#include "CFluidPlaneManager.hpp" namespace urde { CFluidPlaneManager::CFluidProfile CFluidPlaneManager::sProfile = {}; CFluidPlaneManager::CFluidPlaneManager() : x0_rippleManager(20, 0.5f) { } void CFluidPlaneManager::CFluidProfile::Clear() { } void CFluidPlaneManager::StartFrame(bool b) { x121_ = b; sProfile.Clear(); } void CFluidPlaneManager::Update(float dt) { } float CFluidPlaneManager::GetLastRippleDeltaTime(TUniqueId rippler) const { return x0_rippleManager.GetLastRippleDeltaTime(rippler); } void CFluidPlaneManager::CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water, const zeus::CVector3f& pos, float factor, bool) { } }