#include "CCollidableAABox.hpp" #include "CollisionUtil.hpp" namespace urde { const CCollisionPrimitive::Type CCollidableAABox::sType(CCollidableAABox::SetStaticTableIndex, "CCollidableAABox"); u32 CCollidableAABox::sTableIndex = -1; CCollidableAABox::CCollidableAABox() { } CCollidableAABox::CCollidableAABox(const zeus::CAABox& aabox, const CMaterialList& list) : CCollisionPrimitive(list) , x10_aabox(aabox) { } zeus::CAABox CCollidableAABox::Transform(const zeus::CTransform& xf) const { return {xf.origin + x10_aabox.min, xf.origin + x10_aabox.max}; } u32 CCollidableAABox::GetTableIndex() const { return sTableIndex; } zeus::CAABox CCollidableAABox::CalculateAABox(const zeus::CTransform& xf) const { return Transform(xf); } zeus::CAABox CCollidableAABox::CalculateLocalAABox() const { return x10_aabox; } FourCC CCollidableAABox::GetPrimType() const { return SBIG('AABX'); } CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure &) const { return {}; } const CCollisionPrimitive::Type& CCollidableAABox::GetType() { return sType; } void CCollidableAABox::SetStaticTableIndex(u32 index) { sTableIndex = index; } bool CCollidableAABox::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &) { return false; } bool CCollidableAABox::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &) { return false; } namespace Collide { bool AABox_AABox(const CInternalCollisionStructure& collision, CCollisionInfoList& list) { const CCollidableAABox& box0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableAABox& box1 = static_cast(collision.GetRight().GetPrim()); zeus::CAABox aabb0 = box0.Transform(collision.GetLeft().GetTransform()); zeus::CAABox aabb1 = box1.Transform(collision.GetRight().GetTransform()); return CollisionUtil::AABoxAABoxIntersection(aabb0, box0.GetMaterial(), aabb1, box1.GetMaterial(), list); } bool AABox_AABox_Bool(const CInternalCollisionStructure& collision) { const CCollidableAABox& box0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableAABox& box1 = static_cast(collision.GetRight().GetPrim()); zeus::CAABox aabb0 = box0.Transform(collision.GetLeft().GetTransform()); zeus::CAABox aabb1 = box1.Transform(collision.GetRight().GetTransform()); return CollisionUtil::AABoxAABoxIntersection(aabb0, aabb1); } } }