#include "CElementGen.hpp" #include "CGenDescription.hpp" #include "CSwooshDescription.hpp" #include "CElectricDescription.hpp" #include "CParticleGlobals.hpp" #include "CParticleSwoosh.hpp" #include "CParticleElectric.hpp" #include "Graphics/CModel.hpp" #include "Graphics/Shaders/CElementGenShaders.hpp" #include "Character/CActorLights.hpp" #include "CWarp.hpp" #include "GameGlobalObjects.hpp" #include "Graphics/CBooRenderer.hpp" #define MAX_GLOBAL_PARTICLES 2560 namespace urde { static logvisor::Module Log("urde::CElementGen"); u16 CElementGen::g_GlobalSeed = 99; bool CElementGen::g_subtractBlend = false; int CElementGen::g_ParticleAliveCount; int CElementGen::g_ParticleSystemAliveCount; bool CElementGen::g_ParticleSystemInitialized = false; bool CElementGen::sMoveRedToAlphaBuffer = false; CParticle* CElementGen::g_currentParticle = nullptr; std::vector g_instTexData; std::vector g_instIndTexData; std::vector g_instNoTexData; void CElementGen::Initialize() { if (g_ParticleSystemInitialized) return; g_ParticleAliveCount = 0; g_ParticleSystemAliveCount = 0; g_ParticleSystemInitialized = true; /* Compile shaders */ CElementGenShaders::Initialize(); } void CElementGen::Shutdown() { CElementGenShaders::Shutdown(); } static const size_t ShadClsSizes[] = {sizeof(SParticleInstanceTex), sizeof(SParticleInstanceIndTex), sizeof(SParticleInstanceNoTex)}; CElementGen::CElementGen(const TToken& gen, EModelOrientationType orientType, EOptionalSystemFlags flags) : x1c_genDesc(gen), x2c_orientType(orientType), x27c_randState(x94_randomSeed) { CGenDescription* desc = x1c_genDesc.GetObj(); x28_loadedGenDesc = desc; x26d_27_enableOPTS = (flags & EOptionalSystemFlags::Two) != EOptionalSystemFlags::None; if (desc->x54_x40_TEXR) desc->x54_x40_TEXR->GetValueTexture(0).GetObj(); if (desc->x58_x44_TIND) desc->x58_x44_TIND->GetValueTexture(0).GetObj(); CGlobalRandom globRnd(x27c_randState); if (CIntElement* seedElem = desc->x1c_x10_SEED.get()) { int seedVal; seedElem->GetValue(x74_curFrame, seedVal); x94_randomSeed = seedVal; } x27c_randState.SetSeed(x94_randomSeed); ++g_ParticleSystemAliveCount; x26c_25_LIT_ = desc->x44_29_x30_29_LIT_; x26c_26_AAPH = desc->x44_26_x30_26_AAPH; x26c_27_ZBUF = desc->x44_27_x30_27_ZBUF; x26c_28_zTest = true; x26c_29_ORNT = desc->x30_30_ORNT; x26c_30_MBLR = x26c_29_ORNT ? false : desc->x44_30_x31_24_MBLR; if (CIntElement* mbspElem = desc->x48_x34_MBSP.get()) mbspElem->GetValue(x74_curFrame, x270_MBSP); m_maxMBSP = x270_MBSP; if (CModVectorElement* elem = desc->x7c_x68_VEL1.get()) { x280_VELSources[0] = elem; x278_hasVMD[0] = desc->x45_26_x31_28_VMD1; } if (CModVectorElement* elem = desc->x80_x6c_VEL2.get()) { x280_VELSources[1] = elem; x278_hasVMD[1] = desc->x45_27_x31_29_VMD2; } if (CModVectorElement* elem = desc->x84_x70_VEL3.get()) { x280_VELSources[2] = elem; x278_hasVMD[2] = desc->x45_28_x31_30_VMD3; } if (CModVectorElement* elem = desc->x88_x74_VEL4.get()) { x280_VELSources[3] = elem; x278_hasVMD[3] = desc->x45_29_x31_31_VMD4; } if (desc->x10c_ADV1 || desc->x110_ADV2 || desc->x114_ADV3 || desc->x118_ADV4 || desc->x11c_ADV5 || desc->x120_ADV6 || desc->x124_ADV7 || desc->x128_ADV8) x26d_28_enableADV = true; if (CIntElement* cssdElem = desc->xa0_x8c_CSSD.get()) cssdElem->GetValue(0, x2a0_CSSD); if (CIntElement* pisyElem = desc->xc8_xb4_PISY.get()) { pisyElem->GetValue(0, x2a8_PISY); if (x2a8_PISY <= 0) x2a8_PISY = 1; } if (CIntElement* sisyElem = desc->xcc_xb8_SISY.get()) sisyElem->GetValue(0, x2a4_SISY); if (CIntElement* sssdElem = desc->xe4_xd0_SSSD.get()) sssdElem->GetValue(0, x2ac_SSSD); if (CVectorElement* sspoElem = desc->xe8_xd4_SSPO.get()) { sspoElem->GetValue(0, x2b0_SSPO); if (!sspoElem->IsFastConstant()) x26c_24_translationDirty = true; } if (CIntElement* sesdElem = desc->xf8_xe4_SESD.get()) sesdElem->GetValue(0, x2bc_SESD); if (CVectorElement* sepoElem = desc->xfc_xe8_SEPO.get()) { sepoElem->GetValue(0, x2c0_SEPO); if (!sepoElem->IsFastConstant()) x26c_24_translationDirty = true; } if (CVectorElement* pofsElem = desc->x18_xc_POFS.get()) { pofsElem->GetValue(x74_curFrame, xf4_POFS); if (!pofsElem->IsFastConstant()) x26c_24_translationDirty = true; } if (CIntElement* psltElem = desc->xc_x0_PSLT.get()) psltElem->GetValue(0, x268_PSLT); else x268_PSLT = INT_MAX; if (CIntElement* maxpElem = desc->x28_x1c_MAXP.get()) { maxpElem->GetValue(x74_curFrame, x90_MAXP); m_maxMAXP = maxpElem->GetMaxValue(); } m_maxMAXP = std::min(m_maxMAXP, 256); x30_particles.reserve(m_maxMAXP); if (x2c_orientType == EModelOrientationType::One) x50_parentMatrices.resize(m_maxMAXP); x26c_31_LINE = desc->x44_24_x30_24_LINE; x26d_24_FXLL = desc->x44_25_x30_25_FXLL; if (CIntElement* ltypElem = desc->x100_xec_LTYP.get()) { int ltyp; ltypElem->GetValue(x74_curFrame, ltyp); switch (LightType(ltyp)) { case LightType::None: default: x308_lightType = LightType::None; break; case LightType::Directional: x308_lightType = LightType::Directional; break; case LightType::Custom: x308_lightType = LightType::Custom; break; case LightType::Spot: x308_lightType = LightType::Spot; break; } } if (CIntElement* lfotElem = desc->x114_x100_LFOT.get()) { int lfot; lfotElem->GetValue(x74_curFrame, lfot); switch (EFalloffType(lfot)) { case EFalloffType::Constant: x32c_falloffType = EFalloffType::Constant; break; case EFalloffType::Linear: default: x32c_falloffType = EFalloffType::Linear; break; case EFalloffType::Quadratic: x32c_falloffType = EFalloffType::Quadratic; break; } } if (x26c_31_LINE) { CUVElement* texr = desc->x54_x40_TEXR.get(); boo::ObjToken tex; if (texr) tex = texr->GetValueTexture(0).GetObj()->GetBooTexture(); int maxVerts = (m_maxMAXP == 0 ? 256 : m_maxMAXP); m_lineRenderer.reset( new CLineRenderer(CLineRenderer::EPrimitiveMode::Lines, maxVerts * 2, tex, x26c_26_AAPH, x26c_28_zTest)); } else { m_shaderClass = CElementGenShaders::GetShaderClass(*this); } size_t maxInsts = x26c_30_MBLR ? (m_maxMBSP * m_maxMAXP) : m_maxMAXP; maxInsts = (maxInsts == 0 ? 256 : maxInsts); CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { if (!x26c_31_LINE) { m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts); m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1); } if (desc->x45_24_x31_26_PMUS) { m_instBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts); m_uniformBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1); } CElementGenShaders::BuildShaderDataBinding(ctx, *this); return true; } BooTrace); } CElementGen::~CElementGen() { --g_ParticleSystemAliveCount; g_ParticleAliveCount -= x30_particles.size(); } bool CElementGen::Update(double t) { CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem; CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this}; CParticleGlobals::g_currentParticleSystem = &thisSystem; CGenDescription* desc = x1c_genDesc.GetObj(); CIntElement* pswtElem = desc->x10_x4_PSWT.get(); if (pswtElem && !x26d_25_warmedUp) { int pswt = 0; pswtElem->GetValue(x74_curFrame, pswt); Log.report(logvisor::Info, "Running warmup on particle system 0x%08x for %d ticks.", desc, pswt); InternalUpdate((1.f / 60.f) * pswt); x26d_25_warmedUp = true; } bool ret = InternalUpdate(t); CParticleGlobals::g_currentParticleSystem = prevSystem; return ret; } bool CElementGen::InternalUpdate(double dt) { CGlobalRandom gr(x27c_randState); CGenDescription* desc = x1c_genDesc.GetObj(); double dt1 = 1.0 / 60.0; if (std::fabs(dt - 1.0 / 60.0) >= 1.0 / 60000.0) dt1 = dt; double t = x74_curFrame / 60.0; CParticleGlobals::SetEmitterTime(x74_curFrame); if (CRealElement* pstsElem = desc->x14_x8_PSTS.get()) { float psts; pstsElem->GetValue(x74_curFrame, psts); double dt1Scaled = psts * dt1; dt1 = std::max(0.0, dt1Scaled); } x78_curSeconds += dt1; if (x26c_30_MBLR && dt > 0.0) { if (CIntElement* mbspElem = desc->x48_x34_MBSP.get()) mbspElem->GetValue(x74_curFrame, x270_MBSP); x270_MBSP = std::min(x270_MBSP, m_maxMBSP); } int frameUpdateCount = 0; while (t < x78_curSeconds && std::fabs(t - x78_curSeconds) >= 1.0 / 60000.0) { x2d4_aabbMin.splat(FLT_MAX); x2e0_aabbMax.splat(-FLT_MAX); x2ec_maxSize = 0.f; CParticleGlobals::SetEmitterTime(x74_curFrame); UpdateExistingParticles(); CParticleGlobals::SetParticleLifetime(x268_PSLT); if (x74_curFrame < x268_PSLT && x88_particleEmission) { float grte = 0.f; if (CRealElement* grteElem = desc->x2c_x20_GRTE.get()) { if (grteElem->GetValue(x74_curFrame, grte)) { x30_particles.clear(); return true; } } grte = std::max(0.f, grte * x98_generatorRate); x8c_generatorRemainder += grte; int genCount = floorf(x8c_generatorRemainder); x8c_generatorRemainder = x8c_generatorRemainder - genCount; if (CIntElement* maxpElem = desc->x28_x1c_MAXP.get()) maxpElem->GetValue(x74_curFrame, x90_MAXP); CreateNewParticles(genCount); } if (x26c_24_translationDirty) UpdatePSTranslationAndOrientation(); if (x308_lightType != LightType::None) UpdateLightParameters(); UpdateChildParticleSystems(1 / 60.0); ++frameUpdateCount; ++x74_curFrame; t += 1 / 60.0; } if (std::fabs(t - x78_curSeconds) < 1.0 / 60000.0) { x78_curSeconds = t; x80_timeDeltaScale = 1.f; } else { UpdateChildParticleSystems(dt1 - (frameUpdateCount / 60.0)); x80_timeDeltaScale = 1.f - (t - x78_curSeconds) * 60.f; } BuildParticleSystemBounds(); return false; } void CElementGen::AccumulateBounds(const zeus::CVector3f& pos, float size) { x2e0_aabbMax[0] = std::max(pos[0], float(x2e0_aabbMax[0])); x2e0_aabbMax[1] = std::max(pos[1], float(x2e0_aabbMax[1])); x2e0_aabbMax[2] = std::max(pos[2], float(x2e0_aabbMax[2])); x2d4_aabbMin[0] = std::min(pos[0], float(x2d4_aabbMin[0])); x2d4_aabbMin[1] = std::min(pos[1], float(x2d4_aabbMin[1])); x2d4_aabbMin[2] = std::min(pos[2], float(x2d4_aabbMin[2])); x2ec_maxSize = std::max(size, x2ec_maxSize); } void CElementGen::UpdateAdvanceAccessParameters(u32 activeParticleCount, u32 particleFrame) { if (activeParticleCount >= x60_advValues.size()) { CParticleGlobals::g_particleAccessParameters = nullptr; return; } CGenDescription* desc = x1c_genDesc.GetObj(); std::array& arr = x60_advValues[activeParticleCount]; CParticleGlobals::g_particleAccessParameters = &arr; if (CRealElement* adv1 = desc->x10c_ADV1.get()) adv1->GetValue(particleFrame, arr[0]); if (CRealElement* adv2 = desc->x110_ADV2.get()) adv2->GetValue(particleFrame, arr[1]); if (CRealElement* adv3 = desc->x114_ADV3.get()) adv3->GetValue(particleFrame, arr[2]); if (CRealElement* adv4 = desc->x118_ADV4.get()) adv4->GetValue(particleFrame, arr[3]); if (CRealElement* adv5 = desc->x11c_ADV5.get()) adv5->GetValue(particleFrame, arr[4]); if (CRealElement* adv6 = desc->x120_ADV6.get()) adv6->GetValue(particleFrame, arr[5]); if (CRealElement* adv7 = desc->x124_ADV7.get()) adv7->GetValue(particleFrame, arr[6]); if (CRealElement* adv8 = desc->x128_ADV8.get()) adv8->GetValue(particleFrame, arr[7]); } bool CElementGen::UpdateVelocitySource(u32 idx, u32 particleFrame, CParticle& particle) { bool err; if (x278_hasVMD[idx]) { zeus::CVector3f localVel = x208_orientationInverse * particle.x1c_vel; zeus::CVector3f localPos = x208_orientationInverse * (particle.x4_pos - xdc_translation); err = x280_VELSources[idx]->GetValue(particleFrame, localVel, localPos); particle.x1c_vel = x1d8_orientation.rotate(localVel); particle.x4_pos = x1d8_orientation.rotate(localPos) + xdc_translation; } else { err = x280_VELSources[idx]->GetValue(particleFrame, particle.x1c_vel, particle.x4_pos); } if (err) { particle.x0_endFrame = -1; return true; } return false; } void CElementGen::UpdateExistingParticles() { CGenDescription* desc = x1c_genDesc.GetObj(); x25c_activeParticleCount = 0; CParticleGlobals::SetEmitterTime(x74_curFrame); if (x25c_activeParticleCount < x60_advValues.size()) CParticleGlobals::g_particleAccessParameters = &x60_advValues[x25c_activeParticleCount]; else CParticleGlobals::g_particleAccessParameters = nullptr; for (auto it = x30_particles.begin(); it != x30_particles.end();) { CParticle& particle = *it; if (particle.x0_endFrame < x74_curFrame) { --g_ParticleAliveCount; if (it + 1 == x30_particles.end()) { x30_particles.pop_back(); break; } else { particle = x30_particles.back(); if (x2c_orientType == EModelOrientationType::One) x50_parentMatrices[x25c_activeParticleCount] = x50_parentMatrices[x30_particles.size() - 1]; if (x26d_28_enableADV) x60_advValues[x25c_activeParticleCount] = x60_advValues[x30_particles.size() - 1]; x30_particles.pop_back(); if (particle.x0_endFrame < x74_curFrame) continue; } } particle.x10_prevPos = particle.x4_pos; particle.x4_pos += particle.x1c_vel; g_currentParticle = &particle; CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame); int particleFrame = x74_curFrame - particle.x28_startFrame; CParticleGlobals::UpdateParticleLifetimeTweenValues(particleFrame); if (x26d_28_enableADV) UpdateAdvanceAccessParameters(x25c_activeParticleCount, particleFrame); ++x25c_activeParticleCount; for (int i = 0; i < 4; ++i) { if (!x280_VELSources[i]) break; UpdateVelocitySource(i, particleFrame, particle); } if (x26c_31_LINE) { if (CRealElement* leng = desc->x20_x14_LENG.get()) leng->GetValue(particleFrame, particle.x2c_lineLengthOrSize); if (CRealElement* widt = desc->x24_x18_WIDT.get()) widt->GetValue(particleFrame, particle.x30_lineWidthOrRota); } else { if (CRealElement* rota = desc->x50_x3c_ROTA.get()) rota->GetValue(particleFrame, particle.x30_lineWidthOrRota); if (CRealElement* size = desc->x4c_x38_SIZE.get()) size->GetValue(particleFrame, particle.x2c_lineLengthOrSize); } if (CColorElement* colr = desc->x30_x24_COLR.get()) colr->GetValue(particleFrame, particle.x34_color); AccumulateBounds(particle.x4_pos, particle.x2c_lineLengthOrSize); ++it; } if (x30_particles.empty()) return; for (CWarp* warp : x4_modifierList) if (warp->UpdateWarp()) warp->ModifyParticles(x30_particles); } void CElementGen::CreateNewParticles(int count) { CGenDescription* desc = x1c_genDesc.GetObj(); if (!g_ParticleSystemInitialized) Initialize(); if (!count || x30_particles.size() >= x90_MAXP) return; if (count + x30_particles.size() > x90_MAXP) count = x90_MAXP - x30_particles.size(); int newTotalCount = g_ParticleAliveCount + count; if (newTotalCount > 2560) count = 2560 - g_ParticleAliveCount; CGlobalRandom gr(x27c_randState); x30_particles.reserve(x90_MAXP); if (x26d_28_enableADV && x60_advValues.empty()) x60_advValues.resize(m_maxMAXP); CParticleGlobals::g_particleAccessParameters = nullptr; for (int i = 0; i < count; ++i) { x30_particles.emplace_back(); ++g_ParticleAliveCount; ++x25c_activeParticleCount; ++x260_cumulativeParticles; if (x2c_orientType == EModelOrientationType::One) x50_parentMatrices[x30_particles.size() - 1] = x1d8_orientation.buildMatrix3f(); CParticle& particle = x30_particles.back(); particle.x28_startFrame = x74_curFrame; if (CIntElement* ltme = desc->x34_x28_LTME.get()) ltme->GetValue(0, particle.x0_endFrame); CParticleGlobals::SetParticleLifetime(particle.x0_endFrame); CParticleGlobals::UpdateParticleLifetimeTweenValues(0); g_currentParticle = &particle; if (x26d_28_enableADV) UpdateAdvanceAccessParameters(x30_particles.size() - 