#include "CGuiModel.hpp" #include "CGuiFrame.hpp" #include "CGuiSys.hpp" #include "CSimplePool.hpp" #include "CGuiAnimController.hpp" namespace urde { CGuiModel::CGuiModel(const CGuiWidgetParms& parms, TResId modelId, u32 lightMode, bool flag) : CGuiWidget(parms), x108_modelId(modelId), x10c_lightMode(lightMode) { if (!flag || (modelId & 0xffff) == 0xffff || parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two) return; xf8_model = parms.x0_frame->GetGuiSys().GetResStore().GetObj({SBIG('CMDL'), modelId}); } CGuiModel* CGuiModel::Create(CGuiFrame* frame, CInputStream& in, bool flag) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag); TResId model = in.readUint32Big(); in.readUint32Big(); u32 lightMode = in.readUint32Big(); CGuiModel* ret = new CGuiModel(parms, model, lightMode, flag); ret->ParseBaseInfo(frame, in, parms); return ret; } }