#include "CScriptMemoryRelay.hpp" #include "CStateManager.hpp" #include "CRelayTracker.hpp" #include "TCastTo.hpp" namespace urde { CScriptMemoryRelay::CScriptMemoryRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool b1, bool b2, bool b3) : CEntity(uid, info, true, name), x34_24_(b1), x34_25_skipSendActive(b2), x34_26_ignoreMessages(b3) { } void CScriptMemoryRelay::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptMemoryRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr) { if (x34_26_ignoreMessages) return; if (msg == EScriptObjectMessage::Deactivate) { stateMgr.GetRelayTracker()->RemoveRelay(xc_editorId); return; } else if (msg == EScriptObjectMessage::Activate) { stateMgr.GetRelayTracker()->AddRelay(xc_editorId); if (!x34_25_skipSendActive) SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None); return; } CEntity::AcceptScriptMsg(msg, objId, stateMgr); } }