#include "CScriptControllerAction.hpp" #include "TCastTo.hpp" #include "CStateManager.hpp" #include "Input/ControlMapper.hpp" namespace urde { CScriptControllerAction::CScriptControllerAction(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool active, ControlMapper::ECommands command, bool b1, u32 w1, bool b2) : CEntity(uid, info, active, name), x34_command(command), x38_mapScreenSubaction(w1) { x3c_24_mapScreenResponse = b1; x3c_25_deactivateOnClose = b2; } void CScriptControllerAction::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptControllerAction::Think(float dt, CStateManager& stateMgr) { bool old26 = x3c_26_pressed; if (x3c_24_mapScreenResponse) { if (x38_mapScreenSubaction == 0) x3c_26_pressed = stateMgr.GetInMapScreen(); } else { x3c_26_pressed = ControlMapper::GetDigitalInput(x34_command, stateMgr.GetFinalInput()); } if (GetActive() && x3c_26_pressed != old26) { if (x3c_26_pressed) { SendScriptMsgs(EScriptObjectState::Open, stateMgr, EScriptObjectMessage::None); } else { SendScriptMsgs(EScriptObjectState::Closed, stateMgr, EScriptObjectMessage::None); if (x3c_25_deactivateOnClose) { SetActive(false); SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None); } } } } }