#include "CAutoMapper.hpp" #include "CSimplePool.hpp" #include "GameGlobalObjects.hpp" #include "Camera/CGameCamera.hpp" #include "AutoMapper/CMapUniverse.hpp" #include "AutoMapper/CMapArea.hpp" #include "zeus/CEulerAngles.hpp" #include "World/CPlayer.hpp" #include "Particle/CGenDescription.hpp" #include "MP1/MP1.hpp" #include "Input/ControlMapper.hpp" #include "GuiSys/CGuiFrame.hpp" #include "GuiSys/CGuiTextPane.hpp" #include "GuiSys/CGuiWidgetDrawParms.hpp" namespace urde { void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapperRenderState& a, SAutoMapperRenderState& out, const SAutoMapperRenderState& b, float t) { t = zeus::clamp(0.f, t, 1.f); float easeIn = zeus::clamp(0.f, t * t * t, 1.f); float omt = 1.f - t; float easeOut = zeus::clamp(0.f, 1.f - omt * omt * omt, 1.f); float easeInOut; if (t >= 0.5f) easeInOut = zeus::clamp(0.f, 0.5f * std::sqrt(2.f * t - 1.f) + 0.5f, 1.f); else easeInOut = zeus::clamp(0.f, 1.f - (0.5f * std::sqrt(2.f * omt - 1.f) + 0.5f), 1.f); float eases[5] = {}; eases[1] = t; eases[2] = easeOut; eases[3] = easeIn; eases[4] = easeInOut; if (b.x44_viewportEase != Ease::None) { float easeB = eases[int(b.x44_viewportEase)]; float easeA = 1.f - easeB; zeus::CVector2i vpA = a.m_getViewportSize(); zeus::CVector2i vpB = b.m_getViewportSize(); out.x0_viewportSize = zeus::CVector2i(vpB.x * easeB + vpA.x * easeA, vpB.y * easeB + vpA.y * easeA); } if (t == 1.f) out.m_getViewportSize = b.m_getViewportSize; else out.m_getViewportSize = nullptr; if (b.x48_camEase != Ease::None) { float easeB = eases[int(b.x48_camEase)]; float easeA = 1.f - easeB; out.x8_camOrientation = zeus::CQuaternion::slerp(a.x8_camOrientation, b.x8_camOrientation, easeB); out.x18_camDist = b.x18_camDist * easeB + a.x18_camDist * easeA; out.x1c_camAngle = b.x1c_camAngle * easeB + a.x1c_camAngle * easeA; } if (b.x4c_pointEase != Ease::None) { float easeB = eases[int(b.x4c_pointEase)]; float easeA = 1.f - easeB; out.x20_areaPoint = b.x20_areaPoint * easeB + a.x20_areaPoint * easeA; } if (b.x50_depth1Ease != Ease::None) { float easeB = eases[int(b.x50_depth1Ease)]; float easeA = 1.f - easeB; out.x2c_drawDepth1 = b.x2c_drawDepth1 * easeB + a.x2c_drawDepth1 * easeA; } if (b.x54_depth2Ease != Ease::None) { float easeB = eases[int(b.x54_depth2Ease)]; float easeA = 1.f - easeB; out.x30_drawDepth2 = b.x30_drawDepth2 * easeB + a.x30_drawDepth2 * easeA; } if (b.x58_alphaEase != Ease::None) { float easeB = eases[int(b.x58_alphaEase)]; float easeA = 1.f - easeB; out.x34_alphaSurfaceVisited = b.x34_alphaSurfaceVisited * easeB + a.x34_alphaSurfaceVisited * easeA; out.x38_alphaOutlineVisited = b.x38_alphaOutlineVisited * easeB + a.x38_alphaOutlineVisited * easeA; out.x3c_alphaSurfaceUnvisited = b.x3c_alphaSurfaceUnvisited * easeB + a.x3c_alphaSurfaceUnvisited * easeA; out.x40_alphaOutlineUnvisited = b.x40_alphaOutlineUnvisited * easeB + a.x40_alphaOutlineUnvisited * easeA; } } CAutoMapper::CAutoMapper(CStateManager& stateMgr) : x24_world(stateMgr.GetWorld()) { x8_mapu = g_SimplePool->GetObj("MAPU_MapUniverse"); x30_miniMapSamus = g_SimplePool->GetObj("CMDL_MiniMapSamus"); x3c_hintBeacon = g_SimplePool->GetObj("TXTR_HintBeacon"); xa0_curAreaId = xa4_otherAreaId = stateMgr.GetWorld()->IGetCurrentAreaId(); zeus::CMatrix3f camRot = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)->GetTransform().buildMatrix3f(); xa8_renderStates[0] = xa8_renderStates[1] = xa8_renderStates[2] = BuildMiniMapWorldRenderState(stateMgr, camRot, xa0_curAreaId); x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4_saveStationIcon})); x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x8_missileStationIcon})); x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->xc_elevatorIcon})); x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x10_minesBreakFirstTopIcon})); x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x14_minesBreakFirstBottomIcon})); for (u32 i=0 ; i<9 ; ++i) { x210_lstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x24_lStick[i]})); x25c_cstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4c_cStick[i]})); } for (u32 i=0 ; i<2 ; ++i) { x2a8_ltrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x74_lTrigger[i]})); x2bc_rtrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x80_rTrigger[i]})); x2d0_abutton.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x98_aButton[i]})); } } bool CAutoMapper::CheckLoadComplete() { switch (x4_loadPhase) { case ELoadPhase::LoadResources: for (TLockedToken& tex : x48_mapIcons) if (!tex.IsLoaded()) return false; if (!x30_miniMapSamus.IsLoaded()) return false; if (!x3c_hintBeacon.IsLoaded()) return false; x4_loadPhase = ELoadPhase::LoadUniverse; case ELoadPhase::LoadUniverse: if (!x8_mapu.IsLoaded()) return false; x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas()); SetCurWorldAssetId(x24_world->IGetWorldAssetId()); x4_loadPhase = ELoadPhase::Done; case ELoadPhase::Done: return true; default: break; } return false; } bool CAutoMapper::NotHintNavigating() const { return x1e0_hintSteps.empty(); } bool CAutoMapper::CanLeaveMapScreenInternal(const CStateManager& mgr) const { if (!NotHintNavigating()) return false; if (IsRenderStateInterpolating()) return false; if (IsInMapperState(EAutoMapperState::MapScreenUniverse)) return true; if (x24_world != mgr.GetWorld()) return false; if (IsInMapperState(EAutoMapperState::MapScreen)) return true; return false; } void CAutoMapper::LeaveMapScreen(const CStateManager& mgr) { if (x1c0_nextState == EAutoMapperState::MapScreenUniverse) { xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth(); xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth(); xa8_renderStates[0].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth(); xa8_renderStates[0].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth(); SetupMiniMapWorld(mgr); } else { x328_ = 2; xa8_renderStates[1] = xa8_renderStates[0]; xa8_renderStates[2] = xa8_renderStates[1]; xa0_curAreaId = x24_world->IGetCurrentAreaId(); xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, xa0_curAreaId); xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::Linear; xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth(); xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth(); xa8_renderStates[1].x50_depth1Ease = SAutoMapperRenderState::Ease::Linear; xa8_renderStates[1].x54_depth2Ease = SAutoMapperRenderState::Ease::Linear; ResetInterpolationTimer(0.25f); } } void CAutoMapper::SetupMiniMapWorld(const CStateManager& mgr) { const CWorld& wld = *mgr.GetWorld(); const_cast(wld.GetMapWorld())->SetWhichMapAreasLoaded(wld, wld.GetCurrentAreaId(), 3); x328_ = 3; } bool CAutoMapper::HasCurrentMapUniverseWorld() const { CAssetId mlvlId = x24_world->IGetWorldAssetId(); for (const CMapUniverse::CMapWorldData& wld : *x8_mapu) if (wld.GetWorldAssetId() == mlvlId) return true; return false; } bool CAutoMapper::CheckDummyWorldLoad(const CStateManager& mgr) { const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx); auto& dummyWorld = x14_dummyWorlds[x9c_worldIdx]; if (!dummyWorld) { x32c_loadingDummyWorld = false; return false; } if (!dummyWorld->ICheckWorldComplete()) return true; CWorldState& worldState = g_GameState->StateForWorld(dummyWorld->IGetWorldAssetId()); CMapWorldInfo& mwInfo = *worldState.MapWorldInfo(); zeus::CVector3f localPoint = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint; zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f(); TAreaId aid = FindClosestVisibleArea(localPoint, zeus::CUnitVector3f(camRot[1]), mgr, *dummyWorld, mwInfo); if (aid == -1) { x32c_loadingDummyWorld = false; return false; } xa0_curAreaId = aid; dummyWorld->IMapWorld()->RecalculateWorldSphere(mwInfo, *dummyWorld); BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr); x32c_loadingDummyWorld = false; return true; } void CAutoMapper::UpdateHintNavigation(float dt, const CStateManager& mgr) { SAutoMapperHintStep& nextStep = x1e0_hintSteps.front(); bool oldProcessing = nextStep.x8_processing; nextStep.x8_processing = true; switch (nextStep.x0_type) { case SAutoMapperHintStep::Type::PanToArea: { if (x24_world->IGetMapWorld()->GetMapArea(nextStep.x4_areaId)) { xa8_renderStates[2] = xa8_renderStates[0]; xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, nextStep.x4_areaId); xa8_renderStates[1].ResetInterpolation(); ResetInterpolationTimer(2.f * g_tweakAutoMapper->GetHintPanTime()); x1e0_hintSteps.pop_front(); } break; } case SAutoMapperHintStep::Type::PanToWorld: { const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldDataByWorldId(nextStep.x4_worldId); xa8_renderStates[2] = xa8_renderStates[0]; xa8_renderStates[1].x20_areaPoint = mwData.GetWorldCenterPoint(); xa8_renderStates[1].ResetInterpolation(); ResetInterpolationTimer(2.f * g_tweakAutoMapper->GetHintPanTime()); x1e0_hintSteps.pop_front(); break; } case SAutoMapperHintStep::Type::SwitchToUniverse: { if (HasCurrentMapUniverseWorld()) { BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr); x1e0_hintSteps.pop_front(); } else { x1e0_hintSteps.clear(); } break; } case SAutoMapperHintStep::Type::SwitchToWorld: { x1e0_hintSteps.pop_front(); x32c_loadingDummyWorld = true; if (CheckDummyWorldLoad(mgr)) break; x1e0_hintSteps.clear(); break; } case SAutoMapperHintStep::Type::ShowBeacon: { if (!oldProcessing) { if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld()) CSfxManager::SfxStart(1386, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); else CSfxManager::SfxStart(1387, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } nextStep.x4_float = std::max(0.f, nextStep.x4_float - dt); for (SAutoMapperHintLocation& loc : x1f8_hintLocations) { if (x24_world->IGetWorldAssetId() == loc.x8_worldId && xa0_curAreaId == loc.xc_areaId) { nextStep.x4_float = 1.f - std::min(nextStep.x4_float / 0.5f, 1.f); break; } } if (nextStep.x4_float != 0.f) break; x1e0_hintSteps.pop_front(); break; } case SAutoMapperHintStep::Type::ZoomOut: { xa8_renderStates[2] = xa8_renderStates[0]; xa8_renderStates[1].x18_camDist = g_tweakAutoMapper->GetMaxCamDist(); xa8_renderStates[1].ResetInterpolation(); xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::Linear; ResetInterpolationTimer(0.5f); x1e0_hintSteps.pop_front(); break; } case SAutoMapperHintStep::Type::ZoomIn: { xa8_renderStates[2] = xa8_renderStates[0]; xa8_renderStates[1].x18_camDist = g_tweakAutoMapper->GetCamDist(); xa8_renderStates[1].ResetInterpolation(); xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::Linear; ResetInterpolationTimer(0.5f); x1e0_hintSteps.pop_front(); break; } default: break; } } bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const { return x328_ == 3 && CanLeaveMapScreenInternal(mgr); } void CAutoMapper::SetCurWorldAssetId(CAssetId mlvlId) { u32 numWorlds = x8_mapu->GetNumMapWorldDatas(); for (u32 i=0 ; iGetMapWorldData(i).GetWorldAssetId() == mlvlId) { x9c_worldIdx = i; break; } } void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, const CStateManager& mgr) { if (state == x1c0_nextState) return; if ((state == EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) || (state != EAutoMapperState::MiniMap && x1c0_nextState == EAutoMapperState::MiniMap)) CSfxManager::KillAll(CSfxManager::ESfxChannels::PauseScreen); x1bc_state = x1c0_nextState; x1c0_nextState = state; xa8_renderStates[2] = xa8_renderStates[0]; xa8_renderStates[1] = xa8_renderStates[0]; if (x1bc_state == EAutoMapperState::MiniMap && state == EAutoMapperState::MapScreen) { xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, false); ResetInterpolationTimer(g_tweakAutoMapper->GetOpenMapScreenTime()); } else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MiniMap) { xa0_curAreaId = x24_world->IGetCurrentAreaId(); xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId); ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime()); x1f8_hintLocations.clear(); } else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MapScreenUniverse) { CSfxManager::SfxStart(1426, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); xa8_renderStates[1] = BuildMapScreenUniverseRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId); TransformRenderStatesWorldToUniverse(); ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime()); } else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MapScreen) { CSfxManager::SfxStart(1427, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, x1e0_hintSteps.size()); TransformRenderStateWorldToUniverse(xa8_renderStates[1]); ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime()); for (auto& wld : x14_dummyWorlds) { if (wld.get() != x24_world || x24_world == mgr.GetWorld()) wld.reset(); } } else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MiniMap) { x24_world = mgr.GetWorld(); xa0_curAreaId = x24_world->IGetCurrentAreaId(); xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId); SetCurWorldAssetId(x24_world->IGetWorldAssetId()); TransformRenderStateWorldToUniverse(xa8_renderStates[1]); ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime()); x1f8_hintLocations.clear(); for (auto& wld : x14_dummyWorlds) { if (wld.get() != x24_world || x24_world == mgr.GetWorld()) wld.reset(); } } } void CAutoMapper::CompleteMapperStateTransition(const CStateManager& mgr) { if (x1bc_state == EAutoMapperState::MapScreenUniverse) TransformRenderStatesUniverseToWorld(); if (x1c0_nextState == EAutoMapperState::MapScreen) { const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); x24_world->IGetMapWorld()->RecalculateWorldSphere(mwInfo, *x24_world); x1d8_flashTimer = 0.f; x1dc_playerFlashPulse = 0.f; } if (x1c0_nextState == EAutoMapperState::MiniMap) { x28_frmeMapScreen = TLockedToken(); m_frmeInitialized = false; x2fc_textpane_hint = nullptr; x300_textpane_instructions = nullptr; x304_textpane_instructions1 = nullptr; x308_textpane_instructions2 = nullptr; x2f8_textpane_areaname = nullptr; x30c_basewidget_leftPane = nullptr; x310_basewidget_yButtonPane = nullptr; x314_basewidget_bottomPane = nullptr; SetResLockState(x210_lstick, false); SetResLockState(x25c_cstick, false); SetResLockState(x2a8_ltrigger, false); SetResLockState(x2bc_rtrigger, false); SetResLockState(x2d0_abutton, false); } if (x1c0_nextState == EAutoMapperState::MapScreenUniverse && x328_ == 1) LeaveMapScreen(mgr); x1bc_state = x1c0_nextState; } void CAutoMapper::ResetInterpolationTimer(float t) { x1c4_interpDur = t; x1c8_interpTime = 0.f; } CAutoMapper::SAutoMapperRenderState CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr, const zeus::CQuaternion& rot, TAreaId area) const { zeus::CQuaternion camOrient = GetMiniMapCameraOrientation(stateMgr); zeus::CQuaternion useOrient = (camOrient.dot(rot) >= 0.f) ? camOrient : camOrient.buildEquivalent(); SAutoMapperRenderState ret(GetMiniMapViewportSize, useOrient, g_tweakAutoMapper->GetMiniCamDist(), g_tweakAutoMapper->GetMiniCamAngle(), GetAreaPointOfInterest(stateMgr, area), GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawAlphaSurfaceVisited(stateMgr), GetMapAreaMiniMapDrawAlphaOutlineVisited(stateMgr), GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(stateMgr), GetMapAreaMiniMapDrawAlphaOutlineUnvisited(stateMgr)); ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out; ret.x48_camEase = SAutoMapperRenderState::Ease::Out; ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out; ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear; ret.x54_depth2Ease = SAutoMapperRenderState::Ease::In; ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear; return ret; } CAutoMapper::SAutoMapperRenderState CAutoMapper::BuildMapScreenWorldRenderState(const CStateManager& mgr, const zeus::CQuaternion& rot, TAreaId area, bool doingHint) const { float camDist = doingHint ? g_tweakAutoMapper->GetMaxCamDist() : g_tweakAutoMapper->GetCamDist(); SAutoMapperRenderState ret(GetMapScreenViewportSize, rot, camDist, g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area), GetMapAreaMaxDrawDepth(mgr, area), GetMapAreaMaxDrawDepth(mgr, area), g_tweakAutoMapper->GetAlphaSurfaceVisited(), g_tweakAutoMapper->GetAlphaOutlineVisited(), g_tweakAutoMapper->GetAlphaSurfaceUnvisited(), g_tweakAutoMapper->GetAlphaOutlineUnvisited()); ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out; ret.x48_camEase = SAutoMapperRenderState::Ease::Linear; ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out; ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear; ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out; ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear; return ret; } CAutoMapper::SAutoMapperRenderState CAutoMapper::BuildMapScreenUniverseRenderState(const CStateManager& mgr, const zeus::CQuaternion& rot, TAreaId area) const { SAutoMapperRenderState ret(GetMapScreenViewportSize, rot, g_tweakAutoMapper->GetUniverseCamDist(), g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area), GetMapAreaMaxDrawDepth(mgr, area), GetMapAreaMaxDrawDepth(mgr, area), 0.f, 0.f, 0.f, 0.f); ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out; ret.x48_camEase = SAutoMapperRenderState::Ease::Linear; ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out; ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear; ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out; ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear; return ret; } void CAutoMapper::LeaveMapScreenState() { SetShouldPanningSoundBePlaying(false); SetShouldZoomingSoundBePlaying(false); SetShouldRotatingSoundBePlaying(false); } float CAutoMapper::GetBaseMapScreenCameraMoveSpeed() { return g_tweakAutoMapper->GetBaseMapScreenCameraMoveSpeed(); } float CAutoMapper::GetFinalMapScreenCameraMoveSpeed() const { float ret = GetBaseMapScreenCameraMoveSpeed(); if (g_tweakAutoMapper->GetScaleMoveSpeedWithCamDist()) ret = ret * xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetCamDist(); return ret; } void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr) { float up = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input); float down = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input); float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input); float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input); int flags = 0x0; if (up > 0.f) flags |= 0x2; if (down > 0.f) flags |= 0x1; if (left > 0.f) flags |= 0x4; if (right > 0.f) flags |= 0x8; switch (flags) { case 1: // Down x2e4_lStickPos = 1; break; case 2: // Up x2e4_lStickPos = 5; break; case 4: // Left x2e4_lStickPos = 3; break; case 5: // Down-Left x2e4_lStickPos = 2; break; case 6: // Up-Left x2e4_lStickPos = 4; break; case 8: // Right x2e4_lStickPos = 7; break; case 9: // Down-Right x2e4_lStickPos = 8; break; case 10: // Up-Right x2e4_lStickPos = 6; break; default: break; } float maxMag = up; int dirSlot = 0; if (down > up) { maxMag = down; dirSlot = 1; } if (left > maxMag) { maxMag = left; dirSlot = 2; } if (right > maxMag) { maxMag = right; dirSlot = 3; } float dirs[4] = {}; dirs[dirSlot] = maxMag; if (dirs[0] > 0.f || dirs[1] > 0.f || dirs[2] > 0.f || dirs[3] > 0.f) { float deltaFrames = input.DeltaTime() * 60.f; SetShouldRotatingSoundBePlaying(true); zeus::CEulerAngles eulers(xa8_renderStates[0].x8_camOrientation); zeus::CRelAngle angX(eulers.x); zeus::CRelAngle angZ(eulers.z); float dt = deltaFrames * g_tweakAutoMapper->GetCamRotateDegreesPerFrame(); angZ -= zeus::degToRad(dt * dirs[2]); angZ += zeus::degToRad(dt * dirs[3]); angX -= zeus::degToRad(dt * dirs[0]); angX += zeus::degToRad(dt * dirs[1]); float angXDeg = angX.asDegrees(); if (angXDeg > 180.f) angXDeg -= 360.f; angX = zeus::degToRad(zeus::clamp(g_tweakAutoMapper->GetMinCamRotateX(), angXDeg, g_tweakAutoMapper->GetMaxCamRotateX())); zeus::CQuaternion quat; quat.rotateZ(angZ); quat.rotateX(angX); quat.rotateY(0.f); xa8_renderStates[0].x8_camOrientation = quat; } else { SetShouldRotatingSoundBePlaying(false); } } void CAutoMapper::ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr) { bool in = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomIn, input); bool out = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomOut, input); EZoomState nextZoomState = EZoomState::None; switch (x324_zoomState) { case EZoomState::None: if (in) nextZoomState = EZoomState::In; else if (out) nextZoomState = EZoomState::Out; break; case EZoomState::In: if (in) nextZoomState = EZoomState::In; else if (out) nextZoomState = EZoomState::Out; break; case EZoomState::Out: if (in) nextZoomState = EZoomState::In; else if (out) nextZoomState = EZoomState::Out; break; default: break; } x324_zoomState = nextZoomState; float delta = input.DeltaTime() * 60.f * (x1bc_state == EAutoMapperState::MapScreen ? 