1, 0); particle.x0_endFrame += x74_curFrame; if (CColorElement* colr = desc->x30_x24_COLR.get()) colr->GetValue(0, particle.x34_color); else particle.x34_color = zeus::skWhite; if (CEmitterElement* emtr = desc->x40_x2c_EMTR.get()) { emtr->GetValue(x74_curFrame, particle.x4_pos, particle.x1c_vel); zeus::CVector3f compXf1 = (x13c_globalScaleTransformInverse * x1a8_localScaleTransformInverse) * xdc_translation; zeus::CVector3f compXf2 = x1d8_orientation.rotate(particle.x4_pos); particle.x4_pos = compXf1 + compXf2 + xf4_POFS; particle.x1c_vel = x1d8_orientation.rotate(particle.x1c_vel); } else { zeus::CVector3f compXf1 = (x13c_globalScaleTransformInverse * x1a8_localScaleTransformInverse) * xdc_translation; particle.x4_pos = compXf1 + xf4_POFS; particle.x1c_vel.zeroOut(); } particle.x10_prevPos = particle.x4_pos; if (x26c_31_LINE) { if (CRealElement* leng = desc->x20_x14_LENG.get()) leng->GetValue(0, particle.x2c_lineLengthOrSize); else particle.x2c_lineLengthOrSize = 1.f; if (CRealElement* widt = desc->x24_x18_WIDT.get()) widt->GetValue(0, particle.x30_lineWidthOrRota); else particle.x30_lineWidthOrRota = 1.f; } else { if (CRealElement* rota = desc->x50_x3c_ROTA.get()) rota->GetValue(0, particle.x30_lineWidthOrRota); else particle.x30_lineWidthOrRota = 0.f; if (CRealElement* size = desc->x4c_x38_SIZE.get()) size->GetValue(0, particle.x2c_lineLengthOrSize); else particle.x2c_lineLengthOrSize = 0.1f; } AccumulateBounds(particle.x4_pos, particle.x2c_lineLengthOrSize); } } void CElementGen::UpdatePSTranslationAndOrientation() { CGenDescription* desc = x1c_genDesc.GetObj(); CGlobalRandom gr(x27c_randState); if (x268_PSLT < x74_curFrame) return; if (CVectorElement* pofs = desc->x18_xc_POFS.get()) pofs->GetValue(x74_curFrame, xf4_POFS); if (CVectorElement* sspo = desc->xe8_xd4_SSPO.get()) sspo->GetValue(x74_curFrame, x2b0_SSPO); if (CVectorElement* sepo = desc->xfc_xe8_SEPO.get()) sepo->GetValue(x74_curFrame, x2c0_SEPO); } std::unique_ptr CElementGen::ConstructChildParticleSystem(const TToken& desc) { CElementGen* ret = new CElementGen(desc, EModelOrientationType::Normal, x26d_27_enableOPTS ? EOptionalSystemFlags::Two : EOptionalSystemFlags::One); ret->x26d_26_modelsUseLights = x26d_26_modelsUseLights; ret->SetGlobalTranslation(xe8_globalTranslation); ret->SetGlobalOrientation(x22c_globalOrientation); ret->SetGlobalScale(x100_globalScale); ret->SetLocalScale(x16c_localScale); ret->SetTranslation(xdc_translation); ret->SetOrientation(x1d8_orientation); ret->SetParticleEmission(x88_particleEmission); ret->SetModulationColor(x338_moduColor); return std::unique_ptr(ret); } void CElementGen::UpdateChildParticleSystems(double dt) { CGenDescription* desc = x1c_genDesc.GetObj(); CGlobalRandom gr(x27c_randState); SChildGeneratorDesc& icts = desc->x8c_x78_ICTS; if (icts.m_found && x84_prevFrame != x74_curFrame && x2a0_CSSD == x74_curFrame) { int ncsyVal = 1; if (CIntElement* ncsy = desc->x9c_x88_NCSY.get()) ncsy->GetValue(x74_curFrame, ncsyVal); CGenDescription* ictsDesc = icts.m_token.GetObj(); if (!(x26d_27_enableOPTS && ictsDesc->x45_31_x32_25_OPTS)) { x290_activePartChildren.reserve(ncsyVal + x290_activePartChildren.size()); for (int i = 0; i < ncsyVal; ++i) { std::unique_ptr chGen = ConstructChildParticleSystem(icts.m_token); x290_activePartChildren.emplace_back(std::move(chGen)); } } } SChildGeneratorDesc& iits = desc->xb8_xa4_IITS; if (iits.m_found && x84_prevFrame != x74_curFrame && x74_curFrame < x268_PSLT && x88_particleEmission == 1 && x74_curFrame >= x2a4_SISY && ((x74_curFrame - x2a4_SISY) % x2a8_PISY) == 0) { CGenDescription* iitsDesc = iits.m_token.GetObj(); if (!(x26d_27_enableOPTS && iitsDesc->x45_31_x32_25_OPTS)) { std::unique_ptr chGen = ConstructChildParticleSystem(iits.m_token); x290_activePartChildren.emplace_back(std::move(chGen)); } } CSpawnSystemKeyframeData* kssm = desc->xd0_xbc_KSSM.get(); if (kssm && x84_prevFrame != x74_curFrame && x74_curFrame < x268_PSLT) { u16 backupSeed = g_GlobalSeed; u16 incSeed = backupSeed; std::vector& systems = kssm->GetSpawnedSystemsAtFrame(x74_curFrame); x290_activePartChildren.reserve(x290_activePartChildren.size() + systems.size()); for (CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo& system : systems) { TLockedToken& token = system.GetToken(); if (!(x26d_27_enableOPTS && token.GetObj()->x45_31_x32_25_OPTS)) { g_GlobalSeed = incSeed; std::unique_ptr chGen = ConstructChildParticleSystem(token); x290_activePartChildren.emplace_back(std::move(chGen)); } incSeed += 1; } g_GlobalSeed = backupSeed; } SChildGeneratorDesc& idts = desc->xa4_x90_IDTS; if (idts.m_found && x74_curFrame == x268_PSLT && x84_prevFrame != x74_curFrame) { int ndsyVal = 1; if (CIntElement* ndsy = desc->xb4_xa0_NDSY.get()) ndsy->GetValue(0, ndsyVal); CGenDescription* idtsDesc = idts.m_token.GetObj(); if (!(x26d_27_enableOPTS && idtsDesc->x45_31_x32_25_OPTS)) { x290_activePartChildren.reserve(ndsyVal + x290_activePartChildren.size()); for (int i = 0; i < ndsyVal; ++i) { std::unique_ptr chGen = ConstructChildParticleSystem(idts.m_token); x290_activePartChildren.emplace_back(std::move(chGen)); } } } SSwooshGeneratorDesc& sswh = desc->xd4_xc0_SSWH; if (sswh.m_found && x84_prevFrame != x74_curFrame && x74_curFrame == x2ac_SSSD) { std::unique_ptr sswhGen = std::make_unique(sswh.m_token, 0); sswhGen->SetGlobalTranslation(xe8_globalTranslation); sswhGen->SetGlobalScale(x100_globalScale); sswhGen->SetLocalScale(x16c_localScale); sswhGen->SetTranslation(xdc_translation + x2b0_SSPO); sswhGen->SetOrientation(x1d8_orientation); sswhGen->SetParticleEmission(x88_particleEmission); x290_activePartChildren.emplace_back(std::move(sswhGen)); } SElectricGeneratorDesc& selc = desc->xec_xd8_SELC; if (selc.m_found && x84_prevFrame != x74_curFrame && x74_curFrame == x2bc_SESD) { std::unique_ptr selcGen = std::make_unique(selc.m_token); selcGen->SetGlobalTranslation(xe8_globalTranslation); selcGen->SetGlobalScale(x100_globalScale); selcGen->SetLocalScale(x16c_localScale); selcGen->SetTranslation(xdc_translation + x2c0_SEPO); selcGen->SetOrientation(x1d8_orientation); selcGen->SetParticleEmission(x88_particleEmission); x290_activePartChildren.emplace_back(std::move(selcGen)); } for (auto p = x290_activePartChildren.begin(); p != x290_activePartChildren.end();) { std::unique_ptr& ch = *p; ch->Update(dt); if (ch->IsSystemDeletable()) { p = x290_activePartChildren.erase(p); continue; } ++p; } x84_prevFrame = x74_curFrame; } void CElementGen::UpdateLightParameters() { CGenDescription* desc = x1c_genDesc.GetObj(); if (CColorElement* lclr = desc->x104_xf0_LCLR.get()) lclr->GetValue(x74_curFrame, x30c_LCLR); if (CRealElement* lint = desc->x108_xf4_LINT.get()) lint->GetValue(x74_curFrame, x310_LINT); switch (x308_lightType) { default: case LightType::None: case LightType::Custom: case LightType::Spot: { if (CVectorElement* loff = desc->x10c_xf8_LOFF.get()) loff->GetValue(x74_curFrame, x314_LOFF); if (CRealElement* lfor = desc->x118_x104_LFOR.get()) lfor->GetValue(x74_curFrame, x330_LFOR); if (x308_lightType == LightType::Spot) { if (CRealElement* lsla = desc->x11c_x108_LSLA.get()) lsla->GetValue(x74_curFrame, x334_LSLA); } [[fallthrough]]; } case LightType::Directional: { if (x308_lightType != LightType::Custom) { if (CVectorElement* ldir = desc->x110_xfc_LDIR.get()) ldir->GetValue(x74_curFrame, x320_LDIR); } } } } u32 CElementGen::GetParticleCountAllInternal() const { u32 ret = x25c_activeParticleCount; for (const std::unique_ptr& ch : x290_activePartChildren) if (ch->Get4CharId() == FOURCC('PART')) ret += static_cast(*ch).GetParticleCountAll(); return ret; } void CElementGen::EndLifetime() { x268_PSLT = 0; for (std::unique_ptr& ch : x290_activePartChildren) { if (ch->Get4CharId() == FOURCC('PART')) static_cast(*ch).EndLifetime(); else ch->SetParticleEmission(false); } } void CElementGen::ForceParticleCreation(int amount) { CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem; CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this}; CParticleGlobals::g_currentParticleSystem = &thisSystem; CParticleGlobals::SetEmitterTime(x74_curFrame); CreateNewParticles(amount); CParticleGlobals::g_currentParticleSystem = prevSystem; } void CElementGen::BuildParticleSystemBounds() { zeus::CAABox aabb; bool accumulated = false; for (std::unique_ptr& ch : x290_activePartChildren) { auto chBounds = ch->GetBounds(); if (chBounds) { accumulated = true; aabb.accumulateBounds(chBounds.value()); } } x264_recursiveParticleCount = GetParticleCountAllInternal(); if (GetParticleCount() > 0) { zeus::CVector3f scale = x100_globalScale * x2ec_maxSize; zeus::CTransform xf = (x10c_globalScaleTransform * x22c_globalOrientation) * x178_localScaleTransform; zeus::CAABox box = zeus::CAABox(x2d4_aabbMin, x2e0_aabbMax).getTransformedAABox(xf); zeus::CVector3f min = box.min + xe8_globalTranslation - scale; zeus::CVector3f max = box.max + xe8_globalTranslation + scale; x2f0_systemBounds = zeus::CAABox(min, max); } else x2f0_systemBounds = zeus::CAABox(); if (accumulated) x2f0_systemBounds.accumulateBounds(aabb); } u32 CElementGen::GetSystemCount() { u32 ret = 0; for (const std::unique_ptr& child : x290_activePartChildren) { if (child->Get4CharId() == FOURCC('PART')) ret += static_cast(*child).GetSystemCount(); else ret += 1; } return (ret + (x25c_activeParticleCount != 0)); } void CElementGen::Render(const CActorLights* actorLights) { CGenDescription* desc = x1c_genDesc.GetObj(); x274_backupLightActive = CGraphics::g_LightActive; CGraphics::DisableAllLights(); for (std::unique_ptr& child : x290_activePartChildren) child->Render(actorLights); CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem; CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this}; CParticleGlobals::g_currentParticleSystem = &thisSystem; if (x30_particles.size()) { SParticleModel& pmdl = desc->x5c_x48_PMDL; if (pmdl.m_found || desc->x45_24_x31_26_PMUS) RenderModels(actorLights); if (x26c_31_LINE) RenderLines(); else RenderParticles(); } CParticleGlobals::g_currentParticleSystem = prevSystem; } void CElementGen::RenderModels(const CActorLights* actorLights) { CGenDescription* desc = x1c_genDesc.GetObj(); if (x26d_26_modelsUseLights) CGraphics::SetLightState(x274_backupLightActive); CGlobalRandom gr(x27c_randState); SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f}; CUVElement* texr = desc->x54_x40_TEXR.get(); CTexture* cachedTex = nullptr; bool texConst = true; bool moveRedToAlphaBuffer = false; if (desc->x45_24_x31_26_PMUS) { if (sMoveRedToAlphaBuffer && desc->x44_31_x31_25_PMAB && desc->x54_x40_TEXR) moveRedToAlphaBuffer = true; if (desc->x44_31_x31_25_PMAB) { CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, false); if (moveRedToAlphaBuffer) CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::One, ERglBlendFactor::One, ERglLogicOp::Clear); else CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear); } else { CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, true); CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear); } CGraphics::SetCullMode(ERglCullMode::None); if (texr) { CParticle& target = x30_particles[0]; int partFrame = x74_curFrame - target.x28_startFrame; cachedTex = texr->GetValueTexture(partFrame).GetObj(); cachedTex->Load(0, CTexture::EClampMode::One); /* Shade as TEXC * RASC and TEXA * RASA */ if (moveRedToAlphaBuffer) { /* Color = Prev.rgb * Prev.a */ /* Alpha = Tex.r * Prev.a */ } texConst = texr->HasConstantTexture(); texr->GetValueUV(partFrame, uvs); } switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: g_instTexData.clear(); g_instTexData.reserve(x30_particles.size()); break; case CElementGenShaders::EShaderClass::NoTex: g_instNoTexData.clear(); g_instNoTexData.reserve(x30_particles.size()); break; default: Log.report(logvisor::Fatal, "unexpected particle shader class"); break; } SParticleUniforms uniformData = {CGraphics::GetPerspectiveProjectionMatrix(true), {1.f, 1.f, 1.f, 1.f}}; m_uniformBufPmus->load(&uniformData, sizeof(SParticleUniforms)); if (moveRedToAlphaBuffer) CGraphics::SetShaderDataBinding(m_redToAlphaDataBindPmus[g_Renderer->IsThermalVisorHotPass()]); else CGraphics::SetShaderDataBinding(m_normalDataBindPmus[g_Renderer->IsThermalVisorHotPass()]); } zeus::CTransform orient = zeus::CTransform(); if (desc->x45_25_x31_27_PMOO) orient = x1d8_orientation; orient = orient * x22c_globalOrientation; CVectorElement* pmrt = desc->x70_x5c_PMRT.get(); bool pmrtConst = false; if (pmrt) pmrtConst = pmrt->IsFastConstant(); zeus::CVector3f trans = (x13c_globalScaleTransformInverse * x1a8_localScaleTransformInverse) * xe8_globalTranslation; zeus::CTransform rot = zeus::CTransform(); if (pmrtConst) { zeus::CVector3f pmrtVal; pmrt->GetValue(x74_curFrame, pmrtVal); rot = zeus::CTransform::RotateZ(zeus::degToRad(pmrtVal[2])); rot.rotateLocalY(zeus::degToRad(pmrtVal[1])); rot.rotateLocalX(zeus::degToRad(pmrtVal[0])); } rot = orient * rot; CParticleGlobals::SetEmitterTime(x74_curFrame); zeus::CColor col = {1.f, 1.f, 1.f, 1.f}; zeus::CVector3f pmopVec; auto matrixIt = x50_parentMatrices.begin(); for (int i = 0; i < x30_particles.size(); ++i) { CParticle& particle = x30_particles[i]; g_currentParticle = &particle; if (particle.x0_endFrame == -1) { if (x2c_orientType == EModelOrientationType::One) ++matrixIt; continue; } CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame); int partFrame = x74_curFrame - particle.x28_startFrame - 1; CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame); if (i < x60_advValues.size()) CParticleGlobals::g_particleAccessParameters = &x60_advValues[i]; else CParticleGlobals::g_particleAccessParameters = nullptr; CVectorElement* pmop = desc->x6c_x58_PMOP.get(); if (pmop) pmop->GetValue(partFrame, pmopVec); zeus::CTransform partTrans = zeus::CTransform::Translate(particle.x4_pos + trans); if (x2c_orientType == EModelOrientationType::One) { zeus::CTransform partRot(*matrixIt); zeus::CVector3f pmopRotateOffset = (orient * partRot) * pmopVec; partTrans = partTrans * partRot; partTrans += pmopRotateOffset; } else { partTrans += orient * pmopVec; } if (pmrtConst) { partTrans = partTrans * rot; } else { if (pmrt) { zeus::CVector3f pmrtVal; pmrt->GetValue(partFrame, pmrtVal); rot = zeus::CTransform::RotateZ(zeus::degToRad(pmrtVal[2])); rot.rotateLocalY(zeus::degToRad(pmrtVal[1])); rot.rotateLocalX(zeus::degToRad(pmrtVal[0])); partTrans = partTrans * (orient * rot); } else { partTrans = partTrans * rot; } } CVectorElement* pmsc = desc->x74_x60_PMSC.get(); if (pmsc) { zeus::CVector3f pmscVal; pmsc->GetValue(partFrame, pmscVal); partTrans = partTrans * zeus::CTransform::Scale(pmscVal); } CColorElement* pmcl = desc->x78_x64_PMCL.get(); if (pmcl) pmcl->GetValue(partFrame, col); CGraphics::SetModelMatrix((x10c_globalScaleTransform * partTrans) * x178_localScaleTransform); if (desc->x45_24_x31_26_PMUS) { if (!texConst) { CTexture* tex = texr->GetValueTexture(x74_curFrame - particle.x28_startFrame).GetObj(); if (tex != cachedTex) { tex->Load(0, CTexture::EClampMode::One); cachedTex = tex; } } switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: { g_instTexData.emplace_back(); SParticleInstanceTex& inst = g_instTexData.back(); inst.pos[0] = CGraphics::g_GXModelView * zeus::CVector3f{0.5f, 0.f, 0.5f}; inst.pos[1] = CGraphics::g_GXModelView * zeus::CVector3f{-0.5f, 0.f, 0.5f}; inst.pos[2] = CGraphics::g_GXModelView * zeus::CVector3f{0.5f, 0.f, -0.5f}; inst.pos[3] = CGraphics::g_GXModelView * zeus::CVector3f{-0.5f, 0.f, -0.5f}; inst.color = col; inst.uvs[0] = {uvs.xMax, uvs.yMax}; inst.uvs[1] = {uvs.xMin, uvs.yMax}; inst.uvs[2] = {uvs.xMax, uvs.yMin}; inst.uvs[3] = {uvs.xMin, uvs.yMin}; break; } case CElementGenShaders::EShaderClass::NoTex: { g_instNoTexData.emplace_back(); SParticleInstanceNoTex& inst = g_instNoTexData.back(); inst.pos[0] = CGraphics::g_GXModelView * zeus::CVector3f{0.5f, 0.f, 0.5f}; inst.pos[1] = CGraphics::g_GXModelView * zeus::CVector3f{-0.5f, 0.f, 0.5f}; inst.pos[2] = CGraphics::g_GXModelView * zeus::CVector3f{0.5f, 0.f, -0.5f}; inst.pos[3] = CGraphics::g_GXModelView * zeus::CVector3f{-0.5f, 0.f, -0.5f}; inst.color = col; break; } default: break; } } else { CModel* model = desc->x5c_x48_PMDL.m_token.GetObj(); if (actorLights) actorLights->ActivateLights(model->GetInstance()); if (g_subtractBlend) { model->Draw({5, 0, 1, zeus::CColor(1.f, 0.5f)}); } else if (desc->x44_31_x31_25_PMAB) { model->Draw({7, 0, 1, col}); } else { if (1.f == col.a()) model->Draw({0, 0, 3, zeus::skWhite}); else model->Draw({5, 0, 1, col}); } } if (x2c_orientType == EModelOrientationType::One) ++matrixIt; } if (desc->x45_24_x31_26_PMUS) { switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: m_instBufPmus->load(g_instTexData.data(), g_instTexData.size() * sizeof(SParticleInstanceTex)); CGraphics::DrawInstances(0, 4, g_instTexData.size()); break; case CElementGenShaders::EShaderClass::NoTex: m_instBufPmus->load(g_instNoTexData.data(), g_instNoTexData.size() * sizeof(SParticleInstanceNoTex)); CGraphics::DrawInstances(0, 4, g_instNoTexData.size()); break; default: break; } } if (x26d_26_modelsUseLights) CGraphics::DisableAllLights(); CGraphics::SetCullMode(ERglCullMode::Front); if (moveRedToAlphaBuffer) { /* Restore passthrough */ } } void CElementGen::RenderLines() { CGenDescription* desc = x1c_genDesc.GetObj(); CGlobalRandom gr(x27c_randState); zeus::CTransform systemViewPointMatrix(CGraphics::g_ViewMatrix); systemViewPointMatrix.origin.zeroOut(); zeus::CTransform systemCameraMatrix = systemViewPointMatrix.inverse() * x22c_globalOrientation; systemViewPointMatrix = ((zeus::CTransform::Translate(xe8_globalTranslation) * x10c_globalScaleTransform) * systemViewPointMatrix) * x178_localScaleTransform; CGraphics::SetModelMatrix(systemViewPointMatrix); CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0); if (x26c_26_AAPH) { CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, false); CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear); } else { CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, true); CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear); } CRealElement* widt = desc->x24_x18_WIDT.get(); bool widtConst = false; if (widt) widtConst = widt->IsConstant(); CUVElement* texr = desc->x54_x40_TEXR.get(); SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f}; bool constTexr = true; bool constUVs = true; CTexture* cachedTex = nullptr; zeus::CColor moduColor = zeus::skWhite; if (texr) { CParticle& target = x30_particles[0]; int partFrame = x74_curFrame - target.x28_startFrame; cachedTex = texr->GetValueTexture(partFrame).GetObj(); cachedTex->Load(0, CTexture::EClampMode::One); /* Set TEXC * RASC */ if (x338_moduColor != zeus::skBlack) { /* Add RASC * PREVC pass for MODU color loaded into channel mat-color */ moduColor = x338_moduColor; } constTexr = texr->HasConstantTexture(); texr->GetValueUV(partFrame, uvs); constUVs = texr->HasConstantUV(); } float constWidth = 1.f; if (widtConst) { widt->GetValue(0, constWidth); constWidth = std::max(0.f, std::min(constWidth, 42.5f)); } m_lineRenderer->Reset(); for (int i = 0; i < x30_particles.size(); ++i) { CParticle& particle = x30_particles[i]; g_currentParticle = &particle; int partFrame = x74_curFrame - particle.x28_startFrame; if (!constTexr) { CTexture* tex = texr->GetValueTexture(partFrame).GetObj(); if (tex != cachedTex) { tex->Load(0, CTexture::EClampMode::One); cachedTex = tex; } } if (!constUVs) texr->GetValueUV(partFrame, uvs); zeus::CVector3f dVec = particle.x4_pos - particle.x10_prevPos; if (x26d_24_FXLL) if (dVec.magSquared() >= 0.f) dVec.normalize(); zeus::CVector3f p1 = systemCameraMatrix * particle.x4_pos; zeus::CVector3f p2 = systemCameraMatrix * (particle.x2c_lineLengthOrSize * dVec + particle.x4_pos); if (widtConst) { m_lineRenderer->AddVertex(p1, particle.x34_color, constWidth, {uvs.xMin, uvs.yMin}); m_lineRenderer->AddVertex(p2, particle.x34_color, constWidth, {uvs.xMax, uvs.yMax}); } else if (widt) { float width = 1.f; widt->GetValue(0, width); width = std::max(0.f, std::min(width, 42.5f)); m_lineRenderer->AddVertex(p1, particle.x34_color, width, {uvs.xMin, uvs.yMin}); m_lineRenderer->AddVertex(p2, particle.x34_color, width, {uvs.xMax, uvs.yMax}); } } m_lineRenderer->Render(g_Renderer->IsThermalVisorHotPass(), moduColor); } void CElementGen::RenderParticles() { CGenDescription* desc = x1c_genDesc.GetObj(); CGlobalRandom gr(x27c_randState); CUVElement* texr = desc->x54_x40_TEXR.get(); CUVElement* tind = desc->x58_x44_TIND.get(); if (texr && tind) { RenderParticlesIndirectTexture(); return; } CRealElement* size = desc->x4c_x38_SIZE.get(); if (size && size->IsConstant()) { float sizeVal; size->GetValue(0, sizeVal); if (sizeVal == 0.f) { size->GetValue(1, sizeVal); if (sizeVal == 0.f) return; } } zeus::CTransform systemModelMatrix(CGraphics::g_ViewMatrix); systemModelMatrix.origin.zeroOut(); zeus::CTransform systemCameraMatrix = systemModelMatrix.inverse() * x22c_globalOrientation; systemModelMatrix = ((zeus::CTransform::Translate(xe8_globalTranslation) * x10c_globalScaleTransform) * systemModelMatrix) * x178_localScaleTransform; if (x26c_29_ORNT) CGraphics::SetModelMatrix(systemModelMatrix * systemCameraMatrix); else CGraphics::SetModelMatrix(systemModelMatrix); CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0); SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f}; bool constUVs = true; CTexture* cachedTex = nullptr; SParticleUniforms uniformData = { CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), {1.f, 1.f, 1.f, 1.f}}; if (texr) { CParticle& target = x30_particles[0]; int partFrame = x74_curFrame - target.x28_startFrame; cachedTex = texr->GetValueTexture(partFrame).GetObj(); cachedTex->Load(0, CTexture::EClampMode::One); if (x338_moduColor != zeus::skBlack) { /* Add RASC * PREVC pass for MODU color loaded into channel mat-color */ uniformData.moduColor = x338_moduColor; } texr->GetValueUV(partFrame, uvs); constUVs = texr->HasConstantUV(); } m_uniformBuf->load(&uniformData, sizeof(SParticleUniforms)); std::vector sortItems; if (desc->x44_28_x30_28_SORT) { sortItems.reserve(x30_particles.size()); for (int i = 0; i < x30_particles.size(); ++i) { const CParticle& particle = x30_particles[i]; sortItems.emplace_back(i); CParticleListItem& sortItem = sortItems.back(); sortItem.x4_viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos); } std::sort(sortItems.begin(), sortItems.end(), [](const CParticleListItem& a, const CParticleListItem& b) -> bool { return