#pragma once #include "RetroTypes.hpp" #include "zeus/CTransform.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CQuaternion.hpp" #include "Character/CSegId.hpp" namespace urde { class CAnimData; class CSegId; class CIkChain { CSegId x0_bone; CSegId x1_p1; CSegId x2_p2; zeus::CVector3f x4_p2p1Dir = zeus::CVector3f::skForward; zeus::CVector3f x10_p1BoneDir = zeus::CVector3f::skForward; float x1c_p2p1Length = 1.f; float x20_p1BoneLength = 1.f; zeus::CQuaternion x24_holdRot; zeus::CVector3f x34_holdPos; float x40_time = 0.f; union { struct { bool x44_24_activated : 1; }; u32 x44_dummy = 0; }; public: CIkChain() = default; bool GetActive() const { return x44_24_activated; } void Update(float); void Deactivate(); void Activate(const CAnimData&, const CSegId&, const zeus::CTransform&); void PreRender(CAnimData&, const zeus::CTransform&, const zeus::CVector3f&); void Solve(zeus::CQuaternion&, zeus::CQuaternion&, const zeus::CVector3f&); }; } // namespace urde