#ifndef __URDE_CENTITY_HPP__ #define __URDE_CENTITY_HPP__ #include "RetroTypes.hpp" #include "ScriptObjectSupport.hpp" #include "CEntityInfo.hpp" namespace urde { class CStateManager; class IVisitor; class CEntity { friend class CStateManager; friend class CObjectList; protected: TAreaId x4_areaId; TUniqueId x8_uid; TEditorId xc_editorId; std::string x10_name; std::vector x20_conns; union { struct { bool x30_24_active : 1; bool x30_25_inGraveyard : 1; bool x30_26_scriptingBlocked : 1; bool x30_27_inUse : 1; }; u8 _dummy = 0; }; public: static const std::vector NullConnectionList; virtual ~CEntity() = default; CEntity(TUniqueId uid, const CEntityInfo& info, bool active, const std::string& name); virtual void Accept(IVisitor& visitor)=0; virtual void PreThink(float, CStateManager&) {} virtual void Think(float, CStateManager&) {} virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr); virtual void SetActive(bool active) {x30_24_active = active;} bool GetActive() const {return x30_24_active;} void ToggleActive() { x30_24_active ^= 1; } bool IsInGraveyard() const { return x30_25_inGraveyard; } void SetIsInGraveyard(bool in) { x30_25_inGraveyard = in; } bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; } void SetIsScriptingBlocked(bool blocked) { x30_26_scriptingBlocked = blocked; } bool IsInUse() const { return x30_27_inUse; } TAreaId GetAreaId() const { if (x30_27_inUse) return x4_areaId; return kInvalidAreaId; } TUniqueId GetUniqueId() const {return x8_uid;} TEditorId GetEditorId() const {return xc_editorId;} void SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage msg); }; } #endif // __URDE_CENTITY_HPP__