#ifndef __RETRO_CGAMESTATE_HPP__ #define __RETRO_CGAMESTATE_HPP__ #include #include "CPlayerState.hpp" #include "CGameOptions.hpp" namespace Retro { namespace Common { class CGameState { std::unique_ptr m_playerState; CGameOptions m_gameOpts; public: CGameState() { m_playerState.reset(new CPlayerState); } }; } } #endif // __RETRO_CGAMESTATE_HPP__