#ifndef __URDE_CCONTROLMAPPER_HPP__ #define __URDE_CCONTROLMAPPER_HPP__ namespace urde { class CFinalInput; class ControlMapper { public: enum class ECommands { Forward, Backward, TurnLeft, TurnRight, StrafeLeft, StrafeRight, LookLeft, LookRight, LookUp, LookDown, JumpOrBoost, FireOrBomb, MissileOrPowerBomb, Morph, AimUp, AimDown, CycleBeamUp, CycleBeamDown, CycleItem, PowerBeam, IceBeam, WaveBeam, PlasmaBeam, ToggleHolster, OrbitClose, OrbitFar, OrbitObject, OrbitSelect, OrbitConfirm, OrbitLeft, OrbitRight, OrbitUp, OrbitDown, LookHold1, LookHold2, LookZoomIn, LookZoomOut, AimHold, MapCircleUp, MapCircleDown, MapCircleLeft, MapCircleRight, MapMoveForward, MapMoveBack, MapMoveLeft, MapMoveRight, MapZoomIn, MapZoomOut, ChaseCamera, XrayVisor, ThermoVisor, InviroVisor, NoVisor, VisorMenu, VisorUp, VisorDown, UseSheild=0x3B, ScanItem=0x3C, UNKNOWN, None, MAX }; enum class EFunctionList { None, LeftStickUp, LeftStickDown, LeftStickLeft, LeftStickRight, RightStickUp, RightStickDown, RightStickLeft, RightStickRight, LeftTrigger, RightTrigger, DPadUp, DPadDown, DPadLeft, DPadRight, AButton, BButton, XButton, YButton, ZButton, LeftTriggerPress, RightTriggerPress, Start, MAX // default case }; static void SetCommandFiltered(ECommands cmd, bool filtered); static void ResetCommandFilters(); static bool GetPressInput(ECommands cmd, const CFinalInput& input); static bool GetDigitalInput(ECommands cmd, const CFinalInput& input); static float GetAnalogInput(ECommands cmd, const CFinalInput& input); static const char* GetDescriptionForCommand(ECommands cmd); static const char* GetDescriptionForFunction(EFunctionList func); }; } #endif // __URDE_CCONTROLMAPPER_HPP__