#include "CMappableObject.hpp" #include "GameGlobalObjects.hpp" namespace urde { const zeus::CVector3f CMappableObject::skDoorVerts[8] = {}; zeus::CTransform CMappableObject::AdjustTransformForType() { const float doorCenterX = g_tweakAutoMapper->GetDoorCenter().x; const float doorCenterZ = g_tweakAutoMapper->GetDoorCenter().z; if (x0_type == EMappableObjectType::BigDoor1) { zeus::CTransform orientation; orientation.origin = {-1.4f*doorCenterX, 0.0f, 0.0f}; orientation.rotateLocalZ(zeus::degToRad(90.0f)); return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f}); } else if (x0_type == EMappableObjectType::BigDoor2) { zeus::CTransform orientation; orientation.origin = {0.f, -2.0f * doorCenterZ, -1.4f * doorCenterX}; orientation.rotateLocalZ(zeus::degToRad(-90.f)); return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f}); } else if (x0_type == EMappableObjectType::IceDoorCeiling || x0_type == EMappableObjectType::WaveDoorCeiling || x0_type == EMappableObjectType::PlasmaDoorCeiling) { zeus::CTransform orientation; orientation.origin = {-1.65f * doorCenterX, 0.f, -1.5f * doorCenterZ}; orientation.rotateLocalY(zeus::degToRad(90.f)); return x10_transform * orientation; } else if (x0_type == EMappableObjectType::IceDoorFloor || x0_type == EMappableObjectType::WaveDoorFloor || x0_type == EMappableObjectType::PlasmaDoorFloor) { zeus::CTransform orientation; orientation.origin = {-1.65f * doorCenterX, 0.f, -1.f * doorCenterZ}; orientation.rotateLocalY(zeus::degToRad(90.f)); return x10_transform * orientation; } else if ((u32(x0_type) - u32(EMappableObjectType::IceDoorFloor2)) <= u32(EMappableObjectType::ShieldDoor) || x0_type == EMappableObjectType::Fifteen) { zeus::CTransform orientation; orientation.origin = {-0.49f * doorCenterX, 0.f, -1.f * doorCenterZ}; orientation.rotateLocalY(zeus::degToRad(90.f)); return x10_transform * orientation; } else if (x0_type >= EMappableObjectType::BlueDoor || x0_type <= EMappableObjectType::Fifteen) { zeus::CMatrix4f tmp = x10_transform.toMatrix4f().transposed(); return zeus::CTransform::Translate(tmp.m[1][0], tmp.m[2][1], tmp[3][2]); } return x10_transform; } void CMappableObject::PostConstruct(const void *) { #if __BYTE_ORDER__!= __ORDER_BIG_ENDIAN__ x0_type = EMappableObjectType(hecl::SBig(u32(x0_type))); x4_ = hecl::SBig(x4_); x8_.id = hecl::SBig(x8_.id); xc_ = hecl::SBig(xc_); for (u32 i = 0 ; i<3 ; i++) { for (u32 j = 0 ; j<4 ; j++) { u32* tmp = reinterpret_cast(&x10_transform.basis.m[i][j]); *tmp = hecl::SBig(*tmp); } } #endif x10_transform.origin.x = x10_transform.basis.m[0][3]; x10_transform.origin.y = x10_transform.basis.m[1][3]; x10_transform.origin.z = x10_transform.basis.m[2][3]; x10_transform.basis.transpose(); x10_transform = AdjustTransformForType(); } zeus::CVector3f CMappableObject::BuildSurfaceCenterPoint(s32) const { return {}; } void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks) { const zeus::CVector3f& center = tweaks.GetDoorCenter(); zeus::CVector3f* doorVerts = const_cast(&CMappableObject::skDoorVerts[0]); /* Wrap door verts around -Z to build surface */ doorVerts[0].assign( -center.z, -center.y, 0.f); doorVerts[1].assign( -center.z, -center.y, 2.f * center.x); doorVerts[2].assign( -center.z, center.y, 0.f); doorVerts[3].assign( -center.z, center.y, 2.f * center.x); doorVerts[4].assign(.2f * -center.z, -center.y, 0.f); doorVerts[5].assign(.2f * -center.z, -center.y, 2.f * center.x); doorVerts[6].assign(.2f * -center.z, center.y, 0.f); doorVerts[7].assign(.2f * -center.z, center.y, 2.f * center.x); } }