#ifndef RETRO_CRANDOM16_HPP #define RETRO_CRANDOM16_HPP #include namespace Retro { namespace Common { extern class CRandom16* GLOBAL_RANDOM; extern class CGlobalRandom* GLOBAL_RANDOM_TOKEN; class CRandom16 { uint32_t m_seed; public: CRandom16(uint32_t p) : m_seed(p) {} inline uint32_t Next() { m_seed = (m_seed * 0x41c64e6d) + 0x00003039; return m_seed >> 16; } inline uint32_t GetSeed() const { return m_seed; } inline void SetSeed(uint32_t p) { m_seed = p; } inline float Float() { return Next() * 0.000015259022; } inline float Range(float min, float max) { return min + Float() * (max - min); } inline int32_t Range(int32_t min, int32_t max) { int64_t diff = max - min; int64_t rand = -1; while (rand < 0) rand = int32_t((Next() << 16) | Next()); return rand % diff + min; } static CRandom16* GetRandomNumber() {return GLOBAL_RANDOM;} static void SetRandomNumber(CRandom16* rnd) {GLOBAL_RANDOM = rnd;} }; class CGlobalRandom { CRandom16& m_random; CGlobalRandom* m_prev; public: CGlobalRandom(CRandom16& rand) : m_random(rand), m_prev(GLOBAL_RANDOM_TOKEN) { GLOBAL_RANDOM_TOKEN = this; CRandom16::SetRandomNumber(&m_random); } ~CGlobalRandom() { GLOBAL_RANDOM_TOKEN = m_prev; if (m_prev) CRandom16::SetRandomNumber(&m_prev->m_random); else CRandom16::SetRandomNumber(nullptr); } }; } } #endif // RETRO_CRANDOM16_HPP