#include "CRipple.hpp" #include "CRandom16.hpp" namespace urde { static CRandom16 sRippleRandom(0xABBA); CRipple::CRipple(TUniqueId id, const zeus::CVector3f& center, float intensity) : x0_id(id), x8_center(center) { if (intensity >= 0.f && intensity <= 1.f) { float tmp = 2.f * std::min(1.f, std::max(0.f, intensity * (sRippleRandom.Float() - 0.5f) * 2.f * 0.1f + intensity)); x14_timeFalloff = 0.5f * tmp + 1.5f; x18_distFalloff = 4.f * tmp + 8.f; x1c_frequency = 2.f + tmp; x20_ = 0.15f * tmp + 0.1f; x24_amplitude = x20_ / 255.f; } x28_ooTimeFalloff = 1.f / x14_timeFalloff; x2c_ooDistFalloff = 1.f / x18_distFalloff; x30_ooPhase = x18_distFalloff / 2.5f; x34_phase = 1.f / x30_ooPhase; x38_lookupPhase = 256.f * x34_phase; } }