#pragma once #include #include namespace urde { class CLineRenderer; class CLineRendererShaders { static std::array, 2> m_texAlpha; static std::array, 2> m_texAdditive; static std::array, 2> m_noTexAlpha; static std::array, 2> m_noTexAdditive; static std::array, 2> m_texAlphaZ; static std::array, 2> m_texAdditiveZ; static std::array, 2> m_noTexAlphaZ; static std::array, 2> m_noTexAdditiveZ; static std::array, 2> m_noTexAlphaZGEqual; public: static void Initialize(); static void Shutdown(); static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer, const boo::ObjToken& texture, bool additive, bool zTest, bool zGEqual); }; } // namespace urde