#pragma once #include #include #include #include "Runtime/CBasics.hpp" #include "Runtime/CGameOptions.hpp" #include "Runtime/CPlayerState.hpp" #include "Runtime/CScriptMailbox.hpp" #include "Runtime/AutoMapper/CMapWorldInfo.hpp" #include "Runtime/World/CWorld.hpp" #include "Runtime/World/CWorldTransManager.hpp" namespace metaforce { class CSaveWorldMemory; // TODO: copied from DataSpec, should be reimplemented class WordBitmap { std::vector m_words; size_t m_bitCount = 0; public: void read(athena::io::IStreamReader& reader, size_t bitCount); void write(athena::io::IStreamWriter& writer) const; void reserve(size_t bitCount) { m_words.reserve((bitCount + 31) / 32); } void binarySize(size_t& __isz) const; size_t getBitCount() const { return m_bitCount; } bool getBit(size_t idx) const { size_t wordIdx = idx / 32; if (wordIdx >= m_words.size()) return false; size_t wordCur = idx % 32; return (m_words[wordIdx] >> wordCur) & 0x1; } void setBit(size_t idx) { size_t wordIdx = idx / 32; while (wordIdx >= m_words.size()) m_words.push_back(0); size_t wordCur = idx % 32; m_words[wordIdx] |= (1 << wordCur); m_bitCount = std::max(m_bitCount, idx + 1); } void unsetBit(size_t idx) { size_t wordIdx = idx / 32; while (wordIdx >= m_words.size()) m_words.push_back(0); size_t wordCur = idx % 32; m_words[wordIdx] &= ~(1 << wordCur); m_bitCount = std::max(m_bitCount, idx + 1); } void clear() { m_words.clear(); m_bitCount = 0; } class Iterator { friend class WordBitmap; const WordBitmap& m_bmp; size_t m_idx = 0; Iterator(const WordBitmap& bmp, size_t idx) : m_bmp(bmp), m_idx(idx) {} public: using iterator_category = std::forward_iterator_tag; using value_type = bool; using difference_type = std::ptrdiff_t; using pointer = bool*; using reference = bool&; Iterator& operator++() { ++m_idx; return *this; } bool operator*() const { return m_bmp.getBit(m_idx); } bool operator!=(const Iterator& other) const { return m_idx != other.m_idx; } }; Iterator begin() const { return Iterator(*this, 0); } Iterator end() const { return Iterator(*this, m_bitCount); } }; class CScriptLayerManager { friend class CSaveWorldIntermediate; std::vector x0_areaLayers; WordBitmap x10_saveLayers; public: CScriptLayerManager() = default; CScriptLayerManager(CInputStream& reader, const CWorldSaveGameInfo& saveWorld); bool IsLayerActive(int areaIdx, int layerIdx) const { return ((x0_areaLayers[areaIdx].m_layerBits >> layerIdx) & 1); } void SetLayerActive(int areaIdx, int layerIdx, bool active) { if (active) x0_areaLayers[areaIdx].m_layerBits |= uint64_t(1) << layerIdx; else x0_areaLayers[areaIdx].m_layerBits &= ~(uint64_t(1) << layerIdx); } void InitializeWorldLayers(const std::vector& layers); u32 GetAreaLayerCount(int areaIdx) const { return x0_areaLayers[areaIdx].m_layerCount; } u32 GetAreaCount() const { return x0_areaLayers.size(); } void PutTo(COutputStream& writer) const; }; class CWorldState { CAssetId x0_mlvlId; TAreaId x4_areaId = kInvalidAreaId; std::shared_ptr x8_mailbox; std::shared_ptr xc_mapWorldInfo; CAssetId x10_desiredAreaAssetId; std::shared_ptr x14_layerState; public: explicit CWorldState(CAssetId id); CWorldState(CInputStream& reader, CAssetId mlvlId, const CWorldSaveGameInfo& saveWorld); CAssetId GetWorldAssetId() const { return x0_mlvlId; } void SetAreaId(TAreaId aid) { x4_areaId = aid; } TAreaId GetCurrentAreaId() const { return x4_areaId; } CAssetId GetDesiredAreaAssetId() const { return x10_desiredAreaAssetId; } void SetDesiredAreaAssetId(CAssetId id) { x10_desiredAreaAssetId = id; } const std::shared_ptr& Mailbox() const { return x8_mailbox; } const std::shared_ptr& MapWorldInfo() const { return xc_mapWorldInfo; } const std::shared_ptr& GetLayerState() const { return x14_layerState; } void PutTo(COutputStream& writer, const CWorldSaveGameInfo& savw) const; }; class CGameState { friend class CStateManager; std::array x0_{}; u32 x80_ = 0; CAssetId x84_mlvlId; std::vector x88_worldStates; std::shared_ptr x98_playerState; std::shared_ptr x9c_transManager; double xa0_playTime = 0.0; CPersistentOptions xa8_systemOptions; CGameOptions x17c_gameOptions; CHintOptions x1f8_hintOptions; u32 x20c_saveFileIdx = 0; u64 x210_cardSerial = 0; std::vector x218_backupBuf; bool x228_24_hardMode : 1 = false; bool x228_25_initPowerupsAtFirstSpawn : 1 = true; public: CGameState(); CGameState(CInputStream& stream, u32 saveIdx); void SetCurrentWorldId(CAssetId id); std::shared_ptr GetPlayerState() const { return x98_playerState; } std::shared_ptr GetWorldTransitionManager() const { return x9c_transManager; } void SetTotalPlayTime(double time); double GetTotalPlayTime() const { return xa0_playTime; } CPersistentOptions& SystemOptions() { return xa8_systemOptions; } CGameOptions& GameOptions() { return x17c_gameOptions; } CHintOptions& HintOptions() { return x1f8_hintOptions; } CWorldState& StateForWorld(CAssetId mlvlId); CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); } CAssetId CurrentWorldAssetId() const { return x84_mlvlId; } void SetHardMode(bool v) { x228_24_hardMode = v; } bool GetHardMode() const { return x228_24_hardMode; } void ReadPersistentOptions(CInputStream& r); void SetPersistentOptions(const CPersistentOptions& opts) { xa8_systemOptions = opts; } void ImportPersistentOptions(const CPersistentOptions& opts); void ExportPersistentOptions(CPersistentOptions& opts) const; void SetGameOptions(const CGameOptions& opts) { x17c_gameOptions = opts; } void WriteBackupBuf(); std::vector& BackupBuf() { return x218_backupBuf; } u32 GetFileIdx() const { return x20c_saveFileIdx; } void SetFileIdx(u32 idx) { x20c_saveFileIdx = idx; } void SetCardSerial(u64 serial) { x210_cardSerial = serial; } u64 GetCardSerial() const { return x210_cardSerial; } void PutTo(COutputStream& writer); float GetHardModeDamageMultiplier() const; float GetHardModeWeaponMultiplier() const; void InitializeMemoryWorlds(); void InitializeMemoryStates(); struct GameFileStateInfo { double x0_playTime; CAssetId x8_mlvlId; float xc_health; u32 x10_energyTanks; u32 x14_timestamp; u32 x18_itemPercent; float x1c_scanPercent; bool x20_hardMode; }; static GameFileStateInfo LoadGameFileState(const u8* data); }; } // namespace metaforce