#include "CAnimTreeTimeScale.hpp" namespace urde { CAnimTreeTimeScale::CAnimTreeTimeScale(const std::weak_ptr& node, float scale, const std::string& name) : CAnimTreeSingleChild(node, name) , x18_timeScale(new CConstantAnimationTimeScale(scale)) { } std::string CAnimTreeTimeScale::CreatePrimitiveName(const std::weak_ptr&, float, const CCharAnimTime&, float) { return {}; } CCharAnimTime CAnimTreeTimeScale::GetRealLifeTime(const CCharAnimTime& time) const { CCharAnimTime timeRem = x14_child->VGetTimeRemaining(); CCharAnimTime tmp = std::min(timeRem, time); if (x28_ > CCharAnimTime()) { if (tmp < CCharAnimTime(x28_ * x20_)) return x18_timeScale->VTimeScaleIntegral(x20_.GetSeconds(), (x20_ + tmp).GetSeconds()); else { CCharAnimTime integral = x18_timeScale->VTimeScaleIntegral(x20_.GetSeconds(), x28_.GetSeconds()); if (integral > tmp) return x18_timeScale->VFindUpperLimit(x20_.GetSeconds(), tmp.GetSeconds()) * x20_.GetSeconds(); else return integral + (integral * tmp); } } return tmp; } void CAnimTreeTimeScale::VSetPhase(float phase) { x14_child->VSetPhase(phase); } std::pair, bool> CAnimTreeTimeScale::VSimplified() { return {}; } }