#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/World/CActor.hpp" #include #include namespace urde { class CScriptCameraHintTrigger : public CActor { zeus::COBBox xe8_obb; zeus::CVector3f x124_scale; bool x130_24_deactivateOnEnter : 1; bool x130_25_deactivateOnExit : 1; bool x130_26_playerInside : 1; bool x130_27_playerWasInside : 1; public: CScriptCameraHintTrigger(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& scale, const zeus::CTransform& xf, bool deactivateOnEnter, bool deactivateOnExit); void Accept(IVisitor& visitor) override; void Think(float dt, CStateManager& mgr) override; void Touch(CActor& other, CStateManager& mgr) override; std::optional GetTouchBounds() const override; }; } // namespace urde