#pragma once #include "Runtime/Character/CBoneTracking.hpp" #include "Runtime/Character/CRagDoll.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/Weapon/CBurstFire.hpp" #include "Runtime/Weapon/CProjectileInfo.hpp" #include "Runtime/World/CAi.hpp" #include "Runtime/World/CPathFindSearch.hpp" #include "Runtime/World/CPatterned.hpp" namespace urde::MP1 { class CFlyingPirate : public CPatterned { public: DEFINE_PATTERNED(FlyingPirate) private: class CFlyingPirateData { friend class CFlyingPirate; float x0_; float x4_; int x8_; CProjectileInfo xc_projInfo1; u16 x34_sfx1; CProjectileInfo x38_projInfo2; CProjectileInfo x60_projInfo3; float x88_; float x8c_; TCachedToken x90_particleGenDesc; CDamageInfo x9c_dInfo; float xb8_; float xbc_; float xc0_; float xc4_; u16 xc8_sfx2; u16 xca_sfx3; float xcc_; float xd0_; float xd4_; CAssetId xd8_; CAssetId xdc_; CAssetId xe0_; u16 xe4_sfx4; u16 xe6_sfx5; float xe8_; float xec_; float xf0_; public: CFlyingPirateData(CInputStream& in, u32 propCount); }; class CFlyingPirateRagDoll : CRagDoll { private: CFlyingPirate* x6c_actor; float x70_ = 0.f; zeus::CVector3f x74_ = zeus::skUp; float x80_ = 0.f; float x84_ = 5.f; u16 x88_; float x8c_ = 0.f; zeus::CVector3f x90_ = zeus::skZero3f; u16 x9c_; int xa0_ = 0; zeus::CVector3f xa4_; char xb0_; // TODO flags public: CFlyingPirateRagDoll(CStateManager& mgr, CFlyingPirate* actor, u16 w1, u16 w2); void PreRender(const zeus::CVector3f& pos, CModelData& mData) override; void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override; void Update(CStateManager& mgr, float dt, float waterTop) override; }; public: CFlyingPirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, CInputStream&, u32); void Accept(IVisitor& visitor) override { visitor.Visit(this); } void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override; bool AnimOver(CStateManager& mgr, float arg) override; void CalculateRenderBounds() override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; void MassiveDeath(CStateManager& mgr) override; float GetGravityConstant() const override { return 50.f; /* TODO check flags */ } CPathFindSearch* GetSearchPath() override { return &x6a8_pathFindSearch; } bool IsListening() const override { return true; } bool KnockbackWhenFrozen() const override { return false; } bool Listen(const zeus::CVector3f& pos, EListenNoiseType type) override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; CProjectileInfo* GetProjectileInfo() override { return &x568_data.xc_projInfo1; } void Think(float dt, CStateManager& mgr) override; void Attack(CStateManager& mgr, EStateMsg msg, float arg) override; void Bounce(CStateManager& mgr, EStateMsg msg, float arg) override; void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override; void Dead(CStateManager& mgr, EStateMsg msg, float arg) override; void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override; void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override; void Explode(CStateManager& mgr, EStateMsg msg, float arg) override; void GetUp(CStateManager& mgr, EStateMsg msg, float arg) override; void Jump(CStateManager& mgr, EStateMsg msg, float arg) override; void KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) override; void Land(CStateManager& mgr, EStateMsg msg, float arg) override; void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override; void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override; void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override; void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override; void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override; void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override; void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override; void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override; void Walk(CStateManager& mgr, EStateMsg msg, float arg) override; bool AggressionCheck(CStateManager& mgr, float arg) override; bool Attacked(CStateManager& mgr, float arg) override; bool CoverCheck(CStateManager& mgr, float arg) override; bool CoverFind(CStateManager& mgr, float arg) override; bool HearPlayer(CStateManager& mgr, float arg) override; bool HearShot(CStateManager& mgr, float arg) override; bool InPosition(CStateManager& mgr, float arg) override; bool InRange(CStateManager& mgr, float arg) override; bool Landed(CStateManager& mgr, float arg) override; bool LineOfSight(CStateManager& mgr, float arg) override; bool PatternOver(CStateManager& mgr, float arg) override; bool ShotAt(CStateManager& mgr, float arg) override; bool ShouldAttack(CStateManager& mgr, float arg) override; bool ShouldDodge(CStateManager& mgr, float arg) override; bool ShouldMove(CStateManager& mgr, float arg) override; bool ShouldRetreat(CStateManager& mgr, float arg) override; bool ShouldSpecialAttack(CStateManager& mgr, float arg) override; bool SpotPlayer(CStateManager& mgr, float arg) override; bool Stuck(CStateManager& mgr, float arg) override; private: CFlyingPirateData x568_data; rstl::reserved_vector, 4> x65c_particleGenDescs; rstl::reserved_vector, 16> x684_particleGens; char x6a0_flags1; // TODO char x6a1_flags2; // TODO char x6a2_flags3; // TODO TUniqueId x6a4_id1 = kInvalidUniqueId; TUniqueId x6a6_id2 = kInvalidUniqueId; CPathFindSearch x6a8_pathFindSearch; int x790_ = 0; int x794_health; CSegId x798_; int x79c_ = -1; CBoneTracking x7a0_boneTracking; float x7d8_ = 0.f; int x7dc_ = 0; CSegId x7e0_; float x7e4_ = 1.f; TUniqueId x7e8_id3 = kInvalidUniqueId; CBurstFire x7ec_burstFire; int x84c_ = -1; float x850_ = 3.f; float x854_ = FLT_MAX; float x858_ = FLT_MAX; TUniqueId x85c_ = kInvalidUniqueId; float x860_ = 15.f; rstl::reserved_vector x864_missileSegments; float x86c_ = 0.f; zeus::CVector3f x870_ = zeus::skZero3f; zeus::CVector3f x87c_ = zeus::skZero3f; float x888_ = 10.f; float x88c_ = 3.f; TUniqueId x890_ = kInvalidUniqueId; float x894_ = 1.f; float x898_ = 1.f; std::unique_ptr x89c_ragDoll; TUniqueId x8a0_ = kInvalidUniqueId; float x8a4_ = 0.f; zeus::CVector3f AvoidActors(CStateManager& mgr); bool CanFireMissiles(CStateManager& mgr); bool CheckForProjectiles(CStateManager& mgr); void FireProjectile(CStateManager& mgr, const zeus::CVector3f& pos); pas::EStepDirection GetDodgeDirection(CStateManager& mgr, float arg); zeus::CVector3f GetTargetPos(CStateManager& mgr); bool LineOfSightTest(CStateManager& mgr, zeus::CVector3f& pos, zeus::CVector3f& dir, CMaterialList materials); void UpdateLandingSmoke(CStateManager& mgr, bool active); void UpdateParticleEffects(CStateManager& mgr, float f1, bool b1); void DeliverGetUp(); void UpdateCantSeePlayer(CStateManager& mgr); }; } // namespace urde::MP1