#ifndef __URDE_CFLUIDPLANEMANAGER_HPP__ #define __URDE_CFLUIDPLANEMANAGER_HPP__ #include "RetroTypes.hpp" #include "CRippleManager.hpp" namespace urde { class CStateManager; class CScriptWater; class CFluidPlaneManager { CRippleManager x0_rippleManager; bool x121_; class CFluidProfile { public: void Clear(); }; static CFluidProfile sProfile; public: CFluidPlaneManager(); void StartFrame(bool); void EndFrame() { x121_ = false; } void Update(float dt); float GetLastRippleDeltaTime(TUniqueId rippler) const; void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water, const zeus::CVector3f& pos, float factor, bool); }; } #endif // __URDE_CFLUIDPLANEMANAGER_HPP__