#include "GameGlobalObjects.hpp" #include "CEnergyProjectile.hpp" #include "CStateManager.hpp" #include "World/CWorld.hpp" #include "World/CGameLight.hpp" #include "World/CPlayer.hpp" #include "Particle/CDecalManager.hpp" #include "Camera/CGameCamera.hpp" #include "World/CExplosion.hpp" #include "World/CScriptPlatform.hpp" #include "World/CIceImpact.hpp" #include "CSimplePool.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CEnergyProjectile::CEnergyProjectile(bool active, const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes excludeMat, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale, const std::optional>& visorParticle, u16 visorSfx, bool sendCollideMsg) : CGameProjectile(active, desc, "GameProjectile", type, xf, excludeMat, damage, uid, aid, owner, homingTarget, attribs, underwater, scale, visorParticle, visorSfx, sendCollideMsg) , x2ec_dir(xf.basis[1]) , x2f8_mag(x2ec_dir.magnitude()) , x2fc_camShake(CCameraShakeData::BuildProjectileCameraShake(0.5f, 0.75f)) { xe6_27_thermalVisorFlags = 2; } void CEnergyProjectile::PlayImpactSound(const zeus::CVector3f& pos, EWeaponCollisionResponseTypes type) { s32 sfxId = x170_projectile.GetSoundIdForCollision(type); if (sfxId >= 0) { CAudioSys::C3DEmitterParmData parmData = {}; parmData.x18_maxDist = x170_projectile.GetAudibleRange(); parmData.x1c_distComp = x170_projectile.GetAudibleFallOff(); parmData.x20_flags = 0x1; // Continuous parameter update parmData.x24_sfxId = CSfxManager::TranslateSFXID(u16(sfxId)); parmData.x26_maxVol = 1.f; parmData.x27_minVol = 0.16f; parmData.x29_prio = 0x7f; CSfxHandle hnd = CSfxManager::AddEmitter(parmData, true, 0x7f, false, kInvalidAreaId); if (x2e4_26_waterUpdate) CSfxManager::PitchBend(hnd, -1.f); } } void CEnergyProjectile::ChangeProjectileOwner(TUniqueId owner, CStateManager& mgr) { if (TCastToConstPtr act = mgr.GetObjectById(owner)) { float rDam = g_tweakPlayerGun->GetRichochetDamage(u32(x110_origDamageInfo.GetWeaponMode().GetType())); x110_origDamageInfo.MultiplyDamageAndRadius(rDam); mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType); xec_ownerId = owner; mgr.AddWeaponId(xec_ownerId, xf0_weaponType); /* Can now damage Player */ xf8_filter.ExcludeList().Add(EMaterialTypes::Character); xf8_filter.ExcludeList().Remove(EMaterialTypes::Player); xf8_filter = CMaterialFilter::MakeIncludeExclude(xf8_filter.GetIncludeList(), xf8_filter.GetExcludeList()); } } void CEnergyProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { switch (msg) { case EScriptObjectMessage::Deleted: if (x2e4_24_active) mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType); if (x2e8_sfx) { CSfxManager::RemoveEmitter(x2e8_sfx); x2e8_sfx.reset(); } break; case EScriptObjectMessage::Registered: { if (CElementGen* ps1 = x170_projectile.GetAttachedPS1()) if (ps1->SystemHasLight()) CreateProjectileLight("ProjectileLight_GameProjectile", ps1->GetLight(), mgr); TLockedToken desc = x170_projectile.GetWeaponDescription(); s32 sfx = desc->xa8_PJFX; if (sfx != -1) { float range = 50.f; float falloff = 0.2f; if (CRealElement* rnge = desc->xac_RNGE.get()) rnge->GetValue(0, range); if (CRealElement* foff = desc->xb0_FOFF.get()) foff->GetValue(0, falloff); CAudioSys::C3DEmitterParmData parmData = {}; parmData.x0_pos = x170_projectile.GetTranslation(); parmData.xc_dir = x170_projectile.GetVelocity(); parmData.x18_maxDist = range; parmData.x1c_distComp = falloff; parmData.x20_flags = 0x9; // Continuous parameter update, doppler parmData.x24_sfxId = CSfxManager::TranslateSFXID(sfx); parmData.x26_maxVol = 1.f; parmData.x27_minVol = 0.16f; parmData.x29_prio = 0x7f; x2e8_sfx = CSfxManager::AddEmitter(parmData, true, 0x7f, false, kInvalidAreaId); } mgr.AddWeaponId(xec_ownerId, xf0_weaponType); break; } default: break; } CGameProjectile::AcceptScriptMsg(msg, sender, mgr); } void CEnergyProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); } /* Material surface types only (not meta flags) */ static constexpr u64 kCheckMaterial = 0xE3FFFE; void CEnergyProjectile::ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr) { EWeaponCollisionResponseTypes crType = CCollisionResponseData::GetWorldCollisionResponseType( CMaterialList::BitPosition((res.GetMaterial().GetValue() & 0xffffffff) & kCheckMaterial)); if ((xe8_projectileAttribs & (EProjectileAttrib::Wave | EProjectileAttrib::ComboShot)) != (EProjectileAttrib::Wave | EProjectileAttrib::ComboShot)) { /* Not wavebuster */ if (Explode(res.GetPoint(), res.GetPlane().normal(), crType, mgr, CDamageVulnerability::NormalVulnerabilty(), kInvalidUniqueId)) mgr.ApplyDamageToWorld(xec_ownerId, *this, res.GetPoint(), x12c_curDamageInfo, xf8_filter); x2c2_lastResolvedObj = kInvalidUniqueId; } } void CEnergyProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) { x2c2_lastResolvedObj = act.GetUniqueId(); EWeaponCollisionResponseTypes crType = act.GetCollisionResponseType( res.GetPoint(), x34_transform.basis[1].normalized(), x12c_curDamageInfo.GetWeaponMode(), xe8_projectileAttribs); act.Touch(*this, mgr); const CDamageVulnerability* dVuln = act.GetDamageVulnerability(); if (!Explode(res.GetPoint(), res.GetPlane().normal(), crType, mgr, *dVuln, act.GetUniqueId())) { mgr.SendScriptMsg(&act, GetUniqueId(), EScriptObjectMessage::Touched); act.SendScriptMsgs(EScriptObjectState::ReflectedDamage, mgr, EScriptObjectMessage::None); } else { CGameProjectile::ResolveCollisionWithActor(res, act, mgr); ApplyDamageToActors(mgr, x12c_curDamageInfo); } if (TCastToPtr proj = act) { proj->Explode(GetTranslation(), x34_transform.basis[1], EWeaponCollisionResponseTypes::OtherProjectile, mgr, *GetDamageVulnerability(), GetUniqueId()); } } void CEnergyProjectile::Think(float dt, CStateManager& mgr) { CWeapon::Think(dt, mgr); if (mgr.GetWorld()->GetCurrentAreaId() != GetAreaIdAlways() && (xe8_projectileAttribs & EProjectileAttrib::ArmCannon) == EProjectileAttrib::ArmCannon) mgr.SetActorAreaId(*this, mgr.GetWorld()->GetCurrentAreaId()); UpdateProjectileMovement(dt, mgr); TUniqueId id = kInvalidUniqueId; CRayCastResult res = DoCollisionCheck(id, mgr); if (res.IsValid()) { if (TCastToPtr act = mgr.ObjectById(id)) ResolveCollisionWithActor(res, *act, mgr); else ResolveCollisionWithWorld(res, mgr); } x170_projectile.UpdateParticleFX(); if (x2e4_24_active && x3d0_26_) Explode(GetTranslation(), zeus::skUp, EWeaponCollisionResponseTypes::Default, mgr, CDamageVulnerability::NormalVulnerabilty(), kInvalidUniqueId); if (x2c8_projectileLight != kInvalidUniqueId) { if (TCastToPtr light = mgr.ObjectById(x2c8_projectileLight)) { light->SetTransform(GetTransform()); light->SetTranslation(GetTranslation()); if (CElementGen* ps1 = x170_projectile.GetAttachedPS1()) if (ps1->SystemHasLight()) light->SetLight(ps1->GetLight()); } } if (x2e8_sfx) { CSfxManager::UpdateEmitter(x2e8_sfx, x170_projectile.GetTranslation(), x170_projectile.GetVelocity(), 1.f); CSfxManager::PitchBend(x2e8_sfx, x2e4_26_waterUpdate ? -1.f : 0.f); } x3d4_curTime += dt; if (x3d4_curTime > 45.f || x170_projectile.IsSystemDeletable() || x3d0_24_dead) mgr.FreeScriptObject(GetUniqueId()); } void CEnergyProjectile::Render(const CStateManager& mgr) const { SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CEnergyProjectile::Render WPSC_{}"), x2cc_wpscId).c_str(), zeus::skOrange); CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr); if (visor == CPlayerState::EPlayerVisor::Combat) { if ((xe8_projectileAttribs & EProjectileAttrib::Charged) == EProjectileAttrib::Charged || (xe8_projectileAttribs & EProjectileAttrib::ComboShot) == EProjectileAttrib::ComboShot) { float warpTime = 1.f - float(x170_projectile.GameTime()); if (warpTime > 0.f) mgr.DrawSpaceWarp(GetTranslation(), warpTime * 0.75f); } } if (visor == CPlayerState::EPlayerVisor::XRay) { CElementGen::SetSubtractBlend((xe8_projectileAttribs & EProjectileAttrib::Ice) != EProjectileAttrib::Ice); CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack); x170_projectile.RenderParticles(); CGameProjectile::Render(mgr); mgr.SetupFogForArea(GetAreaIdAlways()); CElementGen::SetSubtractBlend(false); } else if ((xe8_projectileAttribs & EProjectileAttrib::Ice) == EProjectileAttrib::Ice && mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot) { CElementGen::SetSubtractBlend(true); x170_projectile.RenderParticles(); CGameProjectile::Render(mgr); mgr.SetupFogForArea(GetAreaIdAlways()); CElementGen::SetSubtractBlend(false); } else { CGameProjectile::Render(mgr); } } void CEnergyProjectile::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const { auto bounds = x170_projectile.GetBounds(); if (bounds && !frustum.aabbFrustumTest(*bounds)) return; CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr); if (visor != CPlayerState::EPlayerVisor::XRay && ((xe8_projectileAttribs & EProjectileAttrib::Ice) != EProjectileAttrib::Ice || mgr.GetThermalDrawFlag() != EThermalDrawFlag::Hot)) x170_projectile.AddToRenderer(); EnsureRendered(mgr); } void CEnergyProjectile::Touch(CActor& act, CStateManager& mgr) { // Empty } bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type, CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) { zeus::CVector3f offsetPos = pos + normal * 0.01f; bool done = true; bool retargetPlayer = false; bool deflect = false; zeus::CVector3f targetPos; EVulnerability vulnType = dVuln.GetVulnerability(x12c_curDamageInfo.GetWeaponMode(), false); if (vulnType == EVulnerability::Deflect) { deflect = true; EDeflectType deflectType = dVuln.GetDeflectionType(x12c_curDamageInfo.GetWeaponMode()); switch (deflectType) { case EDeflectType::None: deflect = false; break; case EDeflectType::Two: case EDeflectType::Three: if (deflectType != EDeflectType::Two || (xf0_weaponType != EWeaponType::Missile && (xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::ComboShot)) if (xf8_filter.GetExcludeList().HasMaterial(EMaterialTypes::Player)) retargetPlayer = true; break; default: break; } if (retargetPlayer) { float ang = mgr.GetActiveRandom()->Range(0.f, 2.f * M_PIF); float y = std::sin(ang); float x = std::cos(ang); targetPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f) + zeus::CVector3f(x, 0.f, y); ChangeProjectileOwner(hitActor, mgr); } } if (vulnType != EVulnerability::Immune && !deflect) { deflect = (type == EWeaponCollisionResponseTypes::Unknown15 || type == EWeaponCollisionResponseTypes::EnemyShielded || (type >= EWeaponCollisionResponseTypes::Unknown69 && type <= EWeaponCollisionResponseTypes::AtomicAlphaReflect)); } SetTranslation(offsetPos); if (deflect) { done = false; x2c0_homingTargetId = kInvalidUniqueId; x3d0_25_ = false; } else { StopProjectile(mgr); if (x3d0_27_camShakeDirty) { x2fc_camShake.SetSfxPositionAndDistance(pos, 50.f); mgr.GetCameraManager()->AddCameraShaker(x2fc_camShake, false); } } PlayImpactSound(pos, type); mgr.InformListeners(pos, EListenNoiseType::ProjectileExplode); if (auto particle = x170_projectile.CollisionOccured(type, !done, retargetPlayer, offsetPos, normal, targetPos)) { zeus::CTransform particleXf = zeus::lookAt(zeus::skZero3f, normal); particleXf.origin = offsetPos; if (xf0_weaponType != EWeaponType::Power || !xf8_filter.GetExcludeList().HasMaterial(EMaterialTypes::Player) || !x2e4_27_inWater) { if (auto decal = x170_projectile.GetDecalForCollision(type)) { CDecalManager::AddDecal(*decal, particleXf, (xe8_projectileAttribs & EProjectileAttrib::Ice) != EProjectileAttrib::Ice, mgr); } zeus::CVector3f scale = zeus::skOne3f; bool camClose = false; if (mgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson) { float mag = (offsetPos - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation()).magnitude(); if (mag < 4.f) { scale = zeus::CVector3f(0.75f * (mag * 0.25f) + 0.25f); camClose = true; } } u32 explodeFlags = 0x8; if ((xe8_projectileAttribs & EProjectileAttrib::Ice) == EProjectileAttrib::Ice) explodeFlags |= 0x4; if (camClose) explodeFlags |= 0x2; CEntityInfo explosionInfo(GetAreaIdAlways(), CEntity::NullConnectionList); CExplosion* explosion = new CExplosion(*particle, mgr.AllocateUniqueId(), true, explosionInfo, "Projectile collision response", particleXf, explodeFlags, scale, zeus::skWhite); mgr.AddObject(explosion); if (TCastToPtr hActor = mgr.ObjectById(hitActor)) { bool validPlat = false; CScriptPlatform* plat = TCastToPtr(hActor.GetPtr()).GetPtr(); validPlat = plat != nullptr; if (!validPlat && hActor->GetMaterialList().HasMaterial(EMaterialTypes::Bomb)) { for (CEntity* ent : mgr.GetPlatformAndDoorObjectList()) { if (TCastToPtr otherPlat = ent) { if (otherPlat->IsSlave(hitActor)) { plat = otherPlat.GetPtr(); validPlat = true; break; } } } } if (validPlat) plat->AddSlave(explosion->GetUniqueId(), mgr); } } else { x3d0_24_dead = true; } if ((xe8_projectileAttribs & (EProjectileAttrib::ComboShot | EProjectileAttrib::Ice)) == (EProjectileAttrib::ComboShot | EProjectileAttrib::Ice)) { /* Ice Spreader */ TLockedToken iceSpreadParticle = g_SimplePool->GetObj("IceSpread1"); u32 flags = (xe6_27_thermalVisorFlags & 0x2) == 0 ? 1 : 0; flags |= 0x2; CIceImpact* iceImpact = new CIceImpact(iceSpreadParticle, mgr.AllocateUniqueId(), GetAreaIdAlways(), true, "Ice spread explosion", particleXf, flags, zeus::skOne3f, zeus::skWhite); mgr.AddObject(iceImpact); } } return done; } void CEnergyProjectile::StopProjectile(CStateManager& mgr) { DeleteProjectileLight(mgr); mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType); x2e4_24_active = false; x68_material = CMaterialList(); mgr.UpdateActorInSortedLists(*this); if (x2e8_sfx) { CSfxManager::RemoveEmitter(x2e8_sfx); x2e8_sfx.reset(); } } } // namespace urde