#ifndef __URDE_CCAMERASHAKEDATA_HPP__ #define __URDE_CCAMERASHAKEDATA_HPP__ #include "zeus/CVector3f.hpp" #include "RetroTypes.hpp" namespace urde { class CRandom16; struct SCameraShakePoint { friend class CCameraShakeData; u32 x0_w1 = 0; float x4_ = 0.f; float x8_f4 = 0.f; float xc_f1 = 0.f; float x10_f2 = 0.f; float x14_f3 = 0.f; SCameraShakePoint() = default; SCameraShakePoint(u32 w1, float f1, float f2, float f3, float f4) : x0_w1(w1), x8_f4(f4), xc_f1(f1), x10_f2(f2), x14_f3(f3) {} float GetSomething() const { return x0_w1 ? x8_f4 : x4_; } static SCameraShakePoint LoadCameraShakePoint(CInputStream& in); }; class CCameraShakerComponent { friend class CCameraShakeData; u32 x4_w1 = 0; SCameraShakePoint x8_sp1, x20_sp2; float x38_ = 0.f; public: CCameraShakerComponent() = default; CCameraShakerComponent(u32 w1, const SCameraShakePoint& sp1, const SCameraShakePoint& sp2) : x4_w1(w1), x8_sp1(sp1), x20_sp2(sp2) {} static CCameraShakerComponent LoadNewCameraShakerComponent(CInputStream& in); }; class CCameraShakeData { friend class CCameraManager; float x0_duration; float x4_ = 0.f; CCameraShakerComponent x8_shaker1; CCameraShakerComponent x44_shaker2; CCameraShakerComponent x80_shaker3; u32 xbc_shakerId = 0; u32 xc0_flags; // 0x1: positional sfx zeus::CVector3f xc4_sfxPos; float xd0_f2; public: CCameraShakeData(float duration, float f2, u32 w1, const zeus::CVector3f& v1, const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2, const CCameraShakerComponent& shaker3); //zeus::CVector3f GeneratePoint(float dt, CRandom16& r); float GetSomething() const; float GetSomething2() const; void SetShakerId(u32 id) { xbc_shakerId = id; } u32 GetShakerId() const { return xbc_shakerId; } static CCameraShakeData LoadCameraShakeData(CInputStream& in); }; } #endif // __URDE_CCAMERASHAKEDATA_HPP__