#include "CAABoxShader.hpp" namespace urde { CAABoxShader::CAABoxShader(bool zOnly) : m_zOnly(zOnly) { CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34); m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); m_dataBind = TShader::BuildShaderDataBinding(ctx, *this); return true; } BooTrace); } void CAABoxShader::setAABB(const zeus::CAABox& aabb) { zeus::CVector3f vboData[] = { {aabb.max.x, aabb.max.y, aabb.min.z}, {aabb.max.x, aabb.min.y, aabb.min.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.max.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.max.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.max.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.max.x, aabb.max.y, aabb.min.z}, }; m_vbo->load(vboData, sizeof(zeus::CVector3f) * 34); } void CAABoxShader::draw(const zeus::CColor& color) { m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(); m_uniform.m_color = color; m_uniBuf->load(&m_uniform, sizeof(Uniform)); CGraphics::SetShaderDataBinding(m_dataBind); CGraphics::DrawArray(0, 34); } URDE_SPECIALIZE_SHADER(CAABoxShader) }