#ifndef SPECBASE_HPP #define SPECBASE_HPP #include #include #include namespace Retro { struct SpecBase : HECL::Database::IDataSpec { bool canExtract(const ExtractPassInfo& info, std::vector& reps); void doExtract(const ExtractPassInfo& info, FExtractProgress progress); bool canCook(const CookTaskInfo& info); void doCook(const CookTaskInfo& info); bool canPackage(const PackagePassInfo& info); void gatherDependencies(const PackagePassInfo& info, std::unordered_set& implicitsOut); void doPackage(const PackagePassInfo& info); virtual bool checkStandaloneID(const char* id) const=0; virtual bool checkFromStandaloneDisc(NOD::DiscBase& disc, const HECL::SystemString& regstr, const std::vector& args, std::vector& reps)=0; virtual bool checkFromTrilogyDisc(NOD::DiscBase& disc, const HECL::SystemString& regstr, const std::vector& args, std::vector& reps)=0; virtual bool extractFromDisc(NOD::DiscBase& disc, bool force, FExtractProgress progress)=0; virtual bool checkFromProject()=0; virtual bool readFromProject()=0; virtual bool visitGameObjects(std::function)=0; struct ILevelSpec { virtual bool visitLevelObjects(std::function)=0; struct IAreaSpec { virtual bool visitAreaObjects(std::function)=0; }; virtual bool visitAreas(std::function)=0; }; virtual bool visitLevels(std::function)=0; inline const HECL::ProjectPath& getMasterShaderPath() const {return m_masterShader;} SpecBase(HECL::Database::Project& project) : m_project(project), m_masterShader(project.getProjectRootPath(), ".hecl/RetroMasterShader.blend") {} protected: HECL::Database::Project& m_project; HECL::ProjectPath m_masterShader; private: std::unique_ptr m_disc; bool m_isWii; bool m_standalone; }; } #endif // SPECBASE_HPP