1.f : 4.f) * g_tweakAutoMapper->GetCamZoomUnitsPerFrame(); float oldDist = xa8_renderStates[0].x18_camDist; if (x324_zoomState == EZoomState::In) { xa8_renderStates[0].x18_camDist = GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist - delta); x2f0_rTriggerPos = 1; x324_zoomState = EZoomState::In; } else if (x324_zoomState == EZoomState::Out) { xa8_renderStates[0].x18_camDist = GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist + delta); x2ec_lTriggerPos = 1; x324_zoomState = EZoomState::Out; } if (oldDist == xa8_renderStates[0].x18_camDist) SetShouldZoomingSoundBePlaying(false); else SetShouldZoomingSoundBePlaying(true); } void CAutoMapper::ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr) { float forward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveForward, input); float back = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveBack, input); float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveLeft, input); float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveRight, input); zeus::CTransform camRot = xa8_renderStates[0].x8_camOrientation.toTransform(); if (forward > 0.f || back > 0.f || left > 0.f || right > 0.f) { float deltaFrames = 60.f * input.DeltaTime(); float speed = GetFinalMapScreenCameraMoveSpeed(); int flags = 0x0; if (forward > 0.f) flags |= 0x1; if (back > 0.f) flags |= 0x2; if (left > 0.f) flags |= 0x4; if (right > 0.f) flags |= 0x8; switch (flags) { case 1: // Forward x2e8_rStickPos = 1; break; case 2: // Back x2e8_rStickPos = 5; break; case 4: // Left x2e8_rStickPos = 3; break; case 5: // Forward-Left x2e8_rStickPos = 2; break; case 6: // Back-Left x2e8_rStickPos = 4; break; case 8: // Right x2e8_rStickPos = 7; break; case 9: // Forward-Right x2e8_rStickPos = 8; break; case 10: // Back-Right x2e8_rStickPos = 6; break; default: break; } zeus::CVector3f dirVec(right - left, 0.f, forward - back); zeus::CVector3f deltaVec = camRot * (dirVec * deltaFrames * speed); zeus::CVector3f newPoint = xa8_renderStates[0].x20_areaPoint + deltaVec; if (deltaVec.magnitude() > input.DeltaTime()) SetShouldPanningSoundBePlaying(true); else SetShouldPanningSoundBePlaying(false); if (x1bc_state == EAutoMapperState::MapScreen) { xa8_renderStates[0].x20_areaPoint = x24_world->IGetMapWorld()->ConstrainToWorldVolume(newPoint, camRot.basis[1]); } else { zeus::CVector3f localPoint = newPoint - x8_mapu->GetMapUniverseCenterPoint(); if (localPoint.magnitude() > x8_mapu->GetMapUniverseRadius()) newPoint = x8_mapu->GetMapUniverseCenterPoint() + localPoint.normalized() * x8_mapu->GetMapUniverseRadius(); xa8_renderStates[0].x20_areaPoint = newPoint; } } else { SetShouldPanningSoundBePlaying(false); float speed = g_tweakAutoMapper->GetCamPanUnitsPerFrame() * GetBaseMapScreenCameraMoveSpeed(); if (x1bc_state == EAutoMapperState::MapScreen) { const CMapArea* area = x24_world->IGetMapWorld()->GetMapArea(xa0_curAreaId); zeus::CVector3f worldPoint = area->GetAreaPostTransform(*x24_world, xa0_curAreaId) * area->GetAreaCenterPoint(); zeus::CVector3f viewPoint = worldPoint - xa8_renderStates[0].x20_areaPoint; if (viewPoint.magnitude() < speed) xa8_renderStates[0].x20_areaPoint = worldPoint; else xa8_renderStates[0].x20_areaPoint += viewPoint.normalized() * speed; } else { std::pair areas = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot.basis[1], mgr); const zeus::CTransform& hex = x8_mapu->GetMapWorldData(areas.first).GetMapAreaData(areas.second); zeus::CVector3f areaToHex = hex.origin - xa8_renderStates[0].x20_areaPoint; if (areaToHex.magnitude() < speed) xa8_renderStates[0].x20_areaPoint = hex.origin; else xa8_renderStates[0].x20_areaPoint += areaToHex.normalized() * speed; } } } void CAutoMapper::SetShouldPanningSoundBePlaying(bool b) { if (b) { if (!x1cc_panningSfx) x1cc_panningSfx = CSfxManager::SfxStart(1406, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId); } else { CSfxManager::SfxStop(x1cc_panningSfx); x1cc_panningSfx.reset(); } } void CAutoMapper::SetShouldZoomingSoundBePlaying(bool b) { if (b) { if (!x1d4_zoomingSfx) x1d4_zoomingSfx = CSfxManager::SfxStart(1376, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId); } else { CSfxManager::SfxStop(x1d4_zoomingSfx); x1d4_zoomingSfx.reset(); } } void CAutoMapper::SetShouldRotatingSoundBePlaying(bool b) { if (b) { if (!x1d0_rotatingSfx) x1d0_rotatingSfx = CSfxManager::SfxStart(1375, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId); } else { CSfxManager::SfxStop(x1d0_rotatingSfx); x1d0_rotatingSfx.reset(); } } void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr) { zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f(); if (x1bc_state == EAutoMapperState::MapScreen) { if (input.PA() && x328_ == 0 && HasCurrentMapUniverseWorld()) BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr); } else if (x1bc_state == EAutoMapperState::MapScreenUniverse && input.PA()) { const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx); zeus::CVector3f pointLocal = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint; if (mapuWld.GetWorldAssetId() != g_GameState->CurrentWorldAssetId()) { x32c_loadingDummyWorld = true; CheckDummyWorldLoad(mgr); } else { x24_world = mgr.GetWorld(); CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); xa0_curAreaId = FindClosestVisibleArea(pointLocal, zeus::CUnitVector3f(camRot[1]), mgr, *x24_world, mwInfo); BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr); } } x2f4_aButtonPos = 0; if (input.PA()) x2f4_aButtonPos = 1; if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse)) { x2e4_lStickPos = 0; x2e8_rStickPos = 0; x2ec_lTriggerPos = 0; x2f0_rTriggerPos = 0; ProcessMapRotateInput(input, mgr); ProcessMapZoomInput(input, mgr); ProcessMapPanInput(input, mgr); } } zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager& stateMgr) const { const CGameCamera* cam = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr); zeus::CEulerAngles camAngles(zeus::CQuaternion(cam->GetTransform().buildMatrix3f())); float rotMod = -(std::floor(camAngles.z * 0.15915494f) * 2.f * M_PIF - camAngles.z); if (rotMod < 0.f) rotMod += 2.f * M_PIF; zeus::CQuaternion ret; ret.rotateZ(rotMod); ret.rotateX(zeus::degToRad(g_tweakAutoMapper->GetMiniCamXAngle())); return ret; } zeus::CVector3f CAutoMapper::GetAreaPointOfInterest(const CStateManager&, TAreaId aid) const { const CMapArea* mapa = x24_world->IGetMapWorld()->GetMapArea(aid); return mapa->GetAreaPostTransform(*x24_world, aid) * mapa->GetAreaCenterPoint(); } TAreaId CAutoMapper::FindClosestVisibleArea(const zeus::CVector3f& point, const zeus::CUnitVector3f& camDir, const CStateManager& mgr, const IWorld& wld, const CMapWorldInfo& mwInfo) const { float minDist = 9999.f; TAreaId closestArea = xa0_curAreaId; const CMapWorld* mw = wld.IGetMapWorld(); std::vector areas = mw->GetVisibleAreas(wld, mwInfo); for (TAreaId areaId : areas) { const CMapArea* mapa = mw->GetMapArea(areaId); zeus::CVector3f xfPoint = mapa->GetAreaPostTransform(wld, areaId) * mapa->GetAreaCenterPoint(); zeus::CVector3f pointToArea = xfPoint - point; pointToArea = pointToArea.canBeNormalized() ? point + (pointToArea.normalized().dot(camDir) * pointToArea.magnitude()) * camDir : point; pointToArea -= xfPoint; float dist = pointToArea.magnitude(); if (dist < minDist) { minDist = dist; closestArea = areaId; } } return closestArea; } std::pair CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f& point, const zeus::CUnitVector3f& camDir, const CStateManager& mgr) const { float minDist = 29999.f; std::pair closestWorld = {xa0_curAreaId, xa0_curAreaId}; for (u32 w=0 ; wGetNumMapWorldDatas() ; ++w) { const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(w); const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(mwData.GetWorldAssetId()).MapWorldInfo(); if (!mwInfo.IsAnythingSet()) continue; for (u32 i=0 ; iGetMiniMapViewportWidth()), int(scaleY * g_tweakAutoMapper->GetMiniMapViewportHeight())}; } zeus::CVector2i CAutoMapper::GetMapScreenViewportSize() { return {int(g_Viewport.x8_width), int(g_Viewport.xc_height)}; } float CAutoMapper::GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId aid) const { return x24_world->IGetMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid); } float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr) { float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); return g_tweakAutoMapper->GetMiniAlphaSurfaceVisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() + mapAlphaInterp; } float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager& stateMgr) { float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); return g_tweakAutoMapper->GetMiniAlphaOutlineVisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() + mapAlphaInterp; } float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager& stateMgr) { float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); return g_tweakAutoMapper->GetMiniAlphaSurfaceUnvisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() + mapAlphaInterp; } float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager& stateMgr) { float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant(); return g_tweakAutoMapper->GetMiniAlphaOutlineUnvisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() + mapAlphaInterp; } float CAutoMapper::GetDesiredMiniMapCameraDistance(const CStateManager& mgr) const { const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); const CMapWorld* mw = x24_world->IGetMapWorld(); zeus::CAABox aabb; const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId); const CMapArea* mapa = mw->GetMapArea(xa0_curAreaId); bool oneMiniMapArea = g_tweakAutoMapper->GetShowOneMiniMapArea(); for (int i = -1 ; i < (oneMiniMapArea ? 0 : int(area->IGetNumAttachedAreas())) ; ++i) { TAreaId aid = i == -1 ? xa0_curAreaId : area->IGetAttachedAreaId(i); const CMapArea* attMapa = mw->GetMapArea(aid); if (attMapa->GetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(aid), mwInfo.IsAreaVisible(aid))) { zeus::CAABox areaAABB = attMapa->GetBoundingBox().getTransformedAABox(attMapa->GetAreaPostTransform(*x24_world, aid)); aabb.accumulateBounds(areaAABB.min); aabb.accumulateBounds(areaAABB.max); } } zeus::CVector3f xfPoint = mapa->GetAreaPostTransform(*x24_world, xa0_curAreaId) * mapa->GetAreaCenterPoint(); zeus::CVector3f maxMargin; maxMargin.x = std::max(xfPoint.x - aabb.min.x, aabb.max.x - xfPoint.x); maxMargin.y = std::max(xfPoint.y - aabb.min.y, aabb.max.y - xfPoint.y); maxMargin.z = std::max(xfPoint.z - aabb.min.z, aabb.max.z - xfPoint.z); zeus::CVector3f extent = mapa->GetBoundingBox().max - mapa->GetBoundingBox().min; return (0.5f * (0.5f * extent.magnitude()) + 0.5f * maxMargin.magnitude()) * g_tweakAutoMapper->GetMiniMapCamDistScale() * std::tan(M_PIF / 2.f - 0.5f * 2.f * M_PIF * (xa8_renderStates[0].x1c_camAngle / 360.f)); } float CAutoMapper::GetClampedMapScreenCameraDistance(float v) { if (x1bc_state == EAutoMapperState::MapScreenUniverse) return zeus::clamp(g_tweakAutoMapper->GetMinUniverseCamDist(), v, g_tweakAutoMapper->GetMaxUniverseCamDist()); return zeus::clamp(g_tweakAutoMapper->GetMinCamDist(), v, g_tweakAutoMapper->GetMaxCamDist()); } void CAutoMapper::UnmuteAllLoopedSounds() { CSfxManager::SfxVolume(x1cc_panningSfx, 1.f); CSfxManager::SfxVolume(x1d0_rotatingSfx, 1.f); CSfxManager::SfxVolume(x1d4_zoomingSfx, 1.f); } void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager& mgr) { if (!IsRenderStateInterpolating()) { if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse)) { if (x32c_loadingDummyWorld) CheckDummyWorldLoad(mgr); else if (x1e0_hintSteps.size()) UpdateHintNavigation(input.DeltaTime(), mgr); else if (x328_ == 0) ProcessMapScreenInput(input, mgr); } } zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f(); if (IsInMapperState(EAutoMapperState::MapScreen)) { CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); TAreaId aid = FindClosestVisibleArea(xa8_renderStates[0].x20_areaPoint, camRot[1], mgr, *x24_world, mwInfo); if (aid != xa0_curAreaId) { xa0_curAreaId = aid; xa8_renderStates[0].x2c_drawDepth1 = GetMapAreaMaxDrawDepth(mgr, xa0_curAreaId); xa8_renderStates[0].x30_drawDepth2 = GetMapAreaMaxDrawDepth(mgr, xa0_curAreaId); } } else if (IsInMapperState(EAutoMapperState::MapScreenUniverse)) { u32 oldWldIdx = x9c_worldIdx; if (x1e0_hintSteps.size()) { SAutoMapperHintStep& nextStep = x1e0_hintSteps.front(); if (nextStep.x0_type == SAutoMapperHintStep::Type::PanToWorld || nextStep.x0_type == SAutoMapperHintStep::Type::SwitchToWorld) { SetCurWorldAssetId(nextStep.x4_worldId); } else { std::pair wld = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot[1], mgr); x9c_worldIdx = wld.first; } } else { std::pair wld = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot[1], mgr); x9c_worldIdx = wld.first; } if (x9c_worldIdx != oldWldIdx) { CAssetId curMlvl = g_GameState->CurrentWorldAssetId(); for (u32 i=0 ; iGetMapWorldData(i); if (i == x9c_worldIdx && curMlvl != mwData.GetWorldAssetId()) { if (g_ResFactory->CanBuild(SObjectTag{FOURCC('MLVL'), mwData.GetWorldAssetId()})) wld = std::make_unique(mwData.GetWorldAssetId(), true); } else { wld.reset(); } } x24_world = (curMlvl == x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldAssetId()) ? mgr.GetWorld() : nullptr; } } if (x300_textpane_instructions) { if (x78_areaHintDesc.IsLoaded()) { x2fc_textpane_hint->TextSupport().SetText(x78_areaHintDesc->GetString(0)); x304_textpane_instructions1->TextSupport().SetText(u""); x300_textpane_instructions->TextSupport().SetText(u""); x308_textpane_instructions2->TextSupport().SetText(u""); } else { x2fc_textpane_hint->TextSupport().SetText(u""); std::u16string str = hecl::UTF8ToChar16( hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x24_lStick[x2e4_lStickPos].Value()))); str += g_MainStringTable->GetString(46); // Rotate x300_textpane_instructions->TextSupport().SetText(str); str = hecl::UTF8ToChar16( hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x4c_cStick[x2e8_rStickPos].Value()))); str += g_MainStringTable->GetString(47); // Move x304_textpane_instructions1->TextSupport().SetText(str); str = hecl::UTF8ToChar16( hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x74_lTrigger[x2ec_lTriggerPos].Value()))); str += g_MainStringTable->GetString(48); // Zoom str += hecl::UTF8ToChar16( hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x80_rTrigger[x2f0_rTriggerPos].Value()))); x308_textpane_instructions2->TextSupport().SetText(str); } } if (input.PY()) { CPersistentOptions& sysOpts = g_GameState->SystemOptions(); switch (sysOpts.GetAutoMapperKeyState()) { case 0: sysOpts.SetAutoMapperKeyState(1); CSfxManager::SfxStart(1452, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); break; case 1: sysOpts.SetAutoMapperKeyState(2); CSfxManager::SfxStart(1446, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); break; case 2: sysOpts.SetAutoMapperKeyState(0); CSfxManager::SfxStart(1453, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); break; default: