#include "CCameraManager.hpp" #include "CCameraShakeData.hpp" #include "CFirstPersonCamera.hpp" #include "CStateManager.hpp" #include "World/CScriptWater.hpp" #include "World/CPlayer.hpp" #include "GameGlobalObjects.hpp" #include "TCastTo.hpp" #include "CCinematicCamera.hpp" #include "CBallCamera.hpp" #include "CInterpolationCamera.hpp" #include "World/CScriptCameraHint.hpp" #include "CPathCamera.hpp" #include "World/CScriptSpindleCamera.hpp" #include "World/CExplosion.hpp" namespace urde { float CCameraManager::sAspect = 1.42f; float CCameraManager::sFarPlane = 750.f; float CCameraManager::sNearPlane = 0.2f; float CCameraManager::sFirstPersonFOV = 55.f; float CCameraManager::sThirdPersonFOV = 60.f; CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId) { CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::CVector3f::skZero, zeus::CVector3f::skZero, {1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 1.f); sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV(); } bool CCameraManager::IsInFirstPersonCamera() const { return x7c_fpCamera->GetUniqueId() == x0_curCameraId; } zeus::CVector3f CCameraManager::GetGlobalCameraTranslation(const CStateManager& stateMgr) const { const CGameCamera* camera = GetCurrentCamera(stateMgr); return camera->GetTransform().rotate(x30_shakeOffset); } zeus::CTransform CCameraManager::GetCurrentCameraTransform(const CStateManager& stateMgr) const { const CGameCamera* camera = GetCurrentCamera(stateMgr); return camera->GetTransform() * zeus::CTransform::Translate(x30_shakeOffset); } void CCameraManager::RemoveCameraShaker(int id) { for (auto it = x14_shakers.begin(); it != x14_shakers.end(); ++it) if (it->xbc_shakerId == id) { x14_shakers.erase(it); break; } } int CCameraManager::AddCameraShaker(const CCameraShakeData& data, bool sfx) { x14_shakers.emplace_back(data); x14_shakers.back().xbc_shakerId = ++x2c_lastShakeId; if (!xa0_24_pendingRumble) { xa0_24_pendingRumble = true; x90_rumbleCooldown = 0.5f; } if (sfx && data.x0_duration > 0.f) { float vol = zeus::clamp(100.f, std::max(data.GetMaxAMComponent(), data.GetMaxFMComponent()) * 9.f + 100.f, 127.f); CSfxHandle sfxHandle; if (data.xc0_flags & 0x1) sfxHandle = CSfxManager::AddEmitter(1133, data.xc4_sfxPos, zeus::CVector3f::skZero, vol / 127.f, false, false, 0x7f, kInvalidAreaId); else sfxHandle = CSfxManager::SfxStart(1133, vol / 127.f, 0.f, false, 0x7f, false, kInvalidAreaId); sfxHandle->SetTimeRemaining(data.x0_duration); } return x2c_lastShakeId; } void CCameraManager::EnterCinematic(CStateManager& mgr) { mgr.GetPlayer().GetPlayerGun()->CancelFiring(mgr); mgr.GetPlayer().UnFreeze(mgr); for (CEntity* ent : mgr.GetAllObjectList()) { if (TCastToPtr explo = ent) { mgr.FreeScriptObject(explo->GetUniqueId()); } else if (TCastToPtr weap = ent) { if (weap->GetActive()) { if ((weap->GetAttribField() & EProjectileAttrib::KeepInCinematic) == EProjectileAttrib::None) { if (TCastToConstPtr(mgr.GetObjectById(weap->GetOwnerId())) || TCastToConstPtr(mgr.GetObjectById(weap->GetOwnerId()))) mgr.FreeScriptObject(weap->GetUniqueId()); } } } } } void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr) { if (x4_cineCameras.empty()) EnterCinematic(stateMgr); RemoveCinemaCamera(id, stateMgr); x4_cineCameras.push_back(id); if (TCastToPtr cam = stateMgr.ObjectById(id)) { if (cam->GetFlags() & 0x4) // into player eye { float time = 4.f; float delayTime = cam->GetDuration() - 4.f; if (delayTime < 0.f) { delayTime = 0.f; time = cam->GetDuration(); } cam->SetFovInterpolation(cam->GetFov(), 55.f, time, delayTime); } } } void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId) { if (val) { ++x74_fluidCounter; x78_fluidId = fluidId; } else --x74_fluidCounter; } void CCameraManager::Update(float dt, CStateManager& stateMgr) { UpdateCameraHints(dt, stateMgr); ThinkCameras(dt, stateMgr); UpdateListener(stateMgr); UpdateRumble(dt, stateMgr); UpdateFog(dt, stateMgr); } CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const { CObjectList* camList = stateMgr.ObjectListById(EGameObjectList::GameCamera); return static_cast(camList->GetObjectById(GetCurrentCameraId())); } const CGameCamera* CCameraManager::GetCurrentCamera(const CStateManager& stateMgr) const { const CObjectList* camList = stateMgr.GetObjectListById(EGameObjectList::GameCamera); return static_cast(camList->GetObjectById(GetCurrentCameraId())); } void CCameraManager::CreateStandardCameras(CStateManager& stateMgr) { TUniqueId fpId = stateMgr.AllocateUniqueId(); x7c_fpCamera = new CFirstPersonCamera(fpId, zeus::CTransform::Identity(), stateMgr.Player()->GetUniqueId(), g_tweakPlayer->GetOrbitCameraSpeed(), sFirstPersonFOV, sNearPlane, sFarPlane, sAspect); stateMgr.AddObject(x7c_fpCamera); stateMgr.Player()->SetCameraState(CPlayer::EPlayerCameraState::FirstPerson, stateMgr); SetCurrentCameraId(fpId, stateMgr); x80_ballCamera = new CBallCamera(stateMgr.AllocateUniqueId(), stateMgr.Player()->GetUniqueId(), zeus::CTransform::Identity(), sThirdPersonFOV, sNearPlane, sFarPlane, sAspect); stateMgr.AddObject(x80_ballCamera); x88_interpCamera = new CInterpolationCamera(stateMgr.AllocateUniqueId(), zeus::CTransform::Identity()); stateMgr.AddObject(x88_interpCamera); } void CCameraManager::SkipCinematic(CStateManager& stateMgr) { TUniqueId camId = GetCurrentCameraId(); CCinematicCamera* ent = static_cast(stateMgr.ObjectById(camId)); while (ent) { ent->SetActive(false); ent->WasDeactivated(stateMgr); ent = TCastToPtr(GetCurrentCamera(stateMgr)).GetPtr(); } stateMgr.GetPlayer().UpdateCinematicState(stateMgr); x7c_fpCamera->SkipCinematic(); } void CCameraManager::SetPathCamera(TUniqueId id, CStateManager& mgr) { xa4_pathCamId = id; if (TCastToPtr cam = mgr.ObjectById(id)) { cam->Reset(GetCurrentCameraTransform(mgr), mgr); x80_ballCamera->TeleportCamera(cam->GetTransform(), mgr); } } void CCameraManager::SetSpindleCamera(TUniqueId id, CStateManager& mgr) { xa2_spindleCamId = id; if (TCastToPtr cam = mgr.ObjectById(id)) { cam->Reset(GetCurrentCameraTransform(mgr), mgr); x80_ballCamera->TeleportCamera(cam->GetTransform(), mgr); } } void CCameraManager::InterpolateToBallCamera(const zeus::CTransform& xf, TUniqueId camId, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed, float rotationSpeed, bool sinusoidal, CStateManager& mgr) { if (!IsInFirstPersonCamera()) { x88_interpCamera->SetInterpolation(xf, lookPos, maxTime, positionSpeed, rotationSpeed, camId, sinusoidal, mgr); if (!ShouldBypassInterpolation()) SetCurrentCameraId(x88_interpCamera->GetUniqueId(), mgr); } } void