#include "CCollisionActorManager.hpp" namespace urde { CCollisionActorManager::CCollisionActorManager(CStateManager&, TUniqueId, TAreaId, const std::vector&, bool) { } u32 CCollisionActorManager::GetNumCollisionActors() const { return x0_jointDescriptions.size(); } CJointCollisionDescription CCollisionActorManager::GetCollisionDescFromIndex(u32 idx) const { return x0_jointDescriptions[idx]; } }