#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct PlayerActor : IScriptObject { AT_DECL_DNA_YAML AT_DECL_DNAV String<-1> name; Value location; Value orientation; Value scale; Value boxExtents; Value boxOffset; Value mass; Value zMomentum; HealthInfo healthInfo; DamageVulnerability damageVulnerability; UniqueID32 model; AnimationParameters animationParameters; ActorParameters actorParameters; Value loop; Value snow; Value solid; Value active; PropertyFlags playerParameters; Value beamId; void addCMDLRigPairs(PAKRouter& pakRouter, CharacterAssociations& charAssoc) const { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters); } void nameIDs(PAKRouter& pakRouter) const { if (model) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model); ent->name = name + "_model"; } animationParameters.nameANCS(pakRouter, name + "_animp"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector& pathsOut, std::vector& lazyOut) const { g_curSpec->flattenDependencies(model, pathsOut); animationParameters.depANCS(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); animationParameters.depANCSAll(lazyOut); } void gatherScans(std::vector& scansOut) const { actorParameters.scanIDs(scansOut); } }; } // namespace DataSpec::DNAMP1