#ifndef __URDE_CMAPPABLEOBJECT_HPP__ #define __URDE_CMAPPABLEOBJECT_HPP__ #include "RetroTypes.hpp" #include "zeus/CAABox.hpp" #include "zeus/CTransform.hpp" #include "GameGlobalObjects.hpp" namespace urde { class CStateManager; class CMappableObject { public: enum class EMappableObjectType { BlueDoor = 0, ShieldDoor = 1, IceDoor = 2, WaveDoor = 3, PlasmaDoor = 4, BigDoor1 = 5, BigDoor2 = 6, IceDoorCeiling = 7, IceDoorFloor = 8, WaveDoorCeiling = 9, WaveDoorFloor = 10, PlasmaDoorCeiling= 11, PlasmaDoorFloor = 12, IceDoorFloor2 = 13, WaveDoorFloor2 = 14, Fifteen = 15, DownArrowYellow = 27, /* Maintenance Tunnel */ UpArrowYellow = 28, /* Phazon Processing Center */ DownArrowGreen = 29, /* Elevator A */ UpArrowGreen = 30, /* Elite Control Access */ DownArrowRed = 31, /* Elevator B */ UpArrowRed = 32, /* Fungal Hall Access */ TransportLift = 33, SaveStation = 34, MissileStation = 37 }; private: static const zeus::CVector3f skDoorVerts[8]; EMappableObjectType x0_type; u32 x4_; TEditorId x8_; u32 xc_; zeus::CTransform x10_transform; zeus::CTransform AdjustTransformForType(); public: void PostConstruct(const void*); const zeus::CTransform& GetTransform() const; EMappableObjectType GetType() const; void Draw(int, const CStateManager&, float, bool) const; void DrawDoorSurface(int, const CStateManager&, float, int, bool) const; zeus::CVector3f BuildSurfaceCenterPoint(s32) const; bool IsDoorConnectedToArea(s32, const CStateManager&) const; bool IsDoorConnectedToVisitedArea(const CStateManager&) const; bool GetIsVisibleToAutoMapper(bool) const; bool GetIsSeen() const; void ReadAutoMapperTweaks(const ITweakAutoMapper&); static bool GetTweakIsMapVisibilityCheat(); static bool IsDoorType(EMappableObjectType); }; } #endif // __URDE_CMAPPABLEOBJECT_HPP__