break; } } if (input.PZ() || input.PB()) { if (x328_ == 0) { if (CanLeaveMapScreenInternal(mgr)) LeaveMapScreen(mgr); if (NotHintNavigating()) { BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr); x328_ = 1; } } } } void CAutoMapper::Update(float dt, const CStateManager& mgr) { if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) { x1d8_flashTimer = std::fmod(x1d8_flashTimer + dt, 0.75f); x1dc_playerFlashPulse = x1d8_flashTimer < 0.375f ? x1d8_flashTimer / 0.375f : (0.75f - x1d8_flashTimer) / 0.375f; } if (!m_frmeInitialized && x28_frmeMapScreen.IsLoaded()) { x28_frmeMapScreen->SetMaxAspect(1.78f); m_frmeInitialized = true; static_cast(x28_frmeMapScreen->FindWidget("textpane_left"))->TextSupport(). SetText(g_MainStringTable->GetString(42)); static_cast(x28_frmeMapScreen->FindWidget("textpane_yicon"))->TextSupport(). SetText(g_MainStringTable->GetString(43)); x2fc_textpane_hint = static_cast(x28_frmeMapScreen->FindWidget("textpane_hint")); x300_textpane_instructions = static_cast(x28_frmeMapScreen->FindWidget("textpane_instructions")); x304_textpane_instructions1 = static_cast(x28_frmeMapScreen->FindWidget("textpane_instructions1")); x308_textpane_instructions2 = static_cast(x28_frmeMapScreen->FindWidget("textpane_instructions2")); CGuiTextPane* mapLegend = static_cast(x28_frmeMapScreen->FindWidget("textpane_mapLegend")); mapLegend->TextSupport().ClearRenderBuffer(); mapLegend->TextSupport().SetImageBaseline(true); mapLegend->TextSupport().SetText(g_MainStringTable->GetString(49)); x30c_basewidget_leftPane = x28_frmeMapScreen->FindWidget("basewidget_leftPane"); x310_basewidget_yButtonPane = x28_frmeMapScreen->FindWidget("basewidget_yButtonPane"); x314_basewidget_bottomPane = x28_frmeMapScreen->FindWidget("basewidget_bottomPane"); x2f8_textpane_areaname = static_cast(x28_frmeMapScreen->FindWidget("textpane_areaname")); x2f8_textpane_areaname->SetDepthTest(false); } if (m_frmeInitialized) { x28_frmeMapScreen->Update(dt); CGuiTextPane* right1 = static_cast(x28_frmeMapScreen->FindWidget("textpane_right1")); std::u16string string; if (x1bc_state == EAutoMapperState::MapScreenUniverse || (x1bc_state == EAutoMapperState::MapScreen && HasCurrentMapUniverseWorld())) string = hecl::UTF8ToChar16(hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x98_aButton[x2f4_aButtonPos].Value()))); right1->TextSupport().SetText(string); CGuiTextPane* right = static_cast(x28_frmeMapScreen->FindWidget("textpane_right")); if (x1bc_state == EAutoMapperState::MapScreenUniverse) string = g_MainStringTable->GetString(45); else if (x1bc_state == EAutoMapperState::MapScreen && HasCurrentMapUniverseWorld()) string = g_MainStringTable->GetString(44); else string = std::u16string(); right->TextSupport().SetText(string); } float dt2 = 2.f * dt; switch (g_GameState->SystemOptions().GetAutoMapperKeyState()) { case 0: // All shown x318_leftPanePos -= dt2; x31c_yButtonPanePos -= dt2; x320_bottomPanePos -= dt2; break; case 1: // Left shown x318_leftPanePos += dt2; x31c_yButtonPanePos -= dt2; x320_bottomPanePos -= dt2; break; case 2: // All hidden x318_leftPanePos += dt2; x31c_yButtonPanePos += dt2; x320_bottomPanePos += dt2; break; default: break; } x318_leftPanePos = std::max(0.f, std::min(x318_leftPanePos, 1.f)); x31c_yButtonPanePos = std::max(0.f, std::min(x31c_yButtonPanePos, 1.f)); x320_bottomPanePos = std::max(0.f, std::min(x320_bottomPanePos, 1.f)); if (x30c_basewidget_leftPane) { float vpAspectRatio = std::max(1.78f, g_Viewport.x8_width / float(g_Viewport.xc_height)); x30c_basewidget_leftPane->SetLocalTransform( zeus::CTransform::Translate(x318_leftPanePos * vpAspectRatio * -9.f, 0.f, 0.f) * x30c_basewidget_leftPane->GetTransform()); } if (x310_basewidget_yButtonPane) { x310_basewidget_yButtonPane->SetLocalTransform( zeus::CTransform::Translate(0.f, 0.f, x31c_yButtonPanePos * -3.5f) * x310_basewidget_yButtonPane->GetTransform()); } if (x314_basewidget_bottomPane) { x314_basewidget_bottomPane->SetLocalTransform( zeus::CTransform::Translate(0.f, 0.f, x320_bottomPanePos * -7.f) * x314_basewidget_bottomPane->GetTransform()); } if (IsInMapperState(EAutoMapperState::MiniMap)) { xa8_renderStates[0].x8_camOrientation = GetMiniMapCameraOrientation(mgr); float desiredDist = GetDesiredMiniMapCameraDistance(mgr); if (std::fabs(xa8_renderStates[0].x18_camDist - desiredDist) < 3.f) xa8_renderStates[0].x18_camDist = desiredDist; else if (xa8_renderStates[0].x18_camDist < desiredDist) xa8_renderStates[0].x18_camDist += 3.f; else xa8_renderStates[0].x18_camDist -= 3.f; TAreaId curAid = x24_world->IGetCurrentAreaId(); if (curAid != xa0_curAreaId) { xa8_renderStates[2] = xa8_renderStates[0]; xa8_renderStates[1] = xa8_renderStates[0]; xa4_otherAreaId = xa0_curAreaId; xa0_curAreaId = curAid; xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, xa0_curAreaId); xa8_renderStates[1].x44_viewportEase = SAutoMapperRenderState::Ease::None; xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::None; xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::InOut; xa8_renderStates[1].x50_depth1Ease = SAutoMapperRenderState::Ease::Linear; xa8_renderStates[1].x54_depth2Ease = SAutoMapperRenderState::Ease::Linear; xa8_renderStates[1].x58_alphaEase = SAutoMapperRenderState::Ease::None; xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth(); xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth(); xa8_renderStates[2].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth() - 1.f; xa8_renderStates[2].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth() - 1.f; ResetInterpolationTimer(g_tweakAutoMapper->GetHintPanTime()); } xa8_renderStates[1].x34_alphaSurfaceVisited = GetMapAreaMiniMapDrawAlphaSurfaceVisited(mgr); xa8_renderStates[1].x38_alphaOutlineVisited = GetMapAreaMiniMapDrawAlphaOutlineVisited(mgr); xa8_renderStates[1].x3c_alphaSurfaceUnvisited = GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(mgr); xa8_renderStates[1].x40_alphaOutlineUnvisited = GetMapAreaMiniMapDrawAlphaOutlineUnvisited(mgr); } else { if (x1c0_nextState == EAutoMapperState::MiniMap) { float desiredDist = GetDesiredMiniMapCameraDistance(mgr); if (std::fabs(xa8_renderStates[1].x18_camDist - desiredDist) < 3.f) xa8_renderStates[0].x18_camDist = desiredDist; else if (xa8_renderStates[1].x18_camDist < desiredDist) xa8_renderStates[1].x18_camDist += 3.f; else xa8_renderStates[1].x18_camDist -= 3.f; } else if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap && x24_world) { x24_world->IGetMapWorld()->RecalculateWorldSphere( *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(), *x24_world); } } if (IsRenderStateInterpolating()) { x1c8_interpTime = std::min(x1c8_interpTime + dt, x1c4_interpDur); SAutoMapperRenderState::InterpolateWithClamp(xa8_renderStates[2], xa8_renderStates[0], xa8_renderStates[1], x1c8_interpTime / x1c4_interpDur); if (x1c8_interpTime == x1c4_interpDur && x328_ == 2) SetupMiniMapWorld(mgr); } else if (IsInMapperStateTransition()) { CompleteMapperStateTransition(mgr); } CAssetId stringId = x88_mapAreaStringId; if (IsInMapperState(EAutoMapperState::MapScreenUniverse)) { IWorld* wld = x14_dummyWorlds[x9c_worldIdx].get(); if (wld && wld->ICheckWorldComplete()) stringId = wld->IGetStringTableAssetId(); else if (x24_world) stringId = x24_world->IGetStringTableAssetId(); } else if (x24_world) { const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId); const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); if (mwInfo.IsMapped(xa0_curAreaId) || mwInfo.IsAreaVisted(xa0_curAreaId)) stringId = area->IGetStringTableAssetId(); else stringId = {}; } if (x88_mapAreaStringId != stringId) { x88_mapAreaStringId = stringId; if (x88_mapAreaStringId.IsValid()) x8c_mapAreaString = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), x88_mapAreaStringId}); else x8c_mapAreaString = TLockedToken(); } if (x2f8_textpane_areaname) { if (x8c_mapAreaString) { if (x8c_mapAreaString.IsLoaded()) x2f8_textpane_areaname->TextSupport().SetText(x8c_mapAreaString->GetString(0)); } else { x2f8_textpane_areaname->TextSupport().SetText(u""); } } if (IsInMapperState(EAutoMapperState::MapScreen)) { CAssetId hintDesc = GetAreaHintDescriptionString(x24_world->IGetAreaAlways(xa0_curAreaId)->IGetAreaAssetId()); if (hintDesc != x74_areaHintDescId) { x74_areaHintDescId = hintDesc; if (x74_areaHintDescId.IsValid()) x78_areaHintDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), x74_areaHintDescId}); else x78_areaHintDesc = TLockedToken(); } } for (auto& wld : x14_dummyWorlds) if (wld) wld->ICheckWorldComplete(); } void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, float alpha) const { alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f; // Blend mode alpha // Backface cull float alphaInterp; if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) { alphaInterp = 1.f; } else if (IsInMapperState(EAutoMapperState::MiniMap)) { alphaInterp = alpha; } else if (x1c0_nextState == EAutoMapperState::MiniMap) { float t = GetInterp(); alphaInterp = alpha * t + (1.f - t); } else if (x1bc_state == EAutoMapperState::MiniMap) { float t = GetInterp(); alphaInterp = alpha * (1.f - t) + t; } else { alphaInterp = 1.f; } float aspect; if (xa8_renderStates[0].m_getViewportSize) { zeus::CVector2i vp = xa8_renderStates[0].m_getViewportSize(); aspect = vp.x / float(vp.y); } else aspect = xa8_renderStates[0].x0_viewportSize.x / float(xa8_renderStates[0].x0_viewportSize.y); if (aspect > 1.78f) aspect = 1.78f; float yScale = xa8_renderStates[0].x18_camDist / std::tan(M_PIF / 2.f - 0.5f * 2.f * M_PIF * (xa8_renderStates[0].x1c_camAngle / 360.f)); float xScale = yScale * aspect; zeus::CTransform camXf(xa8_renderStates[0].x8_camOrientation, xa8_renderStates[0].x20_areaPoint); zeus::CTransform distScale = zeus::CTransform::Scale(1.f / xScale, 0.001f, 1.f / yScale); zeus::CTransform tweakScale = zeus::CTransform::Scale(g_tweakAutoMapper->GetMapPlaneScaleX(), 0.f, g_tweakAutoMapper->GetMapPlaneScaleZ()); zeus::CTransform planeXf = xf * tweakScale * distScale * camXf.inverse(); float universeInterp = 0.f; if (x1c0_nextState == EAutoMapperState::MapScreenUniverse) { if (x1bc_state == EAutoMapperState::MapScreenUniverse) universeInterp = 1.f; else universeInterp = GetInterp(); } else if (x1bc_state == EAutoMapperState::MapScreenUniverse) { universeInterp = 1.f - GetInterp(); } zeus::CTransform preXf; if (x1bc_state == EAutoMapperState::MapScreenUniverse || x1c0_nextState == EAutoMapperState::MapScreenUniverse) preXf = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform(); float objectScale = xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetMinCamDist(); float mapAlpha = alphaInterp * (1.f - universeInterp); if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) { if (universeInterp < 1.f && x24_world) { const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); const CMapWorld* mw = x24_world->IGetMapWorld(); float hintFlash = 0.f; if (x1e0_hintSteps.size() && x1e0_hintSteps.front().x0_type == SAutoMapperHintStep::Type::ShowBeacon) { if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld()) { float pulseTime = std::fmod(x1e0_hintSteps.front().x4_float * 8.f, 1.f); hintFlash = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime); } else { for (const SAutoMapperHintLocation& loc : x1f8_hintLocations) { if (x24_world->IGetWorldAssetId() != loc.x8_worldId) continue; if (xa0_curAreaId != loc.xc_areaId) continue; float pulseTime = std::fmod((1.f - std::max(0.f, (x1e0_hintSteps.front().x4_float - 0.5f) / 0.5f)) * 4.f, 1.f); hintFlash = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime); break; } } } zeus::CTransform modelXf = planeXf * preXf; CMapWorld::CMapWorldDrawParms parms( xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp, xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp, xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp, xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha, 2.f, mgr, modelXf, camXf, *x24_world, mwInfo, x1dc_playerFlashPulse, hintFlash, objectScale, true); mw->Draw(parms, xa0_curAreaId, xa0_curAreaId, xa8_renderStates[0].x2c_drawDepth1, xa8_renderStates[0].x30_drawDepth2, true); } } else if (IsInMapperState(EAutoMapperState::MiniMap)) { const CMapWorld* mw = x24_world->IGetMapWorld(); const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); CMapWorld::CMapWorldDrawParms parms( xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp, xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp, xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp, xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha, 1.f, mgr, planeXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale, false); mw->Draw(parms, xa0_curAreaId, xa4_otherAreaId, xa8_renderStates[0].x2c_drawDepth1, xa8_renderStates[0].x30_drawDepth2, false); } else { const CMapWorld* mw = x24_world->IGetMapWorld(); const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(); zeus::CTransform modelXf = planeXf * preXf; CMapWorld::CMapWorldDrawParms parms( xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp, xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp, xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp, xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha, 2.f, mgr, modelXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale, true); mw->Draw(parms, xa0_curAreaId, xa0_curAreaId, xa8_renderStates[0].x2c_drawDepth1, xa8_renderStates[0].x30_drawDepth2, false); } if (universeInterp > 0.f) { zeus::CTransform areaXf = mgr.GetWorld()->GetMapWorld()->GetMapArea(mgr.GetNextAreaId())-> GetAreaPostTransform(*mgr.GetWorld(), mgr.GetNextAreaId()); const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldDataByWorldId(g_GameState->CurrentWorldAssetId()); zeus::CTransform universeAreaXf = mwData.GetWorldTransform() * areaXf; float minMag = FLT_MAX; int hexIdx = -1; for (u32 i=0 ; iCurrentWorldAssetId(), hexIdx, x1dc_playerFlashPulse, mgr, planeXf, camXf); x8_mapu->Draw(parms, zeus::CVector3f::skZero, 0.f, 0.f); } if (!IsInMapperState(EAutoMapperState::MapScreenUniverse)) { zeus::CTransform mapXf = planeXf * preXf; if (x24_world == mgr.GetWorld()) { float func = zeus::clamp(0.f, 0.5f * (1.f + std::sin(5.f * CGraphics::GetSecondsMod900() - (M_PIF / 2.f))), 1.f); float scale = std::min(0.6f * g_tweakAutoMapper->GetMaxCamDist() / g_tweakAutoMapper->GetMinCamDist(), objectScale); zeus::CEulerAngles eulers(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr)); zeus::CRelAngle angle(eulers.z); zeus::CTransform playerXf(zeus::CMatrix3f::RotateZ(angle), CMapArea::GetAreaPostTranslate(*x24_world, mgr.GetNextAreaId()) + mgr.GetPlayer().GetTranslation()); CGraphics::SetModelMatrix(mapXf * playerXf * zeus::CTransform::Scale(scale * (0.25f * func + 0.75f))); float alpha; if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) alpha = 1.f; else alpha = xa8_renderStates[0].x34_alphaSurfaceVisited; alpha *= mapAlpha; zeus::CColor modColor = g_tweakAutoMapper->GetMiniMapSamusModColor(); modColor.a *= alpha; CModelFlags flags(5, 0, 8 | 1, modColor); /* Depth GEqual */ flags.m_extendedShader = EExtendedShader::DepthGEqualNoZWrite; x30_miniMapSamus->Draw(flags); } if (IsInMapperState(EAutoMapperState::MapScreen)) { CAssetId wldMlvl = x24_world->IGetWorldAssetId(); const CMapWorld* mw = x24_world->IGetMapWorld(); std::vector& hintBeaconFilters = const_cast(*this).m_hintBeaconFilters; if (hintBeaconFilters.size() < x1f8_hintLocations.size()) { hintBeaconFilters.reserve(x1f8_hintLocations.size()); for (u32 i=hintBeaconFilters.size() ; iGetMapArea(loc.xc_areaId); if (!mapa) continue; zeus::CTransform camRot(camXf.buildMatrix3f(), zeus::CVector3f::skZero); CGraphics::SetModelMatrix(mapXf * zeus::CTransform::Translate(mapa->GetAreaPostTransform(*x24_world, loc.xc_areaId).origin) * zeus::CTransform::Translate(mapa->GetAreaCenterPoint()) * zeus::CTransform::Scale(objectScale) * camRot); float beaconAlpha = 0.f; if (loc.x0_showBeacon == 1) beaconAlpha = loc.x4_beaconAlpha; if (beaconAlpha > 0.f) { CTexturedQuadFilter::Vert verts[4] = { {{-4.f, -8.f, 8.f}, {0.f, 1.f}}, {{-4.f, -8.f, 0.f}, {0.f, 0.f}}, {{4.f, -8.f, 8.f}, {1.f, 1.f}}, {{4.f, -8.f, 0.f}, {1.f, 0.f}} }; float alpha = beaconAlpha; if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {} else alpha *= xa8_renderStates[0].x34_alphaSurfaceVisited; alpha *= mapAlpha; zeus::CColor color = zeus::CColor::skWhite; color.a = alpha; filter.drawVerts(color, verts); } } } } // No zread, no zwrite // Ambient color white // Disable all lights if (m_frmeInitialized) { float frmeAlpha = 0.f; if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) { frmeAlpha = 1.f; } else { if (x1c0_nextState != EAutoMapperState::MiniMap) { if (x1c4_interpDur > 0.f) frmeAlpha = x1c8_interpTime / x1c4_interpDur; } else { if (x1c4_interpDur > 0.f) frmeAlpha = x1c8_interpTime / x1c4_interpDur; frmeAlpha = 1.f - frmeAlpha; } } CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_NEAR); CGuiWidgetDrawParms parms(frmeAlpha, zeus::CVector3f::skZero); x28_frmeMapScreen->Draw(parms); CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_HUD); } } void CAutoMapper::TransformRenderStatesWorldToUniverse() { const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx); zeus::CQuaternion rot = zeus::CQuaternion(mapuWld.GetWorldTransform().buildMatrix3f()); xa8_renderStates[2].x8_camOrientation *= rot; xa8_renderStates[2].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[2].x20_areaPoint; xa8_renderStates[0].x8_camOrientation *= rot; xa8_renderStates[0].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[0].x20_areaPoint; xa8_renderStates[1].x8_camOrientation *= rot; xa8_renderStates[1].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[1].x20_areaPoint; } void CAutoMapper::TransformRenderStatesUniverseToWorld() { const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx); zeus::CTransform inv = mapuWld.GetWorldTransform().inverse(); zeus::CQuaternion invRot = zeus::CQuaternion(inv.buildMatrix3f()); xa8_renderStates[2].x8_camOrientation *= invRot; xa8_renderStates[2].x20_areaPoint = inv * xa8_renderStates[2].x20_areaPoint; xa8_renderStates[0].x8_camOrientation *= invRot; xa8_renderStates[0].x20_areaPoint = inv * xa8_renderStates[0].x20_areaPoint; xa8_renderStates[1].x8_camOrientation *= invRot; xa8_renderStates[1].x20_areaPoint = inv * xa8_renderStates[1].x20_areaPoint; } void CAutoMapper::TransformRenderStateWorldToUniverse(SAutoMapperRenderState& state) { state.x20_areaPoint = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform() * xa8_renderStates[1].x20_areaPoint; } void CAutoMapper::SetupHintNavigation() { if (!g_GameState->GameOptions().GetIsHintSystemEnabled()) return; x1e0_hintSteps.clear(); x1f8_hintLocations.clear(); CHintOptions& hintOpts = g_GameState->HintOptions(); const CHintOptions::SHintState* curHint = hintOpts.GetCurrentDisplayedHint(); bool navigating = false; if (curHint && curHint->CanContinue()) { navigating = true; x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 0.75f}); const CGameHintInfo::CGameHint& nextHint = g_MemoryCardSys->GetHints()[hintOpts.GetNextHintIdx()]; CAssetId curMlvl = x24_world->IGetWorldAssetId(); for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations()) { if (loc.x0_mlvlId != curMlvl) { x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToUniverse{}}); x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToWorld{}, curMlvl}); x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToWorld{}, curMlvl}); } else { x1e0_hintSteps.push_back({SAutoMapperHintStep::ZoomOut{}}); } x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToArea{}, loc.x8_areaId}); x1e0_hintSteps.push_back({SAutoMapperHintStep::ZoomIn{}}); x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 1.f}); x1f8_hintLocations.push_back({0, 0.f, loc.x0_mlvlId, loc.x8_areaId}); } } for (u32 i=0 ; iGetHints()[i]; for (const CGameHintInfo::SHintLocation& loc : hint.GetLocations()) x1f8_hintLocations.push_back({1, 1.f, loc.x0_mlvlId, loc.x8_areaId}); } } CAssetId CAutoMapper::GetAreaHintDescriptionString(CAssetId mreaId) { const CHintOptions& hintOpts = g_GameState->HintOptions(); for (u32 i=0 ; iGetHints()[i]; for (const CGameHintInfo::SHintLocation& loc : memHint.GetLocations()) { if (loc.x4_mreaId != mreaId) continue; for (const SAutoMapperHintLocation& hintLoc : x1f8_hintLocations) { if (hintLoc.xc_areaId != loc.x8_areaId) continue; if (hintLoc.x4_beaconAlpha > 0.f) return loc.xc_stringId; } } } return -1; } void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, const CStateManager& mgr) { if (state == EInGameGuiState::MapScreen) { MP1::CMain::EnsureWorldPaksReady(); const CWorld& wld = *mgr.GetWorld(); const_cast(wld.GetMapWorld())->SetWhichMapAreasLoaded(wld, 0, 9999); SetupHintNavigation(); BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr); x28_frmeMapScreen = g_SimplePool->GetObj("FRME_MapScreen"); SetResLockState(x210_lstick, true); SetResLockState(x25c_cstick, true); SetResLockState(x2a8_ltrigger, true); SetResLockState(x2bc_rtrigger, true); SetResLockState(x2d0_abutton, true); } else { MP1::CMain::EnsureWorldPakReady(g_GameState->CurrentWorldAssetId()); if (x1bc_state == EAutoMapperState::MapScreenUniverse || x24_world == mgr.GetWorld()) { BeginMapperStateTransition(EAutoMapperState::MiniMap, mgr); x328_ = 0; } LeaveMapScreenState(); } } }