#ifndef __PSHAG_IELEMENT_HPP__ #define __PSHAG_IELEMENT_HPP__ #include #include "GCNTypes.hpp" #include "CVector3f.hpp" #include "CColor.hpp" #include "IOStreams.hpp" namespace pshag { class IElement { public: virtual ~IElement() = default; }; class CRealElement : public IElement { public: virtual bool GetValue(int frame, float& valOut) const=0; virtual bool IsConstant() const {return false;} }; class CIntElement : public IElement { public: virtual bool GetValue(int frame, int& valOut) const=0; }; class CVectorElement : public IElement { public: virtual bool GetValue(int frame, Zeus::CVector3f& valOut) const=0; virtual bool IsFastConstant() const {return false;} }; class CModVectorElement : public IElement { public: virtual bool GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const=0; }; class CColorElement : public IElement { public: virtual bool GetValue(int frame, Zeus::CColor& colorOut) const=0; }; class CEmitterElement : public IElement { public: virtual bool GetValue(int frame, Zeus::CVector3f& pPos, Zeus::CVector3f& pVel) const=0; }; } #endif // __PSHAG_IELEMENT_HPP__