#pragma once #include "RetroTypes.hpp" #include "CParticleData.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CAABox.hpp" namespace urde { struct SObjectTag; class CParticleGen; class CStateManager; enum class EParticleGenType { Normal, Auxiliary }; class CParticleGenInfo { SObjectTag x4_part; float xc_seconds; std::string x10_boneName; float x20_curTime = 0.f; bool x24_active = false; CParticleData::EParentedMode x28_parentMode; s32 x2c_flags; zeus::CVector3f x30_particleScale; float x3c_finishTime = 0.f; bool x40_grabInitialData = false; zeus::CTransform x44_transform; zeus::CVector3f x74_offset; EParticleGenType x80_type; public: CParticleGenInfo(const SObjectTag& part, int frameCount, std::string_view boneName, const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int flags, EParticleGenType type); virtual ~CParticleGenInfo() = default; virtual void AddToRenderer() = 0; virtual void Render() = 0; virtual void Update(float dt, CStateManager& stateMgr) = 0; virtual void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) = 0; virtual void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) = 0; virtual void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) = 0; virtual void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) = 0; virtual void SetGlobalScale(const zeus::CVector3f& scale) = 0; virtual void SetParticleEmission(bool, CStateManager& stateMgr) = 0; virtual bool IsSystemDeletable() const = 0; virtual rstl::optional GetBounds() const = 0; virtual bool HasActiveParticles() const = 0; virtual void DestroyParticles() = 0; virtual bool HasLight() const = 0; virtual TUniqueId GetLightId() const = 0; virtual void DeleteLight(CStateManager& stateMgr) = 0; virtual void SetModulationColor(const zeus::CColor& color) = 0; void SetFlags(s32 f) { x2c_flags = f; } s32 GetFlags() const { return x2c_flags; } void SetIsGrabInitialData(bool g) { x40_grabInitialData = g; } bool GetIsGrabInitialData() const { return x40_grabInitialData; } bool GetIsActive() const { return x24_active; } void SetIsActive(bool a) { x24_active = a; } void OffsetTime(float dt) { x20_curTime += dt; } const zeus::CVector3f& GetCurOffset() const { return x74_offset; } void SetCurOffset(const zeus::CVector3f& offset) { x74_offset = offset; } const zeus::CTransform& GetCurTransform() const { return x44_transform; } void SetCurTransform(const zeus::CTransform& xf) { x44_transform = xf; } const zeus::CVector3f& GetCurScale() const { return x30_particleScale; } void SetCurScale(const zeus::CVector3f& scale) { x30_particleScale = scale; } void SetInactiveStartTime(float s) { xc_seconds = s; } float GetInactiveStartTime() const { return xc_seconds; } void MarkFinishTime() { x3c_finishTime = x20_curTime; } float GetFinishTime() const { return x3c_finishTime; } float GetCurrentTime() const { return x20_curTime; } void SetCurrentTime(float t) { x20_curTime = t; } EParticleGenType GetType() const { return x80_type; } CParticleData::EParentedMode GetParentedMode() const { return x28_parentMode; } std::string_view GetLocatorName() const { return x10_boneName; } }; class CParticleGenInfoGeneric : public CParticleGenInfo { std::shared_ptr x84_system; TUniqueId x88_lightId; public: CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr& system, int frames, std::string_view boneName, const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId, int lightId, EParticleGenType state); void AddToRenderer(); void Render(); void Update(float dt, CStateManager& stateMgr); void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr); void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr); void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr); void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr); void SetGlobalScale(const zeus::CVector3f& scale); void SetParticleEmission(bool, CStateManager& stateMgr); bool IsSystemDeletable() const; rstl::optional GetBounds() const; bool HasActiveParticles() const; void DestroyParticles(); bool HasLight() const; TUniqueId GetLightId() const; void DeleteLight(CStateManager& mgr); void SetModulationColor(const zeus::CColor& color); const std::shared_ptr GetParticleSystem() const { return x84_system; } }; } // namespace urde