a.x4_viewPoint[1] > b.x4_viewPoint[1]; }); } bool moveRedToAlphaBuffer = false; if (sMoveRedToAlphaBuffer && x26c_26_AAPH) moveRedToAlphaBuffer = true; if (g_subtractBlend) { if (moveRedToAlphaBuffer) CGraphics::SetShaderDataBinding(m_redToAlphaSubDataBind[g_Renderer->IsThermalVisorHotPass()]); else CGraphics::SetShaderDataBinding(m_normalSubDataBind[g_Renderer->IsThermalVisorHotPass()]); } else { if (moveRedToAlphaBuffer) CGraphics::SetShaderDataBinding(m_redToAlphaDataBind[g_Renderer->IsThermalVisorHotPass()]); else CGraphics::SetShaderDataBinding(m_normalDataBind[g_Renderer->IsThermalVisorHotPass()]); } int mbspVal = std::max(1, x270_MBSP); CParticleGlobals::SetEmitterTime(x74_curFrame); if (!x26c_30_MBLR) { #if 0 if (!desc->x44_28_x30_28_SORT && constUVs && !x26c_29_ORNT) { if (!desc->x50_x3c_ROTA) { if (!zeus::close_enough(x80_timeDeltaScale, 1.f)) { RenderBasicParticlesNoRotNoTS(systemCameraMatrix); } else { RenderBasicParticlesNoRotTS(systemCameraMatrix); } } else { if (!zeus::close_enough(x80_timeDeltaScale, 1.f)) { RenderBasicParticlesRotNoTS(systemCameraMatrix); } else { RenderBasicParticlesRotTS(systemCameraMatrix); } } } #endif switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: g_instTexData.clear(); g_instTexData.reserve(x30_particles.size()); break; case CElementGenShaders::EShaderClass::NoTex: g_instNoTexData.clear(); g_instNoTexData.reserve(x30_particles.size()); break; default: Log.report(logvisor::Fatal, "unexpected particle shader class"); break; } if (!x26c_29_ORNT) { for (int i = 0; i < x30_particles.size(); ++i) { int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i; CParticle& particle = x30_particles[partIdx]; g_currentParticle = &particle; int partFrame = x74_curFrame - particle.x28_startFrame - 1; zeus::CVector3f viewPoint; if (desc->x44_28_x30_28_SORT) viewPoint = sortItems[i].x4_viewPoint; else viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos); if (!constUVs) { CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame); CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame); texr->GetValueUV(partFrame, uvs); } float size = 0.5f * particle.x2c_lineLengthOrSize; if (0.f == particle.x30_lineWidthOrRota) { switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: { g_instTexData.emplace_back(); SParticleInstanceTex& inst = g_instTexData.back(); inst.pos[0] = zeus::CVector4f{viewPoint.x() + size, viewPoint.y(), viewPoint.z() + size, 1.f}; inst.pos[1] = zeus::CVector4f{viewPoint.x() - size, viewPoint.y(), viewPoint.z() + size, 1.f}; inst.pos[2] = zeus::CVector4f{viewPoint.x() + size, viewPoint.y(), viewPoint.z() - size, 1.f}; inst.pos[3] = zeus::CVector4f{viewPoint.x() - size, viewPoint.y(), viewPoint.z() - size, 1.f}; inst.color = particle.x34_color; inst.uvs[0] = {uvs.xMax, uvs.yMax}; inst.uvs[1] = {uvs.xMin, uvs.yMax}; inst.uvs[2] = {uvs.xMax, uvs.yMin}; inst.uvs[3] = {uvs.xMin, uvs.yMin}; break; } case CElementGenShaders::EShaderClass::NoTex: { g_instNoTexData.emplace_back(); SParticleInstanceNoTex& inst = g_instNoTexData.back(); inst.pos[0] = zeus::CVector4f{viewPoint.x() + size, viewPoint.y(), viewPoint.z() + size, 1.f}; inst.pos[1] = zeus::CVector4f{viewPoint.x() - size, viewPoint.y(), viewPoint.z() + size, 1.f}; inst.pos[2] = zeus::CVector4f{viewPoint.x() + size, viewPoint.y(), viewPoint.z() - size, 1.f}; inst.pos[3] = zeus::CVector4f{viewPoint.x() - size, viewPoint.y(), viewPoint.z() - size, 1.f}; inst.color = particle.x34_color; break; } default: break; } } else { float theta = zeus::degToRad(particle.x30_lineWidthOrRota); float sinT = std::sin(theta) * size; float cosT = std::cos(theta) * size; switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: { g_instTexData.emplace_back(); SParticleInstanceTex& inst = g_instTexData.back(); inst.pos[0] = zeus::CVector4f{viewPoint.x() + sinT + cosT, viewPoint.y(), viewPoint.z() + cosT - sinT, 1.f}; inst.pos[1] = zeus::CVector4f{viewPoint.x() + sinT - cosT, viewPoint.y(), viewPoint.z() + sinT + cosT, 1.f}; inst.pos[2] = zeus::CVector4f{viewPoint.x() + (cosT - sinT), viewPoint.y(), viewPoint.z() + (-cosT - sinT), 1.f}; inst.pos[3] = zeus::CVector4f{viewPoint.x() - (sinT + cosT), viewPoint.y(), viewPoint.z() - (cosT - sinT), 1.f}; inst.color = particle.x34_color; inst.uvs[0] = {uvs.xMax, uvs.yMax}; inst.uvs[1] = {uvs.xMin, uvs.yMax}; inst.uvs[2] = {uvs.xMax, uvs.yMin}; inst.uvs[3] = {uvs.xMin, uvs.yMin}; break; } case CElementGenShaders::EShaderClass::NoTex: { g_instNoTexData.emplace_back(); SParticleInstanceNoTex& inst = g_instNoTexData.back(); inst.pos[0] = zeus::CVector4f{viewPoint.x() + sinT + cosT, viewPoint.y(), viewPoint.z() + cosT - sinT, 1.f}; inst.pos[1] = zeus::CVector4f{viewPoint.x() + sinT - cosT, viewPoint.y(), viewPoint.z() + sinT + cosT, 1.f}; inst.pos[2] = zeus::CVector4f{viewPoint.x() + (cosT - sinT), viewPoint.y(), viewPoint.z() + (-cosT - sinT), 1.f}; inst.pos[3] = zeus::CVector4f{viewPoint.x() - (sinT + cosT), viewPoint.y(), viewPoint.z() - (cosT - sinT), 1.f}; inst.color = particle.x34_color; break; } default: break; } } } } else { for (int i = 0; i < x30_particles.size(); ++i) { int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i; CParticle& particle = x30_particles[partIdx]; g_currentParticle = &particle; int partFrame = x74_curFrame - particle.x28_startFrame - 1; zeus::CVector3f viewPoint = ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos); float width = !desc->x50_x3c_ROTA ? 1.f : particle.x30_lineWidthOrRota; zeus::CVector3f dir; if (particle.x1c_vel.canBeNormalized()) { dir = particle.x1c_vel.normalized(); } else { zeus::CVector3f delta = particle.x4_pos - particle.x10_prevPos; if (delta.canBeNormalized()) dir = delta.normalized(); else dir = zeus::skUp; } zeus::CVector3f foreVec = particle.x2c_lineLengthOrSize * dir; zeus::CVector3f rightVec; if (desc->x30_31_RSOP) { rightVec = dir.cross(CGraphics::g_ViewMatrix.basis[1]); if (rightVec.canBeNormalized()) { rightVec = rightVec.normalized() * (particle.x2c_lineLengthOrSize * width); } else { rightVec = dir.cross((CGraphics::g_ViewMatrix.origin - particle.x4_pos).normalized()); if (rightVec.canBeNormalized()) { rightVec = rightVec.normalized() * (particle.x2c_lineLengthOrSize * width); } } } else { rightVec = foreVec.cross(CGraphics::g_ViewMatrix.basis[1]) * width; } if (!constUVs) { CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame); CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame); texr->GetValueUV(partFrame, uvs); } switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: { g_instTexData.emplace_back(); SParticleInstanceTex& inst = g_instTexData.back(); viewPoint += rightVec * 0.5f; inst.pos[0] = zeus::CVector4f{viewPoint + 0.5f * foreVec}; inst.pos[1] = zeus::CVector4f{viewPoint - 0.5f * foreVec}; viewPoint -= rightVec; inst.pos[2] = zeus::CVector4f{viewPoint + 0.5f * foreVec}; inst.pos[3] = zeus::CVector4f{viewPoint - 0.5f * foreVec}; inst.color = particle.x34_color; inst.uvs[0] = {uvs.xMax, uvs.yMax}; inst.uvs[1] = {uvs.xMin, uvs.yMax}; inst.uvs[2] = {uvs.xMax, uvs.yMin}; inst.uvs[3] = {uvs.xMin, uvs.yMin}; break; } case CElementGenShaders::EShaderClass::NoTex: { g_instNoTexData.emplace_back(); SParticleInstanceNoTex& inst = g_instNoTexData.back(); viewPoint += rightVec * 0.5f; inst.pos[0] = zeus::CVector4f{viewPoint + 0.5f * foreVec}; inst.pos[1] = zeus::CVector4f{viewPoint - 0.5f * foreVec}; viewPoint -= rightVec; inst.pos[2] = zeus::CVector4f{viewPoint + 0.5f * foreVec}; inst.pos[3] = zeus::CVector4f{viewPoint - 0.5f * foreVec}; inst.color = particle.x34_color; break; } default: break; } } } switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: m_instBuf->load(g_instTexData.data(), g_instTexData.size() * sizeof(SParticleInstanceTex)); CGraphics::DrawInstances(0, 4, g_instTexData.size()); break; case CElementGenShaders::EShaderClass::NoTex: m_instBuf->load(g_instNoTexData.data(), g_instNoTexData.size() * sizeof(SParticleInstanceNoTex)); CGraphics::DrawInstances(0, 4, g_instNoTexData.size()); break; default: break; } } else { switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: g_instTexData.clear(); g_instTexData.reserve(x30_particles.size() * mbspVal); break; case CElementGenShaders::EShaderClass::NoTex: g_instNoTexData.clear(); g_instNoTexData.reserve(x30_particles.size() * mbspVal); break; default: Log.report(logvisor::Fatal, "unexpected particle shader class"); break; } float mbspFac = 1.f / float(mbspVal); for (int i = 0; i < x30_particles.size(); ++i) { int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i; CParticle& particle = x30_particles[partIdx]; g_currentParticle = &particle; int partFrame = x74_curFrame - particle.x28_startFrame - 1; if (!constUVs) { CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame); CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame); texr->GetValueUV(partFrame, uvs); } zeus::CVector3f dVec = particle.x4_pos - particle.x10_prevPos; zeus::CVector3f vec = dVec * x80_timeDeltaScale + particle.x10_prevPos; zeus::CVector3f mbspVec = dVec * mbspFac; float size = 0.5f * particle.x2c_lineLengthOrSize; if (0.f == particle.x30_lineWidthOrRota) { for (int j = 0; j < mbspVal; ++j) { vec += mbspVec; zeus::CVector3f vec2 = systemCameraMatrix * vec; switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: { g_instTexData.emplace_back(); SParticleInstanceTex& inst = g_instTexData.back(); inst.pos[0] = zeus::CVector4f{vec2.x() + size, vec2.y(), vec2.z() + size, 1.f}; inst.pos[1] = zeus::CVector4f{vec2.x() - size, vec2.y(), vec2.z() + size, 1.f}; inst.pos[2] = zeus::CVector4f{vec2.x() + size, vec2.y(), vec2.z() - size, 1.f}; inst.pos[3] = zeus::CVector4f{vec2.x() - size, vec2.y(), vec2.z() - size, 1.f}; inst.color = particle.x34_color; inst.uvs[0] = {uvs.xMax, uvs.yMax}; inst.uvs[1] = {uvs.xMin, uvs.yMax}; inst.uvs[2] = {uvs.xMax, uvs.yMin}; inst.uvs[3] = {uvs.xMin, uvs.yMin}; break; } case CElementGenShaders::EShaderClass::NoTex: { g_instNoTexData.emplace_back(); SParticleInstanceNoTex& inst = g_instNoTexData.back(); inst.pos[0] = zeus::CVector4f{vec2.x() + size, vec2.y(), vec2.z() + size, 1.f}; inst.pos[1] = zeus::CVector4f{vec2.x() - size, vec2.y(), vec2.z() + size, 1.f}; inst.pos[2] = zeus::CVector4f{vec2.x() + size, vec2.y(), vec2.z() - size, 1.f}; inst.pos[3] = zeus::CVector4f{vec2.x() - size, vec2.y(), vec2.z() - size, 1.f}; inst.color = particle.x34_color; break; } default: break; } } } else { float theta = zeus::degToRad(particle.x30_lineWidthOrRota); float sinT = std::sin(theta) * size; float cosT = std::cos(theta) * size; for (int j = 0; j < mbspVal; ++j) { vec += mbspVec; zeus::CVector3f vec2 = systemCameraMatrix * vec; switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: { g_instTexData.emplace_back(); SParticleInstanceTex& inst = g_instTexData.back(); inst.pos[0] = zeus::CVector4f{vec2.x() + sinT + cosT, vec2.y(), vec2.z() + cosT - sinT, 1.f}; inst.pos[1] = zeus::CVector4f{vec2.x() + sinT - cosT, vec2.y(), vec2.z() + sinT + cosT, 1.f}; inst.pos[2] = zeus::CVector4f{vec2.x() + (cosT - sinT), vec2.y(), vec2.z() + (-cosT - sinT), 1.f}; inst.pos[3] = zeus::CVector4f{vec2.x() - (sinT + cosT), vec2.y(), vec2.z() - (cosT - sinT), 1.f}; inst.color = particle.x34_color; inst.uvs[0] = {uvs.xMax, uvs.yMax}; inst.uvs[1] = {uvs.xMin, uvs.yMax}; inst.uvs[2] = {uvs.xMax, uvs.yMin}; inst.uvs[3] = {uvs.xMin, uvs.yMin}; break; } case CElementGenShaders::EShaderClass::NoTex: { g_instNoTexData.emplace_back(); SParticleInstanceNoTex& inst = g_instNoTexData.back(); inst.pos[0] = zeus::CVector4f{vec2.x() + sinT + cosT, vec2.y(), vec2.z() + cosT - sinT, 1.f}; inst.pos[1] = zeus::CVector4f{vec2.x() + sinT - cosT, vec2.y(), vec2.z() + sinT + cosT, 1.f}; inst.pos[2] = zeus::CVector4f{vec2.x() + (cosT - sinT), vec2.y(), vec2.z() + (-cosT - sinT), 1.f}; inst.pos[3] = zeus::CVector4f{vec2.x() - (sinT + cosT), vec2.y(), vec2.z() - (cosT - sinT), 1.f}; inst.color = particle.x34_color; break; } default: break; } } } } switch (m_shaderClass) { case CElementGenShaders::EShaderClass::Tex: m_instBuf->load(g_instTexData.data(), g_instTexData.size() * sizeof(SParticleInstanceTex)); CGraphics::DrawInstances(0, 4, g_instTexData.size()); break; case CElementGenShaders::EShaderClass::NoTex: m_instBuf->load(g_instNoTexData.data(), g_instNoTexData.size() * sizeof(SParticleInstanceNoTex)); CGraphics::DrawInstances(0, 4, g_instNoTexData.size()); break; default: break; } } } void CElementGen::RenderParticlesIndirectTexture() { CGenDescription* desc = x1c_genDesc.GetObj(); zeus::CTransform systemViewPointMatrix(CGraphics::g_ViewMatrix); systemViewPointMatrix.origin.zeroOut(); zeus::CTransform systemCameraMatrix = systemViewPointMatrix.inverse() * x22c_globalOrientation; systemViewPointMatrix = ((zeus::CTransform::Translate(xe8_globalTranslation) * x10c_globalScaleTransform) * systemViewPointMatrix) * x178_localScaleTransform; CGraphics::SetModelMatrix(systemViewPointMatrix); SParticleUniforms uniformData = { CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), {1.f, 1.f, 1.f, 1.f}}; m_uniformBuf->load(&uniformData, sizeof(SParticleUniforms)); CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0); if (x26c_26_AAPH) { CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, true); CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear); } else { CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, x26c_27_ZBUF); CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear); } CUVElement* texr = desc->x54_x40_TEXR.get(); CParticle& firstParticle = x30_particles[0]; int partFrame = x74_curFrame - firstParticle.x28_startFrame; CTexture* cachedTex = texr->GetValueTexture(partFrame).GetObj(); cachedTex->Load(0, CTexture::EClampMode::One); SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f}; bool constTexr = texr->HasConstantTexture(); texr->GetValueUV(partFrame, uvs); bool constUVs = texr->HasConstantUV(); CUVElement* tind = desc->x58_x44_TIND.get(); CTexture* cachedIndTex = tind->GetValueTexture(partFrame).GetObj(); cachedIndTex->Load(2, CTexture::EClampMode::One); SUVElementSet uvsInd = {0.f, 0.f, 1.f, 1.f}; bool constIndTexr = tind->HasConstantTexture(); bool constIndUVs = tind->HasConstantUV(); tind->GetValueUV(partFrame, uvsInd); std::vector sortItems; if (desc->x44_28_x30_28_SORT) { sortItems.reserve(x30_particles.size()); for (int i = 0; i < x30_particles.size(); ++i) { const CParticle& particle = x30_particles[i]; sortItems.emplace_back(i); CParticleListItem& sortItem = sortItems.back(); sortItem.x4_viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos); } std::sort(sortItems.begin(), sortItems.end(), [](const CParticleListItem& a, const CParticleListItem& b) -> bool { return a.x4_viewPoint[1] >= b.x4_viewPoint[1]; }); } g_instIndTexData.clear(); g_instIndTexData.reserve(x30_particles.size()); if (!x30_particles.empty()) CGraphics::SetShaderDataBinding(m_normalDataBind[g_Renderer->IsThermalVisorHotPass()]); for (int i = 0; i < x30_particles.size(); ++i) { int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i; CParticle& particle = x30_particles[partIdx]; g_currentParticle = &particle; int partFrame = x74_curFrame - particle.x28_startFrame; zeus::CVector3f viewPoint; if (desc->x44_28_x30_28_SORT) viewPoint = sortItems[i].x4_viewPoint; else viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos); if (!constTexr) { CTexture* tex = texr->GetValueTexture(partFrame).GetObj(); if (tex != cachedTex) { tex->Load(0, CTexture::EClampMode::One); cachedTex = tex; } } if (!constIndTexr) { CTexture* tex = tind->GetValueTexture(partFrame).GetObj(); if (tex != cachedIndTex) { tex->Load(2, CTexture::EClampMode::One); cachedIndTex = tex; } } if (!constUVs) texr->GetValueUV(partFrame, uvs); if (!constIndUVs) tind->GetValueUV(partFrame, uvsInd); float size = 0.5f * particle.x2c_lineLengthOrSize; zeus::CVector3f p1 = {viewPoint.x() - size, viewPoint.y(), viewPoint.z() - size}; zeus::CVector3f p2 = {viewPoint.x() + size, viewPoint.y(), viewPoint.z() + size}; SClipScreenRect clipRect = CGraphics::ClipScreenRectFromMS(p1, p2); if (!clipRect.x0_valid) continue; CGraphics::ResolveSpareTexture(clipRect); g_instIndTexData.emplace_back(); SParticleInstanceIndTex& inst = g_instIndTexData.back(); inst.pos[0] = zeus::CVector4f{viewPoint.x() + size, viewPoint.y(), viewPoint.z() + size, 1.f}; inst.pos[1] = zeus::CVector4f{viewPoint.x() - size, viewPoint.y(), viewPoint.z() + size, 1.f}; inst.pos[2] = zeus::CVector4f{viewPoint.x() + size, viewPoint.y(), viewPoint.z() - size, 1.f}; inst.pos[3] = zeus::CVector4f{viewPoint.x() - size, viewPoint.y(), viewPoint.z() - size, 1.f}; inst.color = particle.x34_color; inst.texrTindUVs[0] = zeus::CVector4f{uvs.xMax, uvs.yMax, uvsInd.xMax, uvsInd.yMax}; inst.texrTindUVs[1] = zeus::CVector4f{uvs.xMin, uvs.yMax, uvsInd.xMin, uvsInd.yMax}; inst.texrTindUVs[2] = zeus::CVector4f{uvs.xMax, uvs.yMin, uvsInd.xMax, uvsInd.yMin}; inst.texrTindUVs[3] = zeus::CVector4f{uvs.xMin, uvs.yMin, uvsInd.xMin, uvsInd.yMin}; switch (CGraphics::g_BooPlatform) { case boo::IGraphicsDataFactory::Platform::OpenGL: inst.sceneUVs = zeus::CVector4f{clipRect.x18_uvXMin, clipRect.x24_uvYMax, clipRect.x1c_uvXMax, clipRect.x20_uvYMin}; break; default: inst.sceneUVs = zeus::CVector4f{clipRect.x18_uvXMin, 1.f - clipRect.x24_uvYMax, clipRect.x1c_uvXMax, 1.f - clipRect.x20_uvYMin}; break; } CGraphics::DrawInstances(0, 4, 1, g_instIndTexData.size() - 1); } if (g_instIndTexData.size()) { m_instBuf->load(g_instIndTexData.data(), g_instIndTexData.size() * sizeof(SParticleInstanceIndTex)); // CGraphics::SetShaderDataBinding(m_normalDataBind); // CGraphics::DrawInstances(0, 4, g_instIndTexData.size()); } } void CElementGen::SetOrientation(const zeus::CTransform& orientation) { x1d8_orientation = orientation; x208_orientationInverse = x1d8_orientation.inverse(); for (const std::unique_ptr& ch : x290_activePartChildren) ch->SetOrientation(orientation); } void CElementGen::SetTranslation(const zeus::CVector3f& translation) { xdc_translation = translation; for (const std::unique_ptr& ch : x290_activePartChildren) { switch (ch->Get4CharId()) { case SBIG('SELC'): ch->SetTranslation(translation + x2c0_SEPO); break; case SBIG('SWHC'): ch->SetTranslation(translation + x2b0_SSPO); break; default: ch->SetTranslation(translation); break; } } } void CElementGen::SetGlobalOrientation(const zeus::CTransform& rotation) { x22c_globalOrientation.setRotation(rotation); for (const std::unique_ptr& ch : x290_activePartChildren) ch->SetGlobalOrientation(x22c_globalOrientation); } void CElementGen::SetGlobalTranslation(const zeus::CVector3f& translation) { xe8_globalTranslation = translation; for (const std::unique_ptr& ch : x290_activePartChildren) ch->SetGlobalTranslation(translation); } void CElementGen::SetGlobalScale(const zeus::CVector3f& scale) { x100_globalScale = scale; x10c_globalScaleTransform = zeus::CTransform::Scale(scale); x13c_globalScaleTransformInverse = zeus::CTransform::Scale(zeus::skOne3f / scale); for (const std::unique_ptr& ch : x290_activePartChildren) ch->SetGlobalScale(scale); } void CElementGen::SetLocalScale(const zeus::CVector3f& scale) { x16c_localScale = scale; x178_localScaleTransform = zeus::CTransform::Scale(scale); x1a8_localScaleTransformInverse = zeus::CTransform::Scale(zeus::skOne3f / scale); for (const std::unique_ptr& ch : x290_activePartChildren) ch->SetLocalScale(scale); } void CElementGen::SetGlobalOrientAndTrans(const zeus::CTransform& xf) { SetGlobalOrientation(xf); SetGlobalTranslation(xf.origin); } void CElementGen::SetParticleEmission(bool enabled) { x88_particleEmission = enabled; for (const std::unique_ptr& ch : x290_activePartChildren) ch->SetParticleEmission(enabled); } void CElementGen::SetModulationColor(const zeus::CColor& color) { x338_moduColor = color; for (const std::unique_ptr& ch : x290_activePartChildren) ch->SetModulationColor(color); } void CElementGen::SetGeneratorRate(float rate) { if (rate >= 0.0f) x98_generatorRate = rate; else x98_generatorRate = 0.0f; for (std::unique_ptr& child : x290_activePartChildren) { if (child->Get4CharId() == FOURCC('PART')) child->SetGeneratorRate(x98_generatorRate); } } const zeus::CTransform& CElementGen::GetOrientation() const { return x1d8_orientation; } const zeus::CVector3f& CElementGen::GetTranslation() const { return xdc_translation; } const zeus::CTransform& CElementGen::GetGlobalOrientation() const { return x22c_globalOrientation; } const zeus::CVector3f& CElementGen::GetGlobalTranslation() const { return xe8_globalTranslation; } const zeus::CVector3f& CElementGen::GetGlobalScale() const { return x100_globalScale; } const zeus::CColor& CElementGen::GetModulationColor() const { return x338_moduColor; } bool CElementGen::IsSystemDeletable() const { for (const std::unique_ptr& ch : x290_activePartChildren) if (!ch->IsSystemDeletable()) return false; if (x268_PSLT < x74_curFrame && x25c_activeParticleCount == 0) return true; return false; } rstl::optional CElementGen::GetBounds() const { if (GetParticleCountAll() == 0) return rstl::nullopt; else return {x2f0_systemBounds}; } u32 CElementGen::GetParticleCount() const { return x25c_activeParticleCount; } bool CElementGen::SystemHasLight() const { return x308_lightType != LightType::None; } CLight CElementGen::GetLight() const { switch (x308_lightType) { case LightType::Directional: return CLight::BuildDirectional(x320_LDIR.normalized(), x30c_LCLR * x310_LINT); case LightType::Spot: return CLight::BuildSpot(x314_LOFF, x320_LDIR.normalized(), x30c_LCLR * x310_LINT, x334_LSLA); default: { float quad = x32c_falloffType == EFalloffType::Quadratic ? x330_LFOR : 0.f; float linear = x32c_falloffType == EFalloffType::Linear ? x330_LFOR : 0.f; float constant = x32c_falloffType == EFalloffType::Constant ? 1.f : 0.f; return CLight::BuildCustom(x314_LOFF, {1.f, 0.f, 0.f}, x30c_LCLR, constant, linear, quad, x310_LINT, 0.f, 0.f); } } } bool CElementGen::GetParticleEmission() const { return x88_particleEmission; } void CElementGen::DestroyParticles() { g_ParticleAliveCount -= x30_particles.size(); x30_particles.clear(); x50_parentMatrices.clear(); for (const std::unique_ptr& ch : x290_activePartChildren) ch->DestroyParticles(); } void CElementGen::Reset() { x30_particles.clear(); x50_parentMatrices.clear(); x290_activePartChildren.clear(); x74_curFrame = 0; x78_curSeconds = 0.f; x84_prevFrame = -1; x25c_activeParticleCount = 0; x26d_25_warmedUp = false; } void CElementGen::SetMoveRedToAlphaBuffer(bool move) { sMoveRedToAlphaBuffer = move; } } // namespace urde