#pragma once #include #include #include #include #if defined(__x86_64__) || defined(__i386__) || defined(_M_IX86) || defined(_M_X64) #include #endif #ifndef ALIGN #define ALIGN(x, a) (((x) + ((a)-1)) & ~((a)-1)) #endif namespace aurora { static inline XXH64_hash_t xxh3_hash(const void* input, size_t len, XXH64_hash_t seed = 0) { return XXH3_64bits_withSeed(input, len, seed); } template static inline XXH64_hash_t xxh3_hash(const T& input, XXH64_hash_t seed = 0) { return xxh3_hash(&input, sizeof(T), seed); } class ByteBuffer { public: ByteBuffer() = default; explicit ByteBuffer(size_t capacity) : m_data(static_cast(calloc(1, capacity))), m_capacity(capacity) {} ~ByteBuffer() { if (m_data != nullptr) { free(m_data); } } uint8_t* data() { return m_data; } const uint8_t* data() const { return m_data; } size_t size() const { return m_length; } void append(const void* data, size_t size) { resize(m_length + size); memcpy(m_data + m_length, data, size); m_length += size; } void append_zeroes(size_t size) { resize(m_length + size); memset(m_data + m_length, 0, size); m_length += size; } void clear() { if (m_data != nullptr) { free(m_data); } m_data = nullptr; m_length = 0; m_capacity = 0; } private: uint8_t* m_data = nullptr; size_t m_length = 0; size_t m_capacity = 0; void resize(size_t size) { if (size == 0) { clear(); } else if (m_data == nullptr) { m_data = static_cast(malloc(size)); } else if (size > m_capacity) { m_data = static_cast(realloc(m_data, size)); } else { return; } m_capacity = size; } }; template struct Vec2 { T x{}; T y{}; constexpr Vec2(T x, T y) : x(x), y(y) {} constexpr Vec2(const zeus::CVector2f& vec) : x(vec.x()), y(vec.y()) {} }; template struct Vec3 { T x{}; T y{}; T z{}; constexpr Vec3(T x, T y, T z) : x(x), y(y), z(z) {} constexpr Vec3(const zeus::CVector3f& vec) : x(vec.x()), y(vec.y()), z(vec.z()) {} }; template struct Vec4 { T x{}; T y{}; T z{}; T w{}; constexpr Vec4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w) {} constexpr Vec4(const zeus::CVector4f& vec) : x(vec.x()), y(vec.y()), z(vec.z()), w(vec.w()) {} constexpr Vec4(const zeus::CColor& color) : x(color.r()), y(color.g()), z(color.b()), w(color.a()) {} }; template struct Mat4x4 { Vec4 m0{}; Vec4 m1{}; Vec4 m2{}; Vec4 m3{}; constexpr Mat4x4(const Vec4& m0, const Vec4& m1, const Vec4& m2, const Vec4& m3) : m0(m0), m1(m1), m2(m2), m3(m3) {} constexpr Mat4x4(const zeus::CMatrix4f& m) : m0(m[0]), m1(m[1]), m2(m[2]), m3(m[3]) {} }; constexpr Mat4x4 Mat4x4_Identity{ Vec4{1.f, 0.f, 0.f, 0.f}, Vec4{0.f, 1.f, 0.f, 0.f}, Vec4{0.f, 0.f, 1.f, 0.f}, Vec4{0.f, 0.f, 0.f, 1.f}, }; } // namespace aurora namespace aurora::gfx { extern zeus::CMatrix4f g_mv; extern zeus::CMatrix4f g_mvInv; extern zeus::CMatrix4f g_proj; extern metaforce::CFogState g_fogState; extern wgpu::Buffer g_vertexBuffer; extern wgpu::Buffer g_uniformBuffer; extern wgpu::Buffer g_indexBuffer; struct TextureRef { wgpu::Texture texture; wgpu::TextureView view; wgpu::Extent3D size; wgpu::TextureFormat format; TextureRef(wgpu::Texture&& texture, wgpu::TextureView&& view, wgpu::Extent3D size, wgpu::TextureFormat format) : texture(std::move(texture)), view(std::move(view)), size(size), format(format) {} }; using PipelineRef = uint64_t; using BindGroupRef = uint64_t; using Range = std::pair; enum class ShaderType { Aabb, ColoredQuad, TexturedQuad, MoviePlayer, }; void initialize(); void shutdown(); void render(const wgpu::RenderPassEncoder& pass); Range push_verts(const uint8_t* data, size_t length); template static inline Range push_verts(ArrayRef data) { return push_verts(reinterpret_cast(data.data()), data.size() * sizeof(T)); } Range push_indices(const uint8_t* data, size_t length); template static inline Range push_indices(ArrayRef data) { return push_indices(reinterpret_cast(data.data()), data.size() * sizeof(T)); } Range push_uniform(const uint8_t* data, size_t length); template static inline Range push_uniform(const T& data) { return push_uniform(reinterpret_cast(&data), sizeof(T)); } template PipelineRef pipeline_ref(PipelineConfig config); bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass); BindGroupRef bind_group_ref(const wgpu::BindGroupDescriptor& descriptor); const wgpu::BindGroup& find_bind_group(BindGroupRef id); static inline zeus::CMatrix4f get_combined_matrix() { return g_proj * g_mv; } } // namespace aurora::gfx