#pragma once #include "Runtime/World/CActor.hpp" namespace urde { class CEffect : public CActor { public: CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {} void Render(const CStateManager&) const override {} }; } // namespace urde