CCameraManager::RestoreHintlessCamera(CStateManager& mgr) { TCastToPtr hint = mgr.ObjectById(xa6_camHintId); zeus::CTransform ballCamXf = x80_ballCamera->GetTransform(); xa6_camHintId = kInvalidUniqueId; xa8_hintPriority = 1000; if (hint) { zeus::CVector3f camToPlayerFlat = mgr.GetPlayer().GetTranslation() - ballCamXf.origin; camToPlayerFlat.z = 0.f; if (camToPlayerFlat.canBeNormalized()) camToPlayerFlat.normalize(); else camToPlayerFlat = mgr.GetPlayer().GetMoveDir(); x80_ballCamera->ResetToTweaks(mgr); x80_ballCamera->UpdateLookAtPosition(0.f, mgr); if (!mgr.GetPlayer().IsMorphBallTransitioning() && hint->GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default) { if ((hint->GetHint().GetOverrideFlags() & 0x1000) != 0) { x80_ballCamera->SetClampVelRange(hint->GetHint().GetClampVelRange()); x80_ballCamera->SetClampVelTimer(hint->GetHint().GetClampVelTime()); } else { x80_ballCamera->TeleportCamera(x80_ballCamera->UpdateLookDirection(camToPlayerFlat, mgr), mgr); InterpolateToBallCamera(ballCamXf, x80_ballCamera->GetUniqueId(), x80_ballCamera->GetLookPos(), hint->GetHint().GetClampVelTime(), hint->GetHint().GetClampVelRange(), hint->GetHint().GetClampRotRange(), (hint->GetHint().GetOverrideFlags() & 0x800) != 0, mgr); } } } } void CCameraManager::SkipBallCameraCinematic(CStateManager& mgr) { if (IsInCinematicCamera()) { x80_ballCamera->TeleportCamera(GetLastCineCamera(mgr)->GetTransform(), mgr); x80_ballCamera->SetFovInterpolation(GetLastCineCamera(mgr)->GetFov(), x80_ballCamera->GetFov(), 1.f, 0.f); SkipCinematic(mgr); SetCurrentCameraId(x80_ballCamera->GetUniqueId(), mgr); } } void CCameraManager::ApplyCameraHint(const CScriptCameraHint& hint, CStateManager& mgr) { if (x80_ballCamera->GetState() == CBallCamera::EBallCameraState::ToBall) { x80_ballCamera->SetState(CBallCamera::EBallCameraState::Default, mgr); mgr.GetPlayer().SetCameraState(CPlayer::EPlayerCameraState::Ball, mgr); } TCastToPtr oldHint = mgr.ObjectById(xa6_camHintId); xa6_camHintId = hint.GetUniqueId(); xa8_hintPriority = hint.GetPriority(); zeus::CTransform camXf = GetCurrentCameraTransform(mgr); x80_ballCamera->ApplyCameraHint(mgr); if ((hint.GetHint().GetOverrideFlags() & 0x20) != 0) x80_ballCamera->ResetPosition(mgr); switch (hint.GetHint().GetBehaviourType()) { case CBallCamera::EBallCameraBehaviour::PathCameraDesiredPos: case CBallCamera::EBallCameraBehaviour::PathCamera: SetPathCamera(hint.GetDelegatedCamera(), mgr); break; case CBallCamera::EBallCameraBehaviour::SpindleCamera: SetSpindleCamera(hint.GetDelegatedCamera(), mgr); break; default: SetPathCamera(kInvalidUniqueId, mgr); SetSpindleCamera(kInvalidUniqueId, mgr); break; } if ((hint.GetHint().GetOverrideFlags() & 0x2000) != 0) SkipBallCameraCinematic(mgr); x80_ballCamera->UpdateLookAtPosition(0.f, mgr); if ((hint.GetHint().GetOverrideFlags() & 0x20) == 0 && (hint.GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default || (oldHint && oldHint->GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default))) { InterpolateToBallCamera(camXf, x80_ballCamera->GetUniqueId(), x80_ballCamera->GetLookPos(), hint.GetHint().GetInterpolateTime(), hint.GetHint().GetClampVelRange(), hint.GetHint().GetClampRotRange(), (hint.GetHint().GetOverrideFlags() & 0x400) != 0, mgr); } } void CCameraManager::UpdateCameraHints(float, CStateManager& mgr) { bool invalidHintRemoved = false; for (auto it = xac_cameraHints.begin() ; it != xac_cameraHints.end() ;) { if (!TCastToPtr(mgr.ObjectById(it->second))) { invalidHintRemoved = true; it = xac_cameraHints.erase(it); continue; } ++it; } bool inactiveHintRemoved = false; for (TUniqueId id : x2b0_inactiveCameraHints) { if (TCastToConstPtr hint = mgr.GetObjectById(id)) { if (hint->GetHelperCount() == 0 || hint->GetInactive()) { for (auto it = xac_cameraHints.begin() ; it != xac_cameraHints.end() ; ++it) { if (it->second == id) { xac_cameraHints.erase(it); if (xa6_camHintId == id) { inactiveHintRemoved = true; SetPathCamera(kInvalidUniqueId, mgr); SetSpindleCamera(kInvalidUniqueId, mgr); } break; } } } } } x2b0_inactiveCameraHints.clear(); bool activeHintAdded = false; for (TUniqueId id : x334_activeCameraHints) { if (TCastToConstPtr hint = mgr.GetObjectById(id)) { bool activeHintPresent = false; for (auto it = xac_cameraHints.begin() ; it != xac_cameraHints.end() ; ++it) { if (it->second == id) { activeHintPresent = true; break; } } if (!activeHintPresent) { activeHintAdded = true; xac_cameraHints.emplace_back(hint->GetPriority(), id); } } } x334_activeCameraHints.clear(); if (inactiveHintRemoved || activeHintAdded || invalidHintRemoved) { std::sort(xac_cameraHints.begin(), xac_cameraHints.end(), [](const auto& a, const auto& b) { return a.first < b.first; }); zeus::CTransform ballCamXf = x80_ballCamera->GetTransform(); if ((inactiveHintRemoved || invalidHintRemoved) && xac_cameraHints.empty()) { RestoreHintlessCamera(mgr); return; } bool foundHint = false; CScriptCameraHint* bestHint = nullptr; for (auto& h : xac_cameraHints) { if (TCastToPtr hint = mgr.ObjectById(h.second)) { bestHint = hint.GetPtr(); foundHint = true; break; } } if (!foundHint) RestoreHintlessCamera(mgr); bool changeHint = false; if (bestHint && foundHint) { if ((bestHint->GetHint().GetOverrideFlags() & 0x80) != 0 && xac_cameraHints.size() > 1) { zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); if ((bestHint->GetHint().GetOverrideFlags() & 0x100) != 0) { zeus::CVector3f camToBall = ballPos - ballCamXf.origin; if (camToBall.canBeNormalized()) camToBall.normalize(); else camToBall = ballCamXf.basis[1]; for (auto it = xac_cameraHints.begin() + 1 ; it != xac_cameraHints.end() ; ++it) { if (TCastToPtr hint = mgr.ObjectById(it->second)) { if ((hint->GetHint().GetOverrideFlags() & 0x80) != 0 && hint->GetPriority() == bestHint->GetPriority() && hint->GetAreaIdAlways() == bestHint->GetAreaIdAlways()) { zeus::CVector3f hintToBall = ballPos - bestHint->GetTranslation(); if (hintToBall.canBeNormalized()) hintToBall.normalize(); else hintToBall = bestHint->GetTransform().basis[1]; float camHintDot = zeus::clamp(-1.f, camToBall.dot(hintToBall), 1.f); zeus::CVector3f thisHintToBall = ballPos - hint->GetTranslation(); if (thisHintToBall.canBeNormalized()) thisHintToBall.normalize(); else thisHintToBall = hint->GetTransform().basis[1]; float camThisHintDot = zeus::clamp(-1.f, camToBall.dot(thisHintToBall), 1.f); if (camThisHintDot > camHintDot) bestHint = hint.GetPtr(); } else { break; } } else { break; } } } else { if (TCastToConstPtr act = mgr.GetObjectById(bestHint->GetFirstHelper())) { zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); zeus::CVector3f f26 = act->GetTranslation() - ballPos; zeus::CVector3f ballToHelper = f26; if (ballToHelper.canBeNormalized()) ballToHelper.normalize(); else ballToHelper = bestHint->GetTransform().basis[1]; for (auto it = xac_cameraHints.begin() + 1 ; it != xac_cameraHints.end() ; ++it) { if (TCastToPtr hint = mgr.ObjectById(it->second)) { if ((hint->GetHint().GetOverrideFlags() & 0x80) != 0 && hint->GetPriority() == bestHint->GetPriority() && hint->GetAreaIdAlways() == bestHint->GetAreaIdAlways()) { zeus::CVector3f hintToHelper = act->GetTranslation() - bestHint->GetTranslation(); if (hintToHelper.canBeNormalized()) hintToHelper.normalize(); else hintToHelper = bestHint->GetTransform().basis[1]; float ballHintDot = zeus::clamp(-1.f, ballToHelper.dot(hintToHelper), 1.f); zeus::CVector3f thisBallToHelper = f26; if (thisBallToHelper.canBeNormalized()) thisBallToHelper.normalize(); else thisBallToHelper = hint->GetTransform().basis[1]; zeus::CVector3f thisHintToHelper = act->GetTranslation() - hint->GetTranslation(); if (thisHintToHelper.canBeNormalized()) thisHintToHelper.normalize(); else thisHintToHelper = hint->GetTransform().basis[1]; float thisBallHintDot = zeus::clamp(-1.f, thisBallToHelper.dot(thisHintToHelper), 1.f); if (thisBallHintDot > ballHintDot) bestHint = hint.GetPtr(); } else { break; } } else { break; } } } } if (bestHint->GetUniqueId() != xa6_camHintId) changeHint = true; } else if (xa6_camHintId != bestHint->GetUniqueId()) { if (bestHint->GetHint().GetBehaviourType() == CBallCamera::EBallCameraBehaviour::HintInitializePosition) { if ((bestHint->GetHint().GetOverrideFlags() & 0x20) != 0) { x80_ballCamera->TeleportCamera( zeus::lookAt(bestHint->GetTranslation(), x80_ballCamera->GetLookPos()), mgr); } DeleteCameraHint(bestHint->GetUniqueId(), mgr); if ((bestHint->GetHint().GetOverrideFlags() & 0x2000) != 0) SkipBallCameraCinematic(mgr); changeHint = false; } else { changeHint = true; } } if (changeHint) ApplyCameraHint(*bestHint, mgr); } } } void CCameraManager::ThinkCameras(float dt, CStateManager& mgr) { CGameCameraList gcList = mgr.GetCameraObjectList(); for (CEntity* ent : gcList) { if (TCastToPtr gc = ent) { gc->Think(dt, mgr); gc->UpdatePerspective(dt); } } if (IsInCinematicCamera()) return; TUniqueId camId = GetLastCameraId(); if (const CGameCamera* cam = TCastToConstPtr(mgr.GetObjectById(camId))) x3bc_curFov = cam->GetFov(); } void CCameraManager::UpdateFog(float dt, CStateManager& mgr) { if (x98_fogDensitySpeed != 0.f) { x94_fogDensityFactor += dt * x98_fogDensitySpeed; if ((x98_fogDensitySpeed > 0.f) ? x94_fogDensityFactor > x9c_fogDensityFactorTarget : x94_fogDensityFactor < x9c_fogDensityFactorTarget) { x94_fogDensityFactor = x9c_fogDensityFactorTarget; x98_fogDensitySpeed = 0.f; } } if (x74_fluidCounter) { if (TCastToConstPtr water = mgr.GetObjectById(x78_fluidId)) { zeus::CVector2f zRange(GetCurrentCamera(mgr)->GetNearClipDistance(), CalculateFogDensity(mgr, water.GetPtr())); x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, water->GetInsideFogColor(), zRange); if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal) mgr.GetCameraFilterPass(4).DisableFilter(0.f); else mgr.GetCameraFilterPass(4).SetFilter(EFilterType::Multiply, EFilterShape::Fullscreen, 0.f, water->GetInsideFogColor(), {}); } xa0_26_inWater = true; } else if (xa0_26_inWater) { mgr.GetCameraManager()->x3c_fog.DisableFog(); mgr.GetCameraFilterPass(4).DisableFilter(0.f); xa0_26_inWater = false; } x3c_fog.Update(dt); } void CCameraManager::UpdateRumble(float dt, CStateManager& mgr) { x30_shakeOffset = zeus::CVector3f::skZero; for (auto it = x14_shakers.begin() ; it != x14_shakers.end() ;) { CCameraShakeData& shaker = *it; shaker.Update(dt, mgr); if (shaker.x4_curTime >= shaker.x0_duration) { it = x14_shakers.erase(it); continue; } x30_shakeOffset += shaker.GetPoint(); ++it; } if (!x14_shakers.empty() && !xa0_25_rumbling && xa0_24_pendingRumble) { mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::CameraShake, 1.f, ERumblePriority::Two); xa0_25_rumbling = true; } if (x90_rumbleCooldown > 0.f) { x90_rumbleCooldown -= dt; } else if (xa0_25_rumbling) { xa0_24_pendingRumble = false; xa0_25_rumbling = false; } if (mgr.GetPlayer().GetCameraState() != CPlayer::EPlayerCameraState::FirstPerson && !IsInCinematicCamera()) x30_shakeOffset = zeus::CVector3f::skZero; } void CCameraManager::UpdateListener(CStateManager& mgr) { const zeus::CTransform xf = GetCurrentCameraTransform(mgr); CSfxManager::UpdateListener(xf.origin, zeus::CVector3f::skZero, xf.frontVector(), xf.upVector(), 1.f); } float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water) { float distanceFactor = 1.f - water->GetFluidPlane().GetAlpha(); float distance = 0; if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit)) distance = g_tweakGame->GetGravityWaterFogDistanceRange() * distanceFactor + g_tweakGame->GetGravityWaterFogDistanceBase(); else distance = g_tweakGame->GetWaterFogDistanceRange() * distanceFactor + g_tweakGame->GetWaterFogDistanceBase(); return distance * x94_fogDensityFactor; } void CCameraManager::ResetCameras(CStateManager& mgr) { zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection(); xf.origin = mgr.GetPlayer().GetEyePosition(); for (CEntity* ent : mgr.GetCameraObjectList()) { TCastToPtr camObj(ent); camObj->Reset(xf, mgr); } } void CCameraManager::SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball) { x7c_fpCamera = &fp; x80_ballCamera = &ball; } void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& stateMgr) { for (CEntity* ent : stateMgr.GetCameraObjectList()) { if (ent == nullptr) continue; auto& cam = static_cast(*ent); if (input.ControllerIdx() != cam.x16c_controllerIdx) continue; cam.ProcessInput(input, stateMgr); } } void CCameraManager::RenderCameras(const CStateManager& mgr) { for (CEntity* cam : mgr.GetCameraObjectList()) static_cast(cam)->Render(mgr); } void CCameraManager::SetupBallCamera(CStateManager& mgr) { if (TCastToPtr hint = mgr.ObjectById(xa6_camHintId)) { if (hint->GetHint().GetBehaviourType() == CBallCamera::EBallCameraBehaviour::HintInitializePosition) { if ((hint->GetHint().GetOverrideFlags() & 0x20) != 0) x80_ballCamera->TeleportCamera(hint->GetTransform(), mgr); AddInactiveCameraHint(xa6_camHintId, mgr); } else { ApplyCameraHint(*hint, mgr); } } } void CCameraManager::SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId) { if (x88_interpCamera->GetActive()) { x88_interpCamera->SetActive(false); x80_ballCamera->SkipFovInterpolation(); if (!ShouldBypassInterpolation()) SetCurrentCameraId(newCamId, mgr); } } float CCameraManager::GetCameraBobMagnitude() const { return 1.f - zeus::clamp(-1.f, std::fabs(zeus::clamp(-1.f, x7c_fpCamera->GetTransform().basis[1].dot(zeus::CVector3f::skUp), 1.f)) / std::cos(2.f * M_PIF / 12.f), 1.f); } bool CCameraManager::HasBallCameraInitialPositionHint(CStateManager& mgr) const { if (HasCameraHint(mgr)) { switch (mgr.GetCameraManager()->GetCameraHint(mgr)->GetHint().GetBehaviourType()) { case CBallCamera::EBallCameraBehaviour::HintBallToCam: case CBallCamera::EBallCameraBehaviour::HintFixedPosition: case CBallCamera::EBallCameraBehaviour::HintFixedTransform: case CBallCamera::EBallCameraBehaviour::PathCamera: case CBallCamera::EBallCameraBehaviour::SpindleCamera: return true; default: return false; } } return false; } void CCameraManager::RemoveCinemaCamera(TUniqueId uid, CStateManager& mgr) { auto search = std::find(x4_cineCameras.begin(), x4_cineCameras.end(), uid); if (search != x4_cineCameras.end()) x4_cineCameras.erase(search); } void CCameraManager::DeleteCameraHint(TUniqueId id, CStateManager& mgr) { if (TCastToPtr hint = mgr.ObjectById(id)) { auto search = std::find_if(x2b0_inactiveCameraHints.begin(), x2b0_inactiveCameraHints.end(), [id](TUniqueId tid) { return tid == id; }); if (search == x2b0_inactiveCameraHints.end()) { hint->ClearIdList(); hint->SetInactive(true); if (x2b0_inactiveCameraHints.size() != 64) x2b0_inactiveCameraHints.push_back(id); } } } void CCameraManager::AddInactiveCameraHint(TUniqueId id, CStateManager& mgr) { if (TCastToPtr hint = mgr.ObjectById(id)) { auto search = std::find_if(x2b0_inactiveCameraHints.begin(), x2b0_inactiveCameraHints.end(), [id](TUniqueId tid) { return tid == id; }); if (search == x2b0_inactiveCameraHints.end() && x2b0_inactiveCameraHints.size() != 64) x2b0_inactiveCameraHints.push_back(id); } } void CCameraManager::AddActiveCameraHint(TUniqueId id, CStateManager& mgr) { if (TCastToPtr hint = mgr.ObjectById(id)) { auto search = std::find_if(x334_activeCameraHints.begin(), x334_activeCameraHints.end(), [id](TUniqueId tid) { return tid == id; }); if (search == x334_activeCameraHints.end() && xac_cameraHints.size() != 64 && x334_activeCameraHints.size() != 64) x334_activeCameraHints.push_back(id); } } TUniqueId CCameraManager::GetLastCineCameraId() const { if (x4_cineCameras.empty()) return kInvalidUniqueId; return x4_cineCameras.back(); } const CCinematicCamera* CCameraManager::GetLastCineCamera(CStateManager& mgr) const { return static_cast(mgr.GetObjectById(GetLastCineCameraId())); } const CScriptCameraHint* CCameraManager::GetCameraHint(CStateManager& mgr) const { return TCastToConstPtr(mgr.GetObjectById(xa6_camHintId)).GetPtr(); } bool CCameraManager::HasCameraHint(CStateManager& mgr) const { if (xac_cameraHints.empty() || xa6_camHintId == kInvalidUniqueId) return false; return mgr.GetObjectById(xa6_camHintId) != nullptr; } bool CCameraManager::IsInterpolationCameraActive() const { return x88_interpCamera->GetActive(); } }