#pragma once #include "RetroTypes.hpp" #include "Collision/CMaterialList.hpp" #include "CFactoryMgr.hpp" #include "IObj.hpp" #include "CToken.hpp" #include "IOStreams.hpp" namespace urde { class CSimplePool; class CGenDescription; class CDecalDescription; enum class EWeaponCollisionResponseTypes { None, Default, Unknown2, Metal, Grass, Ice, Goo, Wood, Water, Mud, Lava, Sand, Projectile, OtherProjectile, Unknown14, Unknown15, EnemyNormal, EnemySpecial, EnemyShielded, Unknown19, Unknown20, Unknown21, Unknown22, Unknown23, Unknown24, Unknown25, Unknown26, Unknown27, Unknown28, Unknown29, Unknown30, Unknown31, Unknown32, Unknown33, Unknown34, Unknown35, Unknown36, Unknown37, Unknown38, Unknown39, Unknown40, Unknown41, AtomicBeta, AtomicAlpha, Unknown44, Unknown45, Unknown46, Unknown47, Unknown48, Unknown49, Unknown50, Unknown51, Unknown52, Unknown53, Unknown54, Unknown55, Unknown56, Unknown57, Unknown58, Unknown59, Unknown60, Unknown61, Unknown62, Unknown63, Unknown64, Unknown65, Unknown66, Unknown67, Unknown68, Unknown69, Unknown70, Unknown71, Unknown72, Unknown73, Unknown74, Unknown75, Unknown76, Unknown77, Unknown78, Unknown79, Unknown80, Unknown81, Unknown82, Unknown83, Unknown84, Unknown85, Unknown86, Unknown87, Unknown88, Unknown89, Unknown90, Unknown91, AtomicBetaReflect, AtomicAlphaReflect }; class CCollisionResponseData { static const EWeaponCollisionResponseTypes skWorldMaterialTable[32]; static const s32 kInvalidSFX; std::vector>> x0_generators; std::vector x10_sfx; std::vector>> x20_decals; float x30_RNGE; float x34_FOFF; void AddParticleSystemToResponse(EWeaponCollisionResponseTypes type, CInputStream& in, CSimplePool* resPool); bool CheckAndAddDecalToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool); bool CheckAndAddSoundFXToResponse(FourCC clsId, CInputStream& in); bool CheckAndAddParticleSystemToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool); bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool); public: CCollisionResponseData(CInputStream& in, CSimplePool* resPool); const rstl::optional>& GetParticleDescription(EWeaponCollisionResponseTypes) const; const rstl::optional>& GetDecalDescription(EWeaponCollisionResponseTypes type) const; s32 GetSoundEffectId(EWeaponCollisionResponseTypes) const; static EWeaponCollisionResponseTypes GetWorldCollisionResponseType(s32); static bool ResponseTypeIsEnemyShielded(EWeaponCollisionResponseTypes); static bool ResponseTypeIsEnemyNormal(EWeaponCollisionResponseTypes); static bool ResponseTypeIsEnemySpecial(EWeaponCollisionResponseTypes); float GetAudibleRange() const { return x30_RNGE; } float GetAudibleFallOff() const { return x34_FOFF; } static FourCC UncookedResType(); }; CFactoryFnReturn FCollisionResponseDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CObjectReference*); } // namespace urde