#pragma once #include "zeus/CColor.hpp" #include "zeus/CVector3f.hpp" #include "RetroTypes.hpp" #include "CParticleGen.hpp" namespace urde { class CWarp { public: virtual ~CWarp() = default; virtual bool UpdateWarp() = 0; virtual void ModifyParticles(std::vector& particles) = 0; virtual void Activate(bool) = 0; virtual bool IsActivated() = 0; virtual FourCC Get4CharID() = 0; }; } // namespace urde