#include "hecl/Backend/Metal.hpp" #include #include #include static logvisor::Module Log("hecl::Backend::Metal"); namespace hecl::Backend { std::string Metal::EmitTexGenSource2(TexGenSrc src, int uvIdx) const { switch (src) { case TexGenSrc::Position: return "objPos.xy\n"; case TexGenSrc::Normal: return "objNorm.xy\n"; case TexGenSrc::UV: return hecl::Format("v.uvIn%u", uvIdx); default: break; } return std::string(); } std::string Metal::EmitTexGenSource4(TexGenSrc src, int uvIdx) const { switch (src) { case TexGenSrc::Position: return "float4(objPos.xyz, 1.0)\n"; case TexGenSrc::Normal: return "float4(objNorm.xyz, 1.0)\n"; case TexGenSrc::UV: return hecl::Format("float4(v.uvIn%u, 0.0, 1.0)", uvIdx); default: break; } return std::string(); } std::string Metal::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const { std::string retval = "struct VertData\n" "{\n" " float3 posIn [[ attribute(0) ]];\n" " float3 normIn [[ attribute(1) ]];\n"; unsigned idx = 2; if (col) { for (unsigned i=0 ; i tex%u [[ texture(%u) ]]", i, i); if (reflectionType == ReflectionType::Indirect) texMapDecl += hecl::Format(",\ntexture2d reflectionIndTex [[ texture(%u) ]]\n" ",\ntexture2d reflectionTex [[ texture(%u) ]]\n", m_texMapEnd, m_texMapEnd+1); else if (reflectionType == ReflectionType::Simple) texMapDecl += hecl::Format(",\ntexture2d reflectionTex [[ texture(%u) ]]\n", m_texMapEnd); std::string blockCall; for (size_t i=0 ; i\nusing namespace metal;\n") + "#define BLEND_SRC_" + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" + "#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" + GenerateVertToFragStruct(0, reflectionType != ReflectionType::None) + "\n" + GenerateFragOutStruct() + "\n" + lightingSrc + "\n" + "fragment FragOut fmain(VertToFrag vtf [[ stage_in ]],\n" "sampler samp [[ sampler(0) ]], sampler clampSamp [[ sampler(1) ]], sampler reflectSamp [[ sampler(2) ]]" + texMapDecl + ")\n" "{\n" " FragOut out;\n"; if (!lighting.m_source.empty()) { retval += " float4 colorReg0 = block0.colorReg0;\n" " float4 colorReg1 = block0.colorReg1;\n" " float4 colorReg2 = block0.colorReg2;\n" " float4 mulColor = block0.mulColor;\n"; } else { retval += " float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n" " float4 colorReg1 = float4(1.0, 1.0, 1.0, 1.0);\n" " float4 colorReg2 = float4(1.0, 1.0, 1.0, 1.0);\n" " float4 mulColor = float4(1.0, 1.0, 1.0, 1.0);\n"; } if (m_lighting) { if (!lighting.m_entry.empty()) retval += hecl::Format(" float4 lighting = %s(%s, vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n", lighting.m_entry.data(), blockCall.c_str()); else retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n"; } unsigned sampIdx = 0; for (const TexSampling& sampling : m_texSamplings) retval += hecl::Format(" float4 sampling%u = tex%u.sample(samp, vtf.tcgs%u);\n", sampIdx++, sampling.mapIdx, sampling.tcgIdx); std::string reflectionExpr = GenerateReflectionExpr(reflectionType); if (m_alphaExpr.size()) retval += " out.color = float4(" + m_colorExpr + " + " + reflectionExpr + ", " + m_alphaExpr + ") * mulColor;\n"; else retval += " out.color = float4(" + m_colorExpr + " + " + reflectionExpr + ", 1.0) * mulColor;\n"; return retval + (alphaTest ? GenerateAlphaTest() : "") + " //out.depth = 1.0 - float(int((1.0 - vtf.mvpPos.z) * 16777216.0)) / 16777216.0;\n" " return out;\n" "}\n"; } std::string Metal::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest, ReflectionType reflectionType, BlendFactor srcFactor, BlendFactor dstFactor, const Function& lighting, const Function& post, size_t extTexCount, const TextureInfo* extTexs) const { std::string lightingSrc; if (!lighting.m_source.empty()) lightingSrc = lighting.m_source; std::string postSrc; if (!post.m_source.empty()) postSrc = post.m_source; std::string lightingEntry; if (!lighting.m_entry.empty()) lightingEntry = lighting.m_entry; std::string postEntry; if (!post.m_entry.empty()) postEntry = post.m_entry; int extTexBits = 0; for (int i=0 ; i tex%u [[ texture(%u) ]]", i, i); if (reflectionType == ReflectionType::Indirect) texMapDecl += hecl::Format(",\ntexture2d reflectionIndTex [[ texture(%u) ]]\n" ",\ntexture2d reflectionTex [[ texture(%u) ]]\n", m_texMapEnd, m_texMapEnd+1); else if (reflectionType == ReflectionType::Simple) texMapDecl += hecl::Format(",\ntexture2d reflectionTex [[ texture(%u) ]]\n", m_texMapEnd); std::string extTexCall; int extTexBits2 = 0; for (int i=0 ; i tex%u [[ texture(%u) ]]", extTex.mapIdx, extTex.mapIdx); extTexBits2 |= 1 << extTex.mapIdx; } } std::string blockCall; for (size_t i=0 ; i\nusing namespace metal;\n") + "#define BLEND_SRC_" + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" + "#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" + GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + "\n" + GenerateFragOutStruct() + "\n" + lightingSrc + "\n" + postSrc + "\n" + "fragment FragOut fmain(VertToFrag vtf [[ stage_in ]],\n" "sampler samp [[ sampler(0) ]], sampler clampSamp [[ sampler(1) ]], sampler reflectSamp [[ sampler(2) ]]" + texMapDecl + ")\n" "{\n" " FragOut out;\n"; if (!lighting.m_source.empty()) { retval += " float4 colorReg0 = block0.colorReg0;\n" " float4 colorReg1 = block0.colorReg1;\n" " float4 colorReg2 = block0.colorReg2;\n" " float4 mulColor = block0.mulColor;\n"; } else { retval += " float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n" " float4 colorReg1 = float4(1.0, 1.0, 1.0, 1.0);\n" " float4 colorReg2 = float4(1.0, 1.0, 1.0, 1.0);\n" " float4 mulColor = float4(1.0, 1.0, 1.0, 1.0);\n"; } if (m_lighting) { if (!lighting.m_entry.empty()) { retval += " float4 lighting = " + lightingEntry + "(" + blockCall + ", vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf" + (!strncmp(lighting.m_entry.data(), "EXT", 3) ? (extTexCall.size() ? (", samp, clampSamp," + extTexCall) : "") : "") + ");\n"; } else retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n"; } unsigned sampIdx = 0; for (const TexSampling& sampling : m_texSamplings) retval += hecl::Format(" float4 sampling%u = tex%u.sample(samp, vtf.tcgs%u);\n", sampIdx++, sampling.mapIdx, sampling.tcgIdx); std::string reflectionExpr = GenerateReflectionExpr(reflectionType); if (m_alphaExpr.size()) { retval += " out.color = " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (!strncmp(post.m_entry.data(), "EXT", 3) ? (extTexCall.size() ? ("samp, clampSamp," + extTexCall + ", ") : "") : "")) : "") + "float4(" + m_colorExpr + " + " + reflectionExpr + ", " + m_alphaExpr + ")) * mulColor;\n"; } else { retval += " out.color = " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (!strncmp(post.m_entry.data(), "EXT", 3) ? (extTexCall.size() ? ("samp, clampSamp," + extTexCall + ", ") : "") : "")) : "") + "float4(" + m_colorExpr + " + " + reflectionExpr + ", 1.0)) * mulColor;\n"; } return retval + (alphaTest ? GenerateAlphaTest() : "") + " //out.depth = 1.0 - float(int((1.0 - vtf.mvpPos.z) * 16777216.0)) / 16777216.0;\n" " return out;\n" "}\n"; } }