#ifndef __URDE_CGUIOBJECT_HPP__ #define __URDE_CGUIOBJECT_HPP__ #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CTransform.hpp" namespace urde { struct CGuiWidgetDrawParms; class CGuiMessage; class CGuiFunctionDef; struct CGuiControllerInfo; class CGuiObject { protected: zeus::CTransform x4_localXF; zeus::CTransform x34_worldXF; zeus::CVector3f x64_rotationCenter; CGuiObject* x70_parent = nullptr; CGuiObject* x74_child = nullptr; CGuiObject* x78_nextSibling = nullptr; public: virtual ~CGuiObject(); virtual void Update(float dt); virtual void Draw(const CGuiWidgetDrawParms& parms) const; virtual bool Message(const CGuiMessage& msg)=0; void MoveInWorld(const zeus::CVector3f& vec); const zeus::CVector3f& GetLocalPosition() const {return x4_localXF.m_origin;} void SetLocalPosition(const zeus::CVector3f& pos); const zeus::CVector3f& GetWorldPosition() const {return x34_worldXF.m_origin;} void SetRotationCenter(const zeus::CVector3f& center) {x64_rotationCenter = center;} void RotateReset(); zeus::CVector3f RotateW2O(const zeus::CVector3f& vec) const; zeus::CVector3f RotateO2P(const zeus::CVector3f& vec) const; zeus::CVector3f RotateTranslateW2O(const zeus::CVector3f& vec) const; void MultiplyO2P(const zeus::CTransform& xf); void AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd); CGuiObject* RemoveChildObject(CGuiObject* obj, bool makeWorldLocal); CGuiObject* GetParent() {return x70_parent;} CGuiObject* GetChildObject() {return x74_child;} CGuiObject* GetNextSibling() {return x78_nextSibling;} void RecalculateTransforms(); void Reorthogonalize(); void SetO2WTransform(const zeus::CTransform& xf); }; } #endif // __URDE_CGUIOBJECT_HPP__