#pragma once #include "CCollisionPrimitive.hpp" namespace urde { namespace Collide { bool AABox_AABox(const CInternalCollisionStructure&, CCollisionInfoList&); bool AABox_AABox_Bool(const CInternalCollisionStructure&); } // namespace Collide class CCollidableAABox : public CCollisionPrimitive { static const Type sType; static u32 sTableIndex; zeus::CAABox x10_aabox; public: CCollidableAABox(); CCollidableAABox(const zeus::CAABox&, const CMaterialList&); zeus::CAABox Transform(const zeus::CTransform&) const; virtual u32 GetTableIndex() const; virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const; virtual zeus::CAABox CalculateLocalAABox() const; virtual FourCC GetPrimType() const; virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const; const zeus::CAABox& GetBox() const { return x10_aabox; } zeus::CAABox& Box() { return x10_aabox; } static const CCollisionPrimitive::Type& GetType(); static void SetStaticTableIndex(u32 index); static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&); static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&); }; } // namespace urde