#ifndef __URDE_CGUILIGHT_HPP__ #define __URDE_CGUILIGHT_HPP__ #include "CGuiWidget.hpp" #include "Graphics/CLight.hpp" namespace urde { class CGuiLight : public CGuiWidget { ELightType xf8_type; float xfc_spotCutoff; float x100_distC; float x104_distL; float x108_distQ; float x10c_angleC; float x110_angleL; float x114_angleQ; u32 x118_loadedIdx; zeus::CColor x11c_color = zeus::CColor::skBlack; public: ~CGuiLight(); CGuiLight(const CGuiWidgetParms& parms, const CLight& light); FourCC GetWidgetTypeID() const {return FOURCC('LITE');} CLight BuildLight() const; void SetIsVisible(bool vis); u32 GetLoadedIdx() const {return x118_loadedIdx;} const zeus::CColor& GetColor() const {return x11c_color;} static CGuiLight* Create(CGuiFrame* frame, CInputStream& in, bool); }; } #endif // __URDE_CGUILIGHT_HPP__