#ifndef __PSHAG_CPARTICLEGEN_HPP__ #define __PSHAG_CPARTICLEGEN_HPP__ #include "RetroTypes.hpp" #include "Graphics/CLight.hpp" #include "CWarp.hpp" #include "zeus/CColor.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CTransform.hpp" #include "zeus/CAABox.hpp" #include namespace urde { class CParticleGen { std::list x8_modifierList; public: virtual ~CParticleGen() = default; virtual void Update(double)=0; virtual void Render()=0; virtual void SetOrientation(const zeus::CTransform&)=0; virtual void SetTranslation(const zeus::CVector3f&)=0; virtual void SetGlobalOrientation(const zeus::CTransform&)=0; virtual void SetGlobalTranslation(const zeus::CVector3f&)=0; virtual void SetGlobalScale(const zeus::CVector3f&)=0; virtual void SetLocalScale(const zeus::CVector3f&)=0; virtual void SetParticleEmission(bool)=0; virtual void SetModulationColor(const zeus::CColor&)=0; virtual const zeus::CTransform& GetOrientation() const=0; virtual const zeus::CVector3f& GetTranslation() const=0; virtual const zeus::CTransform& GetGlobalOrientation() const=0; virtual const zeus::CVector3f& GetGlobalTranslation() const=0; virtual const zeus::CVector3f& GetGlobalScale() const=0; virtual const zeus::CColor& GetModulationColor() const=0; virtual bool IsSystemDeletable() const=0; virtual std::pair GetBounds() const=0; virtual u32 GetParticleCount() const=0; virtual bool SystemHasLight() const=0; virtual CLight GetLight() const=0; virtual bool GetParticleEmission() const=0; virtual void DestroyParticles()=0; virtual void Reset()=0; virtual void AddModifier(CWarp* mod); }; } #endif // __PSHAG_CPARTICLEGEN_HPP__