#pragma once #include "Runtime/Weapon/CEnergyProjectile.hpp" namespace metaforce::MP1 { class CFlaahgraProjectile : public CEnergyProjectile { bool x3d8_bigStrike; public: DEFINE_ENTITY CFlaahgraProjectile(bool bigStrike, const TToken& desc, const zeus::CTransform& xf, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager &mgr) override; }; } // namespace metaforce::MP1