#include "ViewManager.hpp" #include "Specter/Control.hpp" #include "Specter/Space.hpp" #include "SplashScreen.hpp" using YAMLNode = Athena::io::YAMLNode; namespace RUDE { Specter::View* ViewManager::BuildSpaceViews(RUDE::Space* space) { Specter::Space* sspace = space->buildSpace(m_viewResources); Specter::View* sview = space->buildContent(m_viewResources); sspace->setContentView(sview); if (space->usesToolbar()) space->buildToolbar(m_viewResources, sspace->toolbar()); return sspace; } void ViewManager::SetupRootView() { m_rootView.reset(new Specter::RootView(*this, m_viewResources, m_mainWindow.get())); m_rootView->setBackground(Zeus::CColor::skBlack); m_rootView->updateSize(); } void ViewManager::SetupSplashView() { m_splash.reset(new SplashScreen(*this, m_viewResources)); m_rootView->setContentView(m_splash.get()); m_rootView->updateSize(); } void ViewManager::SetupEditorView() { m_rootView->setBackground(Zeus::CColor::skGrey); m_rootView->setContentView(m_split.buildContent(m_viewResources)); m_split.m_splitView->setContentView(0, BuildSpaceViews(&m_space1)); m_split.m_splitView->setContentView(1, BuildSpaceViews(&m_space2)); m_rootView->updateSize(); } ViewManager::ViewManager(HECL::Runtime::FileStoreManager& fileMgr, HECL::CVarManager& cvarMgr) : m_cvarManager(cvarMgr), m_fontCache(fileMgr), m_setTo1(*this), m_setTo2(*this), m_split(*this), m_space1(*this, "Hello, World!\n\n", "Hello Button", &m_setTo1), m_space2(*this, "こんにちは世界!\n\n", "こんにちはボタン", &m_setTo2) {} ViewManager::~ViewManager() {} void ViewManager::init(boo::IApplication* app) { m_mainWindow = std::unique_ptr(app->newWindow(_S("RUDE"))); m_mainWindow->showWindow(); m_mainWindow->setWaitCursor(true); float pixelFactor = 1.0; m_cvPixelFactor = m_cvarManager.newCVar("ed_pixelfactor", "User-selected UI Scale", pixelFactor, HECL::CVar::EFlags::Editor | HECL::CVar::EFlags::Archive); boo::IGraphicsDataFactory* gf = m_mainWindow->getMainContextDataFactory(); m_viewResources.init(gf, &m_fontCache, Specter::ThemeData(), pixelFactor); m_viewResources.prepFontCacheAsync(m_mainWindow.get()); SetupRootView(); SetupSplashView(); m_showSplash = true; m_mainWindow->setWaitCursor(false); } bool ViewManager::proc() { boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue(); if (m_rootView->isDestroyed()) return false; if (m_updatePf) { m_viewResources.resetPixelFactor(m_reqPf); SetupRootView(); m_updatePf = false; } #if 0 if (m_cvPixelFactor->isModified()) { float pixelFactor = m_cvPixelFactor->toFloat(); m_viewResources.resetPixelFactor(pixelFactor); m_cvPixelFactor->clearModified(); } #endif m_rootView->dispatchEvents(); if (m_showSplash) m_splash->think(); m_rootView->draw(gfxQ); gfxQ->execute(); m_mainWindow->waitForRetrace(); return true; } void ViewManager::stop() { m_mainWindow->getCommandQueue()->stopRenderer(); } }