#ifndef __URDE_CDECALMANAGER_HPP__ #define __URDE_CDECALMANAGER_HPP__ #include "RetroTypes.hpp" #include "rstl.hpp" #include "optional.hpp" #include "CToken.hpp" #include "CDecal.hpp" #include "zeus/CFrustum.hpp" namespace urde { class CStateManager; class CDecalManager { struct SDecal { std::experimental::optional x0_decal; TAreaId x70_areaId; u8 x74_index; u8 x75_flags : 2; }; static bool m_PoolInitialized; static s32 m_FreeIndex; static float m_DeltaTimeSinceLastDecalCreation; static s32 m_LastDecalCreatedIndex; static ResId m_LastDecalCreatedAssetId; static rstl::reserved_vector m_DecalPool; static rstl::reserved_vector m_ActiveIndexList; public: static void Initialize(); static void Shutdown(); static void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr); static void Update(float dt, CStateManager& mgr); }; } #endif // __URDE_CDECALMANAGER_HPP__