#include "CGuiAutoRepeatData.hpp" namespace urde { void CGuiAutoRepeatData::AddAutoEvent(int cIdx, CGuiPhysicalMsg::PhysicalMap& events, float eTime) { if (x28_pressed[cIdx]) { if (x2c_defer[cIdx]) { x2c_defer[cIdx] = false; return; } if (eTime >= x8_nextDue[cIdx]) { CGuiPhysicalMsg::AddControllerID(events, x0_instEvent, true); x8_nextDue[cIdx] = x18_remainder[cIdx] + eTime; x18_remainder[cIdx] -= 0.05; if (x18_remainder[cIdx] < 0.05) x18_remainder[cIdx] = 0.05; } if (CGuiPhysicalMsg::FindControllerID(events, x4_contEvent) == CGuiPhysicalMsg::EControllerState::NotPressed) x28_pressed[cIdx] = false; } } }