## URDE **Status:** Extract Only [![Project Stats](https://www.openhub.net/p/URDE/widgets/project_partner_badge?format=gif)](https://www.openhub.net/p/URDE) ### Download Precompiled builds of the command-line extraction utility (`hecl`) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as *blender* and *yaml* representations. Everything else is much too experimental to make portable/stable release builds (for now) ### Platform Support * Windows 7+ (64-bit support only) * Mac OS X 10.9+ * Linux * Arch is known to function with [`glx` vendor setup instructions](https://wiki.archlinux.org/index.php/Category:Graphics) *(main development/testing OS)* * **[WIP]** Vulkan loader detection is also integrated into the cmake for Linux * **[Coming Soon]** FreeBSD * Much multimedia functionality is in place, but not fully tested ### Build Prerequisites: * [CMake 3+](https://cmake.org) * [Python 3+](https://python.org) * LLVM development package *(headers and libs)* * [Specialized Windows Package](https://www.dropbox.com/s/4u0rckvh3d3tvr1/LLVM-3.7.0-win64.exe) * [OS X Package](http://llvm.org/releases/3.7.0/clang+llvm-3.7.0-x86_64-apple-darwin.tar.xz) * **[Windows]** [Visual Studio 2015 and Windows SDK](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx) * **[OS X]** [Xcode Tools](https://developer.apple.com/xcode/download/) * **[Linux]** recent development packages of `udev`, `xorg+xcb`, `xinput`, `glx`, `asound` ### Prep Directions ```sh git clone https://github.com/AxioDL/urde.git mkdir urde-build cd urde git submodule update --init --recursive cd ../urde-build ``` ### Build Directions (Debug) #### make ```sh cmake -DCMAKE_BUILD_TYPE=Debug ../urde make ``` #### Qt Creator *(main development / debugging IDE)* Open the repository's `CMakeLists.txt` via File > Open File or Project. Configure the desired CMake targets to build in the *Projects* area of the IDE. Build / Debug / Run on Windows, OS X and Linux in a unified way. #### Visual Studio Using *Git Shell* with [GitHub for Windows](https://desktop.github.com/) Windows 7/8 users should run: ```sh cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde ``` Windows 10 users should run: ```sh cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde ``` Then open `urde.sln` #### Xcode ```sh cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR= ../urde ``` Then open `urde.xcodeproj`