include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${BOO_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}) add_subdirectory(Audio) add_subdirectory(Character) add_subdirectory(Graphics) add_subdirectory(GuiSys) add_subdirectory(Input) add_subdirectory(Particle) if(WIN32) list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp) elseif(APPLE) list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp) else() list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp) endif() add_library(RuntimeCommon CMemory.hpp CMemory.cpp CMemoryCardSys.hpp IAllocator.hpp IAllocator.cpp CGameAllocator.hpp CGameAllocator.cpp CBasics.hpp CBasicsPC.cpp CIOWin.hpp CIOWinManager.hpp CIOWinManager.cpp CStateManager.hpp CStateManager.cpp CGameState.hpp CGameState.cpp CScriptMailbox.hpp CScriptMailbox.cpp CMapWorldInfo.hpp CMapWorldInfo.cpp CPlayerState.hpp CPlayerState.cpp CWorldTransManager.hpp CWorldTransManager.cpp CRandom16.hpp CRandom16.cpp CResFactory.hpp CResFactory.cpp CResLoader.hpp CResLoader.cpp CDvdRequest.hpp CNODDvdRequest.cpp CDvdFile.hpp CNODDvdFile.cpp CVirtualDvdFile.hpp CVirtualDvdFile.cpp IObjectStore.hpp CSimplePool.hpp CSimplePool.cpp CAi.hpp CAi.cpp CGameOptions.hpp CGameOptions.cpp CStaticInterference.hpp CCRC32.hpp CCRC32.cpp CEntity.hpp CEntity.cpp IFactory.hpp ScriptObjectSupport.hpp ScriptObjectSupport.cpp CObjectList.hpp CArchitectureMessage.hpp CArchitectureQueue.hpp CArchitectureQueue.cpp IObj.hpp IVParamObj.hpp CTimeProvider.hpp CTimeProvider.cpp CToken.hpp CAreaOctTree.hpp CAreaOctTree.cpp CActor.hpp CActor.cpp CPhysicsActor.hpp CPhysicsActor.cpp CFactoryMgr.hpp CFactoryMgr.cpp CPakFile.hpp CPakFile.cpp CStringExtras.hpp CCallStack.hpp CTexture.hpp CTextureBoo.cpp CLight.hpp CLight.cpp IOStreams.hpp IOStreams.cpp CMainFlowBase.hpp CMainFlowBase.cpp CMFGameBase.hpp CInGameTweakManagerBase.hpp CPlayMovieBase.hpp CMoviePlayer.hpp CMoviePlayer.cpp CGameDebug.hpp CGameDebug.cpp CGraphics.hpp CGraphics.cpp CModel.hpp CModelBoo.cpp rstl.hpp rstl.cpp GameGlobalObjects.hpp RetroTypes.hpp GCNTypes.hpp ${PLAT_SRCS}) add_subdirectory(MP1) add_subdirectory(MP2) add_subdirectory(MP3)