#ifndef __URDE_CPATTERNED_HPP__ #define __URDE_CPATTERNED_HPP__ #include "CAi.hpp" #include "Character/CBodyController.hpp" #include "TCastTo.hpp" namespace urde { class CPatternedInfo; class CPatterned : public CAi { public: enum class ECharacter { AtomicAlpha = 0, AtomicBeta = 1, Babygoth = 2, Beetle = 3, BloodFlower = 4, Burrower = 5, ChozoGhost = 6, Drone = 7, ElitePirate = 8, EyeBall = 9, FireFlea = 10, Flaahgra = 11, FlaahgraTentacle = 12, FlickerBat = 13, FlyingPirate = 14, IceSheeegoth = 15, JellyZap = 16, Magdolite = 17, Metaree = 18, Metroid = 19, MetroidBeta = 20, MetroidPrimeExo = 21, MetroidPrimeEssence = 22, NewIntroBoss = 23, Parasite = 24, PuddleSpore = 27, PuddleToad = 28, Puffer = 29, Ridley = 30, Ripper = 31, Seedling = 32, SpacePirate = 34, SpankWeed = 35, PhazonHealingNodule = 35, Thardus = 36, ThardusRockProjectile = 37, Tryclops = 38, WarWasp = 39, EnergyBall = 40 }; enum class EFlavorType { Zero = 0, One = 1 }; enum class EMovementType { Ground = 0, Flyer = 1 }; enum class EColliderType { One = 1 }; private: ECharacter x34c_character; public: CPatterned(ECharacter character, TUniqueId uid, const std::string& name, EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo, CPatterned::EMovementType movement, EColliderType collider, EBodyType body, const CActorParameters& params, bool b1); virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {} virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {} template static T* CastTo(CEntity* ent) { if (TCastToPtr patterned = ent) if (patterned->x34c_character == T::CharacterType) return static_cast(patterned.GetPtr()); return nullptr; } template static const T* CastTo(const CEntity* ent) { if (TCastToConstPtr patterned = ent) if (patterned->x34c_character == T::CharacterType) return static_cast(patterned.GetPtr()); return nullptr; } }; } #endif // CPATTERNED_HPP