#ifndef __URDE_CNESEMULATOR_HPP__ #define __URDE_CNESEMULATOR_HPP__ #include "RetroTypes.hpp" #include "zeus/CColor.hpp" #include "boo/graphicsdev/IGraphicsDataFactory.hpp" #include "boo/audiodev/IAudioVoice.hpp" #include "zeus/CMatrix4f.hpp" namespace urde { struct CFinalInput; class IDvdRequest; namespace MP1 { #define NUM_AUDIO_BUFFERS 4 class CNESEmulator final : public boo::IAudioVoiceCallback { public: enum class EPasswordEntryState { NotPasswordScreen, NotEntered, Entered }; private: static bool EmulatorConstructed; std::unique_ptr m_nesEmuPBuf; std::shared_ptr m_dvdReq; struct Vert { zeus::CVector3f m_pos; zeus::CVector2f m_uv; }; struct Uniform { zeus::CMatrix4f m_matrix; zeus::CColor m_color; }; boo::ObjToken m_texture; boo::ObjToken m_uniBuf; boo::ObjToken m_vbo; boo::ObjToken m_shadBind; std::unique_ptr m_audioBufBlock; u8* m_audioBufs[NUM_AUDIO_BUFFERS]; uint32_t m_headBuf = 0; uint32_t m_tailBuf = 0; uint32_t m_procBufs = NUM_AUDIO_BUFFERS; uint32_t m_posInHeadBuf = 0; uint32_t m_posInTailBuf = 0; boo::ObjToken m_booVoice; //void* x4_loadBuf; //void* x8_rom; //void* xc_state; //OSModuleInfo* x10_module = x4_loadBuf; //void* x14_bss; //void* x18_prgram; //void* x1c_wram; bool x20_gameOver = false; u8 x21_passwordFromNES[18]; EPasswordEntryState x34_passwordEntryState = EPasswordEntryState::NotPasswordScreen; bool x38_passwordPending = false; u8 x39_passwordToNES[18]; static void DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen = 0x20000, u8 descrambleSeed = 0xe9, u32 checkDataLen = 0x1FFFC, u32 checksumMagic = 0xA663); void InitializeEmulator(); void DeinitializeEmulator(); void NesEmuMainLoop(bool forceDraw = false); static bool CheckForGameOver(const u8* vram, u8* passwordOut = nullptr); static EPasswordEntryState CheckForPasswordEntryScreen(const uint8_t* vram); static bool SetPasswordIntoEntryScreen(u8* vram, u8* wram, const u8* password); public: CNESEmulator(); ~CNESEmulator(); void ProcessUserInput(const CFinalInput& input, int); void Update(); void Draw(const zeus::CColor& mulColor, bool filtering); void LoadPassword(const u8* state); const u8* GetPassword() const { return x21_passwordFromNES; } bool IsGameOver() const { return x20_gameOver; } EPasswordEntryState GetPasswordEntryState() const { return x34_passwordEntryState; } int audioUpdate(); void preSupplyAudio(boo::IAudioVoice& voice, double dt) {} size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data); }; } } #endif // __URDE_CNESEMULATOR_HPP__