#include "Runtime/MP1/World/CIceAttackProjectile.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/World/CActorParameters.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde::MP1 { CIceAttackProjectile::CIceAttackProjectile(const TToken& gen1, const TToken& gen2, const TToken& gen3, TUniqueId uid, TAreaId areaId, TUniqueId owner, bool active, const zeus::CTransform& xf, const CDamageInfo& dInfo, const zeus::CAABox& bounds, float f1, float f2, CAssetId unkInt1, u16 unkShort1, u16 unkShort2, CAssetId unkInt2) : CActor(uid, active, "IceAttackProjectile"sv, CEntityInfo(areaId, NullConnectionList), xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Projectile, EMaterialTypes::CameraPassthrough), CActorParameters::None(), kInvalidUniqueId) , xe8_(gen1) , xf0_(gen2) , xf8_(gen3) , x118_owner(owner) , x11c_(dInfo) , x138_(dInfo) , x154_(bounds) , x170_(f1) , x174_(f2) , x184_(unkInt1) , x188_(unkShort1) , x18a_(unkShort2) , x18c_(unkInt2) { zeus::CVector3f m0 = zeus::CVector3f{0.f, 1.f, 0.f}.cross(xf.frontVector()).normalized(); zeus::CVector3f m1 = m0.cross(zeus::CVector3f{0.f, 0.f, 1.f}).normalized(); SetTransform(zeus::CTransform(m0, m1, zeus::CVector3f{0.f, 0.f, 1.f}, GetTranslation())); x100_ = std::make_unique(xf8_, CElementGen::EModelOrientationType::Normal, CElementGen::EOptionalSystemFlags::One); } void CIceAttackProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); } void CIceAttackProjectile::Think(float dt, CStateManager& mgr) { if (!GetActive()) { return; } if (!x190_) { } CEntity::Think(dt, mgr); } void CIceAttackProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) { CActor::AcceptScriptMsg(msg, other, mgr); } void CIceAttackProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) { mgr.AddDrawableActor(*this, -1000.f * CGraphics::g_ViewMatrix.frontVector(), x9c_renderBounds); } void CIceAttackProjectile::Render(CStateManager& mgr) {} void CIceAttackProjectile::Touch(CActor& act, CStateManager& mgr) {} } // namespace urde::MP1