#include "CLight.hpp" namespace pshag { CLight CLight::BuildDirectional(const Zeus::CVector3f& dir, const Zeus::CColor& color) { return {}; } CLight CLight::BuildSpot(const Zeus::CVector3f& pos, const Zeus::CVector3f& dir, const Zeus::CColor& color, float angle) { return {}; } CLight CLight::BuildCustom(const Zeus::CVector3f& pos, const Zeus::CVector3f& dir, const Zeus::CColor& color, float constAtt, float linearAtt, float quadAtt, float intensity, float, float) { return {}; } }