#include "CWeapon.hpp" #include "World/CActorParameters.hpp" #include "World/CScriptWater.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" namespace urde { CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeaponType type, std::string_view name, const zeus::CTransform& xf, const CMaterialFilter& filter, const CMaterialList& mList, const CDamageInfo&, EProjectileAttrib attribs, CModelData&& mData) : CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList, CActorParameters::None(), kInvalidUniqueId) , xf8_filter(filter) { } void CWeapon::Accept(urde::IVisitor& visitor) { visitor.Visit(this); } void CWeapon::Think(float dt, CStateManager& mgr) { x148_curTime += dt; if ((xe8_projectileAttribs & EProjectileAttrib::DamageFalloff) == EProjectileAttrib::DamageFalloff) { float damMul = std::max(0.f, 1.f - x148_curTime * x14c_damageFalloffSpeed); x12c_curDamageInfo.SetDamage(x110_origDamageInfo.GetDamage() * damMul); x12c_curDamageInfo.SetRadius(x110_origDamageInfo.GetRadius() * damMul); x12c_curDamageInfo.SetKnockBackPower(x110_origDamageInfo.GetKnockBackPower() * damMul); x12c_curDamageInfo.SetWeaponMode(x110_origDamageInfo.GetWeaponMode()); x12c_curDamageInfo.SetNoImmunity(false); } else { x12c_curDamageInfo = x110_origDamageInfo; } CEntity::Think(dt, mgr); } void CWeapon::Render(const CStateManager&) const { // Empty } EWeaponCollisionResponseTypes CWeapon::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const CWeaponMode&, int) const { return EWeaponCollisionResponseTypes::Projectile; } void CWeapon::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) { bool doRipple = true; float mag = 0.f; switch (xf0_weaponType) { case EWeaponType::Power: mag = 0.1f; break; case EWeaponType::Ice: mag = 0.3f; break; case EWeaponType::Wave: mag = 0.1f; break; case EWeaponType::Plasma: break; case EWeaponType::Missile: mag = 0.5f; break; case EWeaponType::Phazon: mag = 0.1f; break; default: doRipple = false; break; } if ((xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::None && state != EFluidState::InFluid) mag += 0.5f; if ((xe8_projectileAttribs & EProjectileAttrib::Charged) != EProjectileAttrib::None) mag += 0.25f; if (mag > 1.f) mag = 1.f; if (doRipple) { zeus::CVector3f pos = GetTranslation(); pos.z = water.GetTriggerBoundsWR().max.z; if ((xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::None) { if (!water.CanRippleAtPoint(pos)) doRipple = false; } else if (state == EFluidState::InFluid) { doRipple = false; } if (doRipple) { water.GetFluidPlane().AddRipple(mag, x8_uid, pos, water, mgr); mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, pos, mag, state == EFluidState::EnteredFluid || state == EFluidState::LeftFluid